get to the point

24 posts

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get to the point

get to the point

@povverpoint

go ahead, please

USA Katılım Mart 2026
110 Takip Edilen1 Takipçiler
get to the point
get to the point@povverpoint·
@rfleury Never speak to the media. I hope you told Bloomberg to shove it up their ass.
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Ryan Fleury
Ryan Fleury@rfleury·
Omg wow Bloomberg Opinion wants to write an article about *checks notes* high performance systems software and next-gen developer tooling written in C! What an extremely believable, definitely not fabricated, real life situation
Ryan Fleury tweet media
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Xor
Xor@XorDev·
@asha_shar The new logo is cool, but doesn't scale well
Xor tweet media
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Asha
Asha@asha_shar·
New boot up coming next Wednesday. Sound on!
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get to the point
get to the point@povverpoint·
@oo_kk_aa You could have posted a two hour video of this and I would be fine with it. 🥰
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okazakitomohiro
okazakitomohiro@oo_kk_aa·
ニャッキの伊藤有壱さんにお声掛け頂き、コマ撮りの展覧会に一作家として参加しています。私はコマ撮り分野ではない場所から活動をはじめて、デザインの視点でのコマ撮りに取り組んできましたが、今回初めてコマ撮り界の本丸の方々とご一緒でき嬉しいです。今6年目のマッチ撮影素材等を展示しています
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Genius Tech
Genius Tech@Geniustechw·
What do you think she is doing wrong?
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Loftwah
Loftwah@loftwah·
As a developer, do you call it a folder or a directory?
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get to the point
get to the point@povverpoint·
@tsoding to quote the great eskil steinberg: "that's some wide ass code, dude!"
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Тsфdiиg
Тsфdiиg@tsoding·
Everybody: naming is the hardest problem in programming. Jai standard library:
Тsфdiиg tweet media
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Vjekoslav Krajačić
Vjekoslav Krajačić@vkrajacic·
Advice for new C programmers: Avoid null-terminated strings; they're outdated, inefficient and impractical. Create your own type with basic functions. It's not that hard, and it goes a long way. One of the benefits of this approach, among others, is slicing without copying.
Vjekoslav Krajačić tweet media
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get to the point
get to the point@povverpoint·
@EskilSteenberg @vkrajacic this is a great addition to his String struct! and i always thought it was declared with a [0], but i guess that's just cuz i used gcc a lot. good to know that [1] is c89 compatible.
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Eskil Steenberg
Eskil Steenberg@EskilSteenberg·
I prefer: typedef struct{ size_t length; unsigned char[1]; }String; The last member is a C89 compatible flex array. Your string is now a single continuous memory block, so you get rid of a cache miss. Because cache misses matter so much on modern hardware, null termination can be faster then your approach.
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Emocute
Emocute@emocutesounds·
とげとげタルめいろ / Stickerbush Symphony (Emocute MdnSpdGrg Remix)
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get to the point
get to the point@povverpoint·
@vkrajacic when is this feature to drag checkboxes going to be available? i don't see it working in 0.7.0
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Vjekoslav Krajačić
Vjekoslav Krajačić@vkrajacic·
Starting a drag across file checkboxes lets you batch select with the mouse only in File Pilot. Similar to rect selection, but sometimes more handy, and it works across all views.
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Jonathan Blow
Jonathan Blow@Jonathan_Blow·
Today we released the new version of our AI. It is the best AI for every purpose and we are also very responsible. Give us more money now. Here are some charts showing this AI is exactly the same as the previous one, except we juiced the benchmarks by epsilon:
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Ray Epsilon
Ray Epsilon@RayEpsilon·
Our indie game 'There Are Millions of Goblins' now has enemy vehicles! They use the same underlying system for traction and suspension as the player, which makes them extra fun to hit with the physics mace. Having enemies with extra mobility feels great among the slowly advancing horde. Very excited to give these guys weapons too. Crossing over even more into the classic vehicle combat genre feels great, and kind of retro. Twisted Metal meets Carmageddon meets Vampire Survivors. What other vehicles should we add? #gamedev #indiedev #UE5
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Samsara: Retro Man Universe → Wishlist Now
We're making an indie shmup that rewards tactical timing with aggressive play: - No grinding, just mastery of the game loop - Learn to chain aggressive attack types - Powerful pickups on the battlefield - Wield super powerful weaponry with precision It’s called Samsara: Retro Man Universe #indiegame #godotengine #gamedev
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Ray
Ray@raysan5·
I'm very excited to announce `raylib 6.0`! 😄 With +2000 commits and +200 contributors, this is the biggest release ever!💯 - Release details: github.com/raysan5/raylib… - Discord: discord.gg/raylib - Webpage: raylib.com **code once, play everywhere!**
Ray tweet media
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get to the point
get to the point@povverpoint·
@MightofMe MICRON 🥰 and grid paper ... i've experienced so much joy using these simple tools
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Zolden
Zolden@ZoldenGames·
A physics simulation of a projectile hitting the wall that shields a vessel filled with water.
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Codetaur
Codetaur@codetaur·
making my threejs / webgpu star renderer (planetarium?) more of a real thing. renders 44 million stars from the gaia star catalog at 120 fps. there's no LOD/culling. every star in frame is drawn. next is adding a nice API for agents to write "tours" that play automatically
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