SamfishermichaeliornsideOG

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SamfishermichaeliornsideOG

SamfishermichaeliornsideOG

@Samfishermichae

Katılım Şubat 2024
19 Takip Edilen20 Takipçiler
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SamfishermichaeliornsideOG
SamfishermichaeliornsideOG@Samfishermichae·
Full quality image @Crain1Art Is the artist. Check him out @TrenchCrusade This started out of spite because of your community managers but I was misinformed by some influencers the whole story. From what I gather the actual people behind the game have no problem with the 40k community. That being said Let me introduce you to my world first paragraph of World War Crusade. This will not be a war game because I do not have the expertise but instead a RPG "Something has gone wrong in Gods plan. Revelation has been raging for 7 years. It is September 27th, 1946. Archangel Michael is dead, and the dragon is winning. The Lord’s garden is almost fully corrupted. Even with the flame in the darkness slowly being snuffed out, God’s soldiers cling to hope. Europe is the final stand for the Almighty’s army” Here is a picture I commissioned an artist to draw for me. This will be the front picture of my book. In it shows an SAS soldier that is 12 of the last of his battalion so suffice to say things are not going well in London. He is looking for his last war buddy and they are getting the hell out of there
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zTxMeta
zTxMeta@zTxMeta195·
@Samfishermichae @KnockinHomers @Deathman1000 "More" isn't "literally everyone". A not insignificant amount of people didn't like Reach basically making FoR noncanon because it went out of it's way to contradict the book. And the book is just a superior story point blank
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SamfishermichaeliornsideOG
SamfishermichaeliornsideOG@Samfishermichae·
Oh then that is legitimately bad. Like I said at that point in Halo lore world after world was falling. The reason Reach was more notable in its fall is because it was the second most protected planet. The first being earth. At that point hostility gave way to humanity just trying to see another sunrise. If you had said like 6-8 maybe.
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SamfishermichaeliornsideOG
SamfishermichaeliornsideOG@Samfishermichae·
Also you have to understand that even before Reach fell. World after world was being wiped off the map of the galaxy. Spartan ii where basically starting to look like the only things slowing the inevitable. At a certain point old hostilities became irrelevant and humanity is just trying to survive at that point.
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zTxMeta
zTxMeta@zTxMeta195·
@KnockinHomers @Deathman1000 Halo Reach. The game who's story got shat on for being riddled with contradictions to Fall of Reach, because Fall of Reach is the communities preferred story? That Halo Reach?
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Rock Solid
Rock Solid@ShitpostRock·
''Tifa is this sexy little thing who wears a short skirt'' I was not familiar with your game Robert Pattison
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SamfishermichaeliornsideOG
SamfishermichaeliornsideOG@Samfishermichae·
Spider-Man Long Way Home #2 review staring the punisher with Spider-Man as a side character
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X-Strike
X-Strike@Universe_X97·
@Grummz Personally, I think getting into a dick-measuring contest just out of pride would be an enormous waste of money. I'd much rather see Gibson adapt another myth. I'd really like to see his take on the story of King Arthur, for example.
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Grummz
Grummz@Grummz·
Elon down for 100M to back a Mel Gibson Odyssey. Let's goooooo!
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RazörFist
RazörFist@RazorFist·
Devoured this in almost a single sitting. It isn't nostalgia. (Nor could it be; I wasn't alive in 1919) The old heroes hold up because the new ones stopped being heroes altogether.
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Jacob
Jacob@Jacobwsmithxyz·
@GundamIsHere As much as I love physical media I have to admit that modern games are too large to fit on discs, unless Microsoft invents a new type of media all your discs will just be glorified digital download keys.
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ItsGundo!
ItsGundo!@GundamIsHere·
Sony just handed next Gen to X box.
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ItsaGunpla
ItsaGunpla@ItsaGunpla·
UPS broke my Guts figure I will attempt to repair him myself. Wish me luck.
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DAKKADAKKA
DAKKADAKKA@DAKKADAKKA1·
It’s over.
Bethesda Game Studios@BethesdaStudios

A NOTE FROM BETHESDA GAME STUDIOS We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead. For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together. That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come. STARFIELD CONTINUES With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own. CREATED BY PLAYERS We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work. THE FUTURE OF FALLOUT Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now. Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3. Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year. We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas. Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films. We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway. And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C. STUDIO COLLABORATION The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future. We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players. Bringing our teams closer together is helping us build a stronger foundation for everything we create next. THE ELDER SCROLLS AND BEYOND That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs. Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games. Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel. The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day. THE ROAD AHEAD Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs. We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together. –Bethesda Game Studios

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Bitcoin Bandicoot
Bitcoin Bandicoot@BitcoinBandi·
@Samfishermichae @JoshuaBarzon Can't be true... America wasn't even a country when he led the Scottish to victory at the battle of Stirling Bridge in 1297. Here is a picture of him.
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Josh Barzon
Josh Barzon@JoshuaBarzon·
The most Americamaxxing movie scene that was ever filmed. No contest.
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SamfishermichaeliornsideOG
SamfishermichaeliornsideOG@Samfishermichae·
@TheElusiveEye1 @ShitpostRock I’ve heard this game is actually good. Sometimes it’s good to let a game franchise just lie dormant never to be seen again. Wish gaming hadn’t turned into Hollywood 2.0 at this point with the remakes, remasters, and endless sequels that are repackaged member berries
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Randy M.@theElusiveEye
Randy M.@theElusiveEye@TheElusiveEye1·
@ShitpostRock I never thought I'd say this, but I'm actually glad SEGA owns Alpha protocol instead of modern Obsidian. No matter how much i wanted a sequel, one made by the same hack braintrust that put out Outter Worlds 2 is too terrible to imagine.
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