Sean Lambert

206 posts

Sean Lambert

Sean Lambert

@SeanBLambert

https://t.co/J2kw1Fgiil

Connecticut, USA Katılım Eylül 2012
71 Takip Edilen12 Takipçiler
Sean Lambert
Sean Lambert@SeanBLambert·
@orbatmapper The interface is really nice and snappy. Very intuitive. I personally would prefer the unit name and size near the top of the parameters, since that’s what I would change very often.
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ORBAT Mapper
ORBAT Mapper@orbatmapper·
Curious about what I'm working on? The app I use to test the library is live at tactical-graphics.pages.dev Just note that it's a "kitchen sink" example that includes everything, meant only for debugging!👇
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Sean Lambert
Sean Lambert@SeanBLambert·
@PrimeandLoad Yep. I often have to make maps to be the right scale for KS pieces. I’m part of @kriegsspielorg Looks better with some pieces. It was a very big French victory, with the Hanoverians/allies trying to withdraw in the face of an attack, and turning into a rout. Love your show!
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Sean Lambert
Sean Lambert@SeanBLambert·
@Clint_Davey1 Grant from Compass Games has a very similar battle system but with chits. compassgames.com/product/grant-… But I also have had people play with me and say the battles are too involved and they would rather just roll once against a CRT.
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Clint Warren-Davey
Clint Warren-Davey@Clint_Davey1·
Bobby Lee, by Columbia Games, has my all-time favourite combat system out of any wargame. There is this little battle board with Centre, Left, Right and Reserve for both sides. Units in adjacent hexes on the main map can arrive in Reserve as the battle goes on. Artillery can fire grapeshot at close range. Units can do flank marches. Infantry can launch close assaults. There are entrenchments that get stronger as the war goes. Some battles even go for multiple days, with entrenchment and redeployment happening at night. It's an awesome system that makes the battles feel detailed, epic and decisive. Obviously this can't work for every game system - but for a 2-player operational level block wargame set in the 19th century it feels perfect. This game was made over 20 years ago but I feel like the system could be adapted to so many other conflicts. It's a true hidden gem.
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Fight Club International
Fight Club International@Fight_Club_Intl·
Anyone know of any wargames that deal with national mobilization. Going from small peacetime army to a full scale thing. Not looking for axis and allies style here - more fidelity in the personnel, industrial capacity, training and equipment areas👀
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Clint Warren-Davey
Clint Warren-Davey@Clint_Davey1·
This game has come to my attention - Burning Banners. It's a thematic fantasy wargame, hex-and-counter but not too grognardy. Anyone have experience with this? Thinking of getting it for my usual Twilight Imperium/Axis and Allies gaming group.
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Sean Lambert
Sean Lambert@SeanBLambert·
@markherman54 It will be tough for Heth if Buford is getting Division by Brigade on top of his natural superior force!
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Mark
Mark@markherman54·
Killing some time with A Most Fearful Sacrifice before I go to see Gladiator 2.
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Sean Lambert
Sean Lambert@SeanBLambert·
It’s been a great time at Compass Expo, I played Prelude to Vicksburg (Revolution Games), then the full 2nd day of Gettysburg in A Most Fearful Sacrifice (Flying Pig Games). Then a short scenario of Fall Blau. Expect videos on the expo and all three of these great games!
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Chester Bell
Chester Bell@cbell23·
Can @HBuchanan2 @markherman54 @Ardwulf @TheGascon help me with something? My son asked me: Are there any civil war or napoloenic games that depict having to send messages and decipher intel?…couldn’t think of anything off the top of my head….
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Sean Lambert
Sean Lambert@SeanBLambert·
@smarkg52 MSELS mean the events for the next phase? (Or do I have the wrong acronym?) I think that’s very interesting to inject the events after each phase rather than all at once at the beginning of a turn. I’ll have to try that.
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Mark Greenwald
Mark Greenwald@smarkg52·
@SeanBLambert Reminders for facilitators to insert MSELS and let everyone know we are ending the step and beginning the next.
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Mark Greenwald
Mark Greenwald@smarkg52·
Another week of training for Exercise Support Officers using LandPower, a #wargame for running a student staff exercise here @USACGSC @ArmyUniversity. We are running across the room to adjudicate as the white cell (and what tools we have to assist).
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Sean Lambert
Sean Lambert@SeanBLambert·
@Clint_Davey1 I was surprised by the dislike. CRTs are only part of a combat system. When combined with the other parts of the game they can be incredibly elegant. OCS is a great example of a combat system that leverages a great system+CRT.
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Clint Warren-Davey
Clint Warren-Davey@Clint_Davey1·
The replies here make it clear why a lot of people don't like CRT's. Looking up a column and doing math feels like WORK, like doing your taxes or filling out an Excel spreadsheet. Playing a card from your hand, or just straight up rolling dice feels like a GAME. Even if the net effect is the same.
Clint Warren-Davey@Clint_Davey1

