Ray Epsilon

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Ray Epsilon

Ray Epsilon

@RayEpsilon

Making There Are Millions of Goblins / Game Dev / Motion Designer / Creative Technologist / Professional Idiot

Katılım Mart 2022
100 Takip Edilen895 Takipçiler
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Ray Epsilon
Ray Epsilon@RayEpsilon·
A few months back I posted a video with a truck running over about 50 physics-based goblins. Well @nickydooodles2 and I have been hard at work taking that to the next level Here's 50,000 goblins, with collisions and full physics, bursting into bazillions of bits based on how hard they crash into stuff Niagara Data Channels, vertex animations and some HLSL magic have totally made this possible - I can see so much potential with a horde that can pile up on itself and form giant shapes You can also play in 3rd person or classic top-down, which I think is pretty neat Wishlist There Are Millions of Goblins on Steam! store.steampowered.com/app/4336530/Th… #gamedev #indiedev #indiegame #indiegames #gaming
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Indie Game Joe
Indie Game Joe@IndieGameJoe·
This indie duo is making a game where you operate a 5,000 ton dieselpunk turret and decide whether to follow High Command's orders - 30x ammo types - Procedurally generated objectives - Interactive tactical map It's called IRON NEST: Heavy Turret Simulator. Would you play this?
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Ray Epsilon
Ray Epsilon@RayEpsilon·
@TheStudioBigly Thanks! We're going for a roguelite arena combat loop. Mid-run upgrades and buffs, with a vehicle and weapon upgrade meta-progression driven by resources gathered on each run. Boss characters for each arena to drive a simple campaign progression too.
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Freddy
Freddy@TheStudioBigly·
@RayEpsilon Looks super cool. What's tthe gameplay loop going to be?
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Ray Epsilon
Ray Epsilon@RayEpsilon·
A little footage of recent work on our indie game 'There Are Millions of Goblins' I've spent a bit of time this week working on our game director. We now have different ways to bring enemies into the field. I particularly like spawning the physics horde in concentrated mini-hordes. As you maneuver around them, they coalesce into even larger piles that are super fun to blow up, or smash through with the mace. Like a sort of... deadly goblin shepherd. More enemy variety, upgrades, weapon mods to come. #gamedev #indiedev #UE5
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Ray Epsilon
Ray Epsilon@RayEpsilon·
@olivertaste Precisely! Pockets of different enemy types feel more engaging than a homogeneous spread of every unit
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Oliver
Oliver@olivertaste·
@RayEpsilon Concentrated spawning is the right instinct. Most horde systems look chaotic because they add volume, not pressure. The interesting part is how the wave enters the field and how quickly players can read the threat.
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Ray Epsilon
Ray Epsilon@RayEpsilon·
@Stephen65380127 Yeah agreed, we need to do some post-processing per environment to make sure everything is super clear
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Stephen
Stephen@Stephen65380127·
@RayEpsilon Looks really nice. You might want to increase the contrast a bit, the characters don't stand out a lot from the environment (as much as they could) and the environmental shadows are really dark, probably reduce them or change the sun position. Looks awesome though!
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Ray Epsilon
Ray Epsilon@RayEpsilon·
@IndieGameJoe I knew this was a beautiful game, but as an immersive sim I'm very excited to see where this goes!
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Indie Game Joe
Indie Game Joe@IndieGameJoe·
This indie dev is making a stealth-focused immersive sim inspired by Thief, Deus Ex, and System Shock. - No generative AI used anywhere - Revolutionary 3D pixel art graphics - Plan daring heists and escape with priceless artifacts It's called Project Shadowglass. Wow!
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Ray Epsilon
Ray Epsilon@RayEpsilon·
Our indie game 'There Are Millions of Goblins' now has enemy vehicles! They use the same underlying system for traction and suspension as the player, which makes them extra fun to hit with the physics mace. Having enemies with extra mobility feels great among the slowly advancing horde. Very excited to give these guys weapons too. Crossing over even more into the classic vehicle combat genre feels great, and kind of retro. Twisted Metal meets Carmageddon meets Vampire Survivors. What other vehicles should we add? #gamedev #indiedev #UE5
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Robbie
Robbie@GotHicks·
@RayEpsilon Kinda reminds me of Hammerfight which was a underrated gem if ever there was one.
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Ayush Sharma
Ayush Sharma@taggosaurus·
@RayEpsilon There must be another way with Render Targets to make the splatter last infinitely. In Godot there's a trick with Subviewports.
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Cube
Cube@cube__lol·
@RayEpsilon you guys looing for any beta testers.
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Ray Epsilon
Ray Epsilon@RayEpsilon·
@H8KUcom Ok I hadn't considered a like... rocket chariot. But I'm here for it. This is awesome.
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Haiku
Haiku@H8KUcom·
@RayEpsilon turn the spiked ball into a rocket powered spiked ball where one side of it can burst a rocket out of vent holes then whip the player vehicle around when it's super charged
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Ray Epsilon
Ray Epsilon@RayEpsilon·
@messii162673728 Yep, vertex animations. Larger enemies I'll use skeletal rigs, but the horde doesn't need that complexity
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MESELA YANİ
MESELA YANİ@messii162673728·
@RayEpsilon Düşman NPC’ler için anim Texture mi kullandınız yoksa farklı bir yöntem mi uyguladınız?
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0xbaba
0xbaba@0xbabaa·
@RayEpsilon looks great mate. how are you simulating all those green npcs?
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Ray Epsilon
Ray Epsilon@RayEpsilon·
@crocodile_bc Yep we're aiming for large arenas with semi-procedural objectives. Defend this, destroy this, fight this boss, survive X number of goblins. That sort of thing. And of course upgrades and mods etc
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Crocodile
Crocodile@crocodile_bc·
@RayEpsilon The spikeball is selling to me! hopefully it gets a fun environment to drive around as well + objectives and difficulty! I was addicted to Twisted Metal growing up, and this look like it has the hook
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Sumi
Sumi@Sumi64Bit·
@RayEpsilon would love to try it but not sure if my gpu can handle this chaos😭
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Ray Epsilon
Ray Epsilon@RayEpsilon·
@bigheeno Not the first person to say this! I definitely need to play it
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Bigheeno
Bigheeno@bigheeno·
@RayEpsilon Extreme, modern version of one of my favourite games AHmmerfight! Looks awesome
Bigheeno tweet media
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