Radek Paszkowski
350 posts

Radek Paszkowski
@RadekPaszkowski
Software Engineer @ PixelAnt Games. Love shaders, optimisation and software architecture. Playing music and sketching in free time.

Ray Tracing vs Path Tracing in #PRAGMATA . Path Tracing looks stunning, no doubt, but do we really need it for basic effects like casting a shadow or adding shading beneath the car? Or to properly shade characters’ faces? I think the answer is a clear NO.








Graphics Programming weekly - Issue 361 - October 13th, 2024 jendrikillner.com/post/graphics-…




I get asked a lot: What is the best way to get into games as a programmer? Thing is... I did not get into games as a programmer! So game industry programmers, what is the best way? Is a comp sci degree useful? It is all about the portfolio? Something else?





🌒HADES II is HERE !!🌘 Experience the bewitching sequel to our god-like rogue-like, now available in Early Access. 🌜Steam: supergiant.games/hades2steam 🌜Epic Games Store: supergiant.games/hades2egs #HadesGame #Hades2 #DeathToChronos


🐲 Radosław Paszkowski - Software Engineer from PixelAnt Games will be a speakers at Digital Dragons Conference 2024! 🪪 Buy your ticket tickets.digitaldragons.pl 🟢 Topic: Mesh Shaders - The Future of Rendering #DigitalDragons #digitaldragons2024 #Rendering #Shaders







