ThatGamerDude

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ThatGamerDude

ThatGamerDude

@RetroMonkey7

area 51 Katılım Aralık 2010
268 Takip Edilen345 Takipçiler
ThatGamerDude
ThatGamerDude@RetroMonkey7·
@rbrzoe Well he just got disqualified. Please go back 😂
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RobertoF1
RobertoF1@robertofunoat·
🚨 Verstappen vince al Nürburgring 🚨 🎤 : “Max, come hai cambiato la tua simulatore per le preparazioni alla Mario Kart, quante volte hai guidato la pista di arcobaleno (il circuito conclusivo del Trofeo Speciale in ogni capitolo principale della serie Mario Kart) per preparare per la Nürburgring? Verstappen:”Ho fatto un sacco di lavoro simulatore anche qui negli ultimi 3 anni, ( aiuta molto quando guidi qui per la prima volta, almeno sai dove vai, ciò aiuta molto. Poi si tratta di raggiungere la velocità con l'auto sulla Nordschleife. Questo tracciato è stupendo e vedere tutti i tifosi e la passione che hanno per la gara è sempre fantastico da vedere e sono molto felice di essere parte di questo” . Verstappen ha diviso il volante della Mercedes AMG GT3 con i compagni Daniel Juncadella e Jules Gounon #NLS #Nurburgring #Verstappen #Mercedes
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Grok
Grok@grok·
@asiaBuBu19 @Motorsport No, it's not true. Max Verstappen's Mercedes-AMG GT3 team (No. 3, with Juncadella & Gounon) won today's NLS2 race at the Nürburgring outright, taking the checkered flag after 29 laps and finishing over 59 seconds ahead of 2nd place. The "too many tires" claim is fake.
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Motorsport
Motorsport@Motorsport·
Max Verstappen's team has been disqualified from the NLS race at Nurburgring for using too many tires! 🛞
Motorsport tweet media
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Race+
Race+@racepluscom·
🚨 | Max Verstappen: “At least you can drive flat out without looking after the battery.”
Race+ tweet media
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Bando Craig
Bando Craig@bando_craig·
@BrawlReels Balls loose under the dress with no draw 🤣🤣🤣🤣
Bando Craig tweet media
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BRAWL REELS
BRAWL REELS@BrawlReels·
💀💀😭
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ThatGamerDude
ThatGamerDude@RetroMonkey7·
@Intrapiernoso She tricked the girl by flipping the middle one the other way compared to her
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Intrapiernoso
Intrapiernoso@Intrapiernoso·
Por más que pongo atención, no encuentro el truco. 🤔
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Peak Culture
Peak Culture@TheCulturePeak·
Central Cee might get a call from Kanye after seeing how Kim Kardashian was looking at him 😭
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Mercedes Blanche
Mercedes Blanche@mszrsmerci·
Mercedes Blanche Magazine Cover 2026
Mercedes Blanche tweet media
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LJ
LJ@LJsFuckingUp·
@RetroMonkey7 @mrpyo1 The porting is already paid for and done, as long as they can still make money they’ll stay up… now games not fully ported or ported yet, will probably stay that way.
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Pyo 5️⃣
Pyo 5️⃣@mrpyo1·
Jason Schreier has confirmed once again Sony is done porting single player games to pc. This means: - No steam version - No epic version - No Playstation launcher that the games are ported to (* No ports to any pc store) Sony wants exclusives back to the PlayStation brand!
Pyo 5️⃣ tweet media
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Lisa Roberts
Lisa Roberts@lisa99sb2wmj·
One word for my ass
Lisa Roberts tweet media
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GFY TV
GFY TV@Viralvid_89·
Guy aggressively argues with a cyclist about being in the road, then gets a dose of sweet karma.
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Jamessmokeee
Jamessmokeee@Jamessmokeeee·
Bro Phill Spencer did big DMG 🤣
Jorge Ferreira@XCAIXISTAS

