Adam Sawicki
2.3K posts

Adam Sawicki
@Reg__
Graphics Software Engineer. Currently at Plastic, previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
Warsaw, Poland Katılım Ağustos 2009
465 Takip Edilen2.7K Takipçiler

@opinali I think shader compilers are optimizing the code very well. But sure, there is still room for better optimizations if they have more time to process the code.
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@Reg__ Thanks! One question: It seems to me the shader compilers are never great at optimization. Perhaps with offline compilation = no need for very fast shader comp, we can have much better codegen into the GPU ISA?
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DirectX 12 News from GDC 2026 - My Comments
asawicki.info/news_1801_dire…
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Total Commander – a Plugin Supporting a Custom Archive Format – a new article on my blog (in English and Polish version)
asawicki.info/articles/total…

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Looking forward to seeing what DX12 news will be announced at GDC! I won't attend this year, but hopefully they'll share it publicly soon after. I'm especially excited about updates to GPU tools (PIX).
DirectX 12@DirectX12
GDC 2026 is almost here, and we’d love to see you there next week! The DirectX team has a lot to share, with 4 sessions spanning a huge range of topics! For more on our talks, check out devblogs.microsoft.com/directx/?p=130…
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@rade529952 One small challenge was that my Windows login contains space, and Codex has notorious problem with that, forgets to escape the path with quotes "", then experiencing error and fixing it in the next attempt. Happens every time.
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I developed a skill for Agentic AI that can query for parameters of the GPU installed in the local system, using vulkaninfo and D3d12info tools. Any feedback is welcome.
github.com/sawickiap/gpu-…
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Adam Sawicki retweetledi

Announcing the official release of Shader Model 6.9 and a new Agility SDK! With it comes more expressive HLSL, DXR 1.2 upgrades, and an exciting set of D3D12 improvements developers have been asking for. Check it out here: devblogs.microsoft.com/directx/shader…
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Adam Sawicki retweetledi

New D3d12info 3.16.0 release
github.com/sawickiap/D3d1…
It exposes new features from newly released Agility SDK 1.619.0, notably Opacity Micromaps and Shader Execution Reordering
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Adam Sawicki retweetledi

D3D12 Memory Allocator library v3.1.0 is released, featuring support for resource tight alignment, other fixes and improvements.
github.com/GPUOpen-Librar…
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The highlight this week are definitely 2 articles by Chris Bieneman explaining how the future of HLSL is cross-platform and open.
jendrik illner@jendrikillner
Graphics Programming weekly - Issue 428 - February 15th, 2026 jendrikillner.com/post/graphics-…
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#UIComplaint PIX on Windows can export binary contents of a buffer, but only if you know where to click. "Export View" button only offers TXT and CSV format. You need to right-click on the data to find the "Save Buffer" command for saving a binary. No button for that 😟

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amanita-design.net/games/phonopol… Phonopolis demo is out on Steam. I enjoyed it a lot! Games by Amanita Design are always fun, and this one has an original art style, and a theme I especially like as a person born in a communist country and a music fan. Looking forward to the game release.
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@J_Lempart Za to jak spojrzymy na 1 rok, to po przeliczeniu na PLN, rynki rozwinięte nie pobiły nawet "stopy wolnej od ryzyka" takiej jak ETFBCASH.

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After video from HackJam 2026 - a site of Global Game Jam 2026 where I participated this time. youtube.com/watch?v=KK5XNF… We scored #1 place! Cheers to all our team members, other participants, organizers, and also contributors to Godot engine, which is so good for game jams.

YouTube
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