I've often wondered why Combat Results Tables (CRT's) are so common in wargames. They've been around for a long time and are still the standard method used for resolving battles in hex-and-counter games. The one I've posted below is from Normandy '44 - a good example of the system. Here's how they work: You would usually have a wide range of unit types in the game, with combat values ranging from 1 to 10. With a CRT, you would add up the total value of all units on both sides, and figure out the ratio between them. 3 to 1, 2 to 1, etc. Then you would look at the column for the ratio, roll a dice and see the result. Something like "A1" means a hit on the attacker, "D1" is a hit on the defender. "DR" means the defender retreats, "EX" means both sides take a hit. Bonuses like air, artillery or elite troops might give you a "column shift" where you use a column one space to the left or right. In other words, having something like artillery support can turn a battle that is 1:1 odds into 2:1 odds in your favour. Now, there are some issues with this system: -If I have a total strength of 199 and you have a total strength of 100, it is still 1:1 odds. A huge amount of granularity is lost and there are extreme cases on the margins. It is common for a very strong unit to functionally add nothing to your odds, or for a single weak unit to tip you over to the next column. -It forces the players to add up two numbers, divide one by the other and understand how to round up or down in favour of the defender (depends on the particular table). This is easy if you've been doing it for a while, but for players who are entirely new to wargaming it can be a bit jarring to do calculations like this multiple times every turn. BUT there are some advantages: -A lot of the work is done "under the hood". The combat values of units and the CRT itself are often a result of the designer doing a lot of mathematical and historical research. It doesn't require the player to go through a checklist of many different factors or roll a series of dice with multiple modifiers. It condenses everything down to an odds calculation and a single dice roll. -The losses for both sides are restricted to what's on the table, so you don't get crazy outcomes like a single platoon wiping out a battalion due to someone rolling too many 1's. -Column shifts are a nice and simple way to represent the effectiveness of combined arms. It always feels good to get a column shift. To the designers out there - what makes you choose to use a CRT or not?

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Sean Lambert
Sean Lambert@SeanBLambert·
@ManacasterBen Looks interesting! Why are some tiles in perspective while others look flat? Are there multiple modes?
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Ben "Manacaster" Kelly
Ben "Manacaster" Kelly@ManacasterBen·
not too impressive without any stitching logic added, but i'm just testing to make sure i can rotate tiles into place and that the images still look crispy. bulk positioning and/or procedural generation tools coming soon
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Ben "Manacaster" Kelly
Ben "Manacaster" Kelly@ManacasterBen·
GAME DESIGNERS: I need your help! I'm working on a tool that will massively help anyone who uses hexagonal maps. The sky is the limit. I need you (yes YOU the game maker reading this) to brain dump on me. Features, biome types, export formats, you freakin' name it.
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Sean Lambert
Sean Lambert@SeanBLambert·
@gamingthepast Another common pattern is a table of events that you roll against. Card driven games put more visual flair into events but the game impact of event tables shouldn’t be discounted. Ex: Bitter Woods events drastically change the game, with key modifiers or even temporary units.
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Sean Lambert
Sean Lambert@SeanBLambert·
Finally managed to get out a new video after a month of procrastination. It’s a departure from my normal videos and the thumbnail is terrible. Defense in Depth youtu.be/Moz2xWRLaXE
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Sean Lambert
Sean Lambert@SeanBLambert·
@playersaidblog @compassgamesllc I got to play it a bit right after talking to Gilbert at Compass Expo. It requires a bit of common sense to get through some of the ambiguity but I made it through 3 years in a night while watching John Adams on TV. It was a great night.
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Clint Warren-Davey
Clint Warren-Davey@Clint_Davey1·
So I'm really curious about @fredserval's Gest of Robin Hood. Looks amazing and I love the COIN series. But shipping to Australia will be pricey. Has anyone done a detailed write up of this game? Like a review or playthrough?
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