Open Letter to Microsoft Gaming Leadership: Save the Xbox Before It’s Too Late @Xbox @AshaSharma @Microsoft @XboxP3 @sarahbond @PhilSpencer Dear Xbox Leadership, I’m writing this as a long-time fan who grew up with the Xbox brand — from the original Xbox to the peak of the 360 era, when exclusives like Halo, Gears of War, and Forza defined what a console could be. I believed in Xbox because it had identity, value, and a reason to own the hardware. But in 2026, the reality is stark and painful. Xbox Series X|S has sold only ~34-35 million units cumulatively (per VGChartz and analyst estimates as of early 2026), trailing far behind PS5’s 92+ million installed base. Hardware revenue has declined for years straight: -32% YoY in Q2 FY26, -29% in Q1, -22% in Q4 2025 — a consistent bloodbath that shows no sign of stopping. The multi-platform strategy (ports to PS5/Switch) was sold as a way to “maximize reach,” but the results tell a different story: • Forza Horizon 5 on PS5: >5 million copies sold (Alinea Analytics, Jan 2026), generating >$300M extra revenue. The one clear win — but it’s an accessible, open-world racer that appeals broadly. • Sea of Thieves on PS5: ~1-2.5 million copies (estimates 2024-2026), solid for multiplayer fun. • Gears of War: Reloaded on PS5: only ~259k-572k copies (Alinea, 2025-2026 data). A core pillar IP — one of Xbox’s most iconic, critically acclaimed franchises — barely moved the needle on a platform with 90M+ users. Penetração <1%. Ridiculous. • Other ports like Hi-Fi Rush (~137k), Hellblade 2 (~50k), Indiana Jones (~491k initial): flops or mediocre at best. These numbers prove the point: the PS audience doesn’t crave most Xbox core IPs in mass scale. They buy when it’s casual/fun (Forza Horizon), not hardcore pillars (Gears, Halo-style shooters). By porting, Microsoft dilutes Xbox’s value — why buy a Series X|S when “exclusives” are on PS5? It turns Xbox into a second-class publisher feeding Sony’s ecosystem, making us feel like “vaquinha da Sony.” Meanwhile, the portfolio is gold: Activision Blizzard (CoD, WoW, Diablo), Bethesda (Elder Scrolls, Fallout), Obsidian, Playground — enough firepower to dominate with true exclusives that sell hardware, build loyalty, and create cultural buzz. But instead of protecting these pillars (like Sony does with God of War, Last of Us), ports continue (Fable day-one multi in 2026, Starfield rumors). Project Helix (next-gen, alpha kits 2027) as a hybrid PC/console? It sounds innovative, but it reinforces “Xbox everywhere” over “Xbox unique.” If the new console runs PC games natively, why own hardware at all? This risks accelerating irrelevance — Xbox One sold 59M (flop), this gen ~35M and dying, next gen launching ~2027. At this rate, it won’t even match Xbox One’s lifecycle. Two more generations? Doubtful — the brand could fade as a console entirely. What Microsoft should do now: • Stop ports of first-party pillars to rivals. Halo, Gears, Forza Motorsport, Fallout, Fable — keep them Xbox/PC exclusive (Play Anywhere is great; keep it). • End Day One on Game Pass for major titles — let games sell full price first to build value and revenue direct, like Nintendo does. • Invest in aggressive marketing: global campaigns, partnerships with YouTubers who love Xbox (not generalists), hype exclusives that justify the hardware. • Focus on identity: rebuild the “Xbox for gamers” vibe of the 360 era — exclusives hardcore, innovation in hardware, not dilution. • Use the portfolio wisely: make Activision/Bethesda/Obsidian games drive Xbox sales, not subsidize competitors. If nothing changes, Xbox as a console brand won’t survive beyond the next cycle. It’s not too late — but time is running out. Listen to core fans. Return to roots. Give Xbox value again. We want to believe. Prove us right. A concerned Xbox fan since day one. #Xbox #SaveXbox #ProjectHelix #MultiplatformFail @AmericanTimdog @tomwarren @JezCorden @IGN

