Adam Sawicki

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Adam Sawicki

Adam Sawicki

@Reg__

Graphics Software Engineer. Currently at Plastic, previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.

Warsaw, Poland Katılım Ağustos 2009
465 Takip Edilen2.7K Takipçiler
Adam Sawicki
Adam Sawicki@Reg__·
Not sure if the “user” side should be other players or fixed scenarios. But surely, LLM responses should be scored by the quality/correctness as well as speed.
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Adam Sawicki
Adam Sawicki@Reg__·
This would simulate how LLMs work: no chance to form a persistent memory of a chat, just general knowledge you have + the current context window = generating next token. The difficulty of this would also demonstrate why these calculations are so expensive.
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Adam Sawicki
Adam Sawicki@Reg__·
A wacky idea for a game (an indie game or a game jam entry) that makes you feel like like an LLM: You're shown a short chat session with back-and-forth with a "user". Your task is to provide the next word of a response. Just one word. Then, you're switched to a different chat. 🧵
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Adam Sawicki
Adam Sawicki@Reg__·
@opinali I think shader compilers are optimizing the code very well. But sure, there is still room for better optimizations if they have more time to process the code.
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Osvaldo Pinali Doederlein
@Reg__ Thanks! One question: It seems to me the shader compilers are never great at optimization. Perhaps with offline compilation = no need for very fast shader comp, we can have much better codegen into the GPU ISA?
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Adam Sawicki
Adam Sawicki@Reg__·
@rade529952 One small challenge was that my Windows login contains space, and Codex has notorious problem with that, forgets to escape the path with quotes "", then experiencing error and fixing it in the next attempt. Happens every time.
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rade
rade@rade529952·
@Reg__ That sounds really cool! Have you found any particular challenges when integrating those tools?
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Adam Sawicki
Adam Sawicki@Reg__·
I developed a skill for Agentic AI that can query for parameters of the GPU installed in the local system, using vulkaninfo and D3d12info tools. Any feedback is welcome. github.com/sawickiap/gpu-…
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Adam Sawicki retweetledi
DirectX 12
DirectX 12@DirectX12·
Announcing the official release of Shader Model 6.9 and a new Agility SDK! With it comes more expressive HLSL, DXR 1.2 upgrades, and an exciting set of D3D12 improvements developers have been asking for. Check it out here: devblogs.microsoft.com/directx/shader…
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Adam Sawicki retweetledi
Dmytro Bulatov 🇺🇦
Dmytro Bulatov 🇺🇦@dmytro_bulatov·
New D3d12info 3.16.0 release github.com/sawickiap/D3d1… It exposes new features from newly released Agility SDK 1.619.0, notably Opacity Micromaps and Shader Execution Reordering
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Adam Sawicki retweetledi
Xor
Xor@XorDev·
Introducing FragCoord: My ultimate shader editing tool!
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Adam Sawicki
Adam Sawicki@Reg__·
D3D12 Memory Allocator library v3.1.0 is released, featuring support for resource tight alignment, other fixes and improvements. github.com/GPUOpen-Librar…
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Adam Sawicki
Adam Sawicki@Reg__·
I vibe-coded a TXT to binary converter before I learned this command is available. RenderDoc does this better, offering "Export to CSV" next to "Export to Bytes".
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Adam Sawicki
Adam Sawicki@Reg__·
#UIComplaint PIX on Windows can export binary contents of a buffer, but only if you know where to click. "Export View" button only offers TXT and CSV format. You need to right-click on the data to find the "Save Buffer" command for saving a binary. No button for that 😟
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Adam Sawicki
Adam Sawicki@Reg__·
amanita-design.net/games/phonopol… Phonopolis demo is out on Steam. I enjoyed it a lot! Games by Amanita Design are always fun, and this one has an original art style, and a theme I especially like as a person born in a communist country and a music fan. Looking forward to the game release.
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Adam Sawicki
Adam Sawicki@Reg__·
@J_Lempart Za to jak spojrzymy na 1 rok, to po przeliczeniu na PLN, rynki rozwinięte nie pobiły nawet "stopy wolnej od ryzyka" takiej jak ETFBCASH.
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Jacek Lempart
Jacek Lempart@J_Lempart·
Ostatnie 2 lata na rynkach akcji: - WIG20: +58% - Rynki wschodzące: +41% - Globalny koszyk: +26% - S&P 500: +23%
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Adam Sawicki
Adam Sawicki@Reg__·
After video from HackJam 2026 - a site of Global Game Jam 2026 where I participated this time. youtube.com/watch?v=KK5XNF… We scored #1 place! Cheers to all our team members, other participants, organizers, and also contributors to Godot engine, which is so good for game jams.
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YouTube
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