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pontus
@PontusAndersson
agent ops @corbitsdev + @faremeterxyz | 🤿 @marianaventures
NYC Katılım Nisan 2021
2.5K Takip Edilen4.2K Takipçiler
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Announcing Solana Multisig Tools
Three new open-source tools for Squads Protocol v4.
All three are small, self-hostable, and built with minimal dependencies. We're actively engaging with STRIDE to help strengthen multisig management practices on Solana. This is the first step towards multiple independent frontends and access points to v4.
multisig-cli
A focused Rust CLI for reviewing, simulating, signing, and executing multisig proposals. It parses multisig accounts and instructions directly instead of pulling in a large dependency tree. The result is a binary that's easy to audit and well suited for high-trust operational workflows.
If you're using an older CLI, we recommend switching to this multisig-cli which has minimal dependencies.
multisig-verifier
A static, zero-backend browser UI. Reads multisigs state directly from Solana RPCs, decodes proposals, tracks approvals, and lets members approve or reject from their own wallet. No secrets leave the browser. Strict CSP rules by default.
multisig-monitor
Real-time visibility into multisig activity. Watches configured multisigs, decodes actions, and emits notifications when members create, vote on, execute, or modify configuration. Treasury and governance events surface as they happen.
The pattern across all three: inspect before signing, verify before approving, monitor after execution.
Smaller dependency surfaces reduce supply-chain risk. Direct decoding reduces blind signing. Open implementations are reviewable end-to-end. Monitoring closes the loop.
We strongly encourage every team to verify what they're signing through more than one interface. Don't rely solely on any single frontend. Cross-check with a CLI, an independent verifier, or a second client before approving anything that matters.
We're working with a number of security teams who will host their own versions of the multisig-verifier. You can self-host today. Soon teams will also be able to access independently operated instances run by parties with no affiliation to Squads.
Link to the repo in the post below.
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That moment when you boot into the main menu of your childhood..
Cross-compiled Warsmash (a LibGDX-based Warcraft III engine reimplementation in Java) to JavaScript using TeaVM so the whole game runs directly in the browser, with map files served from OPFS. Still some quirks left but great progress.
Credits to Retera for his hard work.
#Warcraft3 #RetroGaming #Gamedev #TeaVM #LibGDX #WebGL #Java #OpenSource #BrowserGaming #IndieDev #RTS
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@ErikSombroek Just when I was hitting a period of productivity in my life you’ve got to drag me back to Azeroth
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Claude, start a new chapter. Make no mistakes.
Corbits@corbitsdev
A picture is worth a thousand tokens.
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1/ Our work continues to put us in front of teams building agents at the edge of their respective industries.
@Hyre_agent has built a full DeFi intelligence API with 22 endpoints, AI interpretation on every call, and pay-per-query access. No API keys, no subscriptions.

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