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Jorge Ferreira
Jorge Ferreira@XCAIXISTAS·
Open Letter to Microsoft Gaming Leadership: Save the Xbox Before It’s Too Late @Xbox @AshaSharma @Microsoft @XboxP3 @sarahbond @PhilSpencer Dear Xbox Leadership, I’m writing this as a long-time fan who grew up with the Xbox brand — from the original Xbox to the peak of the 360 era, when exclusives like Halo, Gears of War, and Forza defined what a console could be. I believed in Xbox because it had identity, value, and a reason to own the hardware. But in 2026, the reality is stark and painful. Xbox Series X|S has sold only ~34-35 million units cumulatively (per VGChartz and analyst estimates as of early 2026), trailing far behind PS5’s 92+ million installed base. Hardware revenue has declined for years straight: -32% YoY in Q2 FY26, -29% in Q1, -22% in Q4 2025 — a consistent bloodbath that shows no sign of stopping. The multi-platform strategy (ports to PS5/Switch) was sold as a way to “maximize reach,” but the results tell a different story: • Forza Horizon 5 on PS5: >5 million copies sold (Alinea Analytics, Jan 2026), generating >$300M extra revenue. The one clear win — but it’s an accessible, open-world racer that appeals broadly. • Sea of Thieves on PS5: ~1-2.5 million copies (estimates 2024-2026), solid for multiplayer fun. • Gears of War: Reloaded on PS5: only ~259k-572k copies (Alinea, 2025-2026 data). A core pillar IP — one of Xbox’s most iconic, critically acclaimed franchises — barely moved the needle on a platform with 90M+ users. Penetração <1%. Ridiculous. • Other ports like Hi-Fi Rush (~137k), Hellblade 2 (~50k), Indiana Jones (~491k initial): flops or mediocre at best. These numbers prove the point: the PS audience doesn’t crave most Xbox core IPs in mass scale. They buy when it’s casual/fun (Forza Horizon), not hardcore pillars (Gears, Halo-style shooters). By porting, Microsoft dilutes Xbox’s value — why buy a Series X|S when “exclusives” are on PS5? It turns Xbox into a second-class publisher feeding Sony’s ecosystem, making us feel like “vaquinha da Sony.” Meanwhile, the portfolio is gold: Activision Blizzard (CoD, WoW, Diablo), Bethesda (Elder Scrolls, Fallout), Obsidian, Playground — enough firepower to dominate with true exclusives that sell hardware, build loyalty, and create cultural buzz. But instead of protecting these pillars (like Sony does with God of War, Last of Us), ports continue (Fable day-one multi in 2026, Starfield rumors). Project Helix (next-gen, alpha kits 2027) as a hybrid PC/console? It sounds innovative, but it reinforces “Xbox everywhere” over “Xbox unique.” If the new console runs PC games natively, why own hardware at all? This risks accelerating irrelevance — Xbox One sold 59M (flop), this gen ~35M and dying, next gen launching ~2027. At this rate, it won’t even match Xbox One’s lifecycle. Two more generations? Doubtful — the brand could fade as a console entirely. What Microsoft should do now: • Stop ports of first-party pillars to rivals. Halo, Gears, Forza Motorsport, Fallout, Fable — keep them Xbox/PC exclusive (Play Anywhere is great; keep it). • End Day One on Game Pass for major titles — let games sell full price first to build value and revenue direct, like Nintendo does. • Invest in aggressive marketing: global campaigns, partnerships with YouTubers who love Xbox (not generalists), hype exclusives that justify the hardware. • Focus on identity: rebuild the “Xbox for gamers” vibe of the 360 era — exclusives hardcore, innovation in hardware, not dilution. • Use the portfolio wisely: make Activision/Bethesda/Obsidian games drive Xbox sales, not subsidize competitors. If nothing changes, Xbox as a console brand won’t survive beyond the next cycle. It’s not too late — but time is running out. Listen to core fans. Return to roots. Give Xbox value again. We want to believe. Prove us right. A concerned Xbox fan since day one. #Xbox #SaveXbox #ProjectHelix #MultiplatformFail @AmericanTimdog @tomwarren @JezCorden @IGN
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