Raz

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Raz

@SentMush

ᏣᎳᎩ in Mvskoke land

Oklahoma Katılım Ağustos 2019
302 Takip Edilen279 Takipçiler
Raz
Raz@SentMush·
@JemmBrooks @lmkifiwin It's not worth their time! They choose what is worth their time! It's the first phase of early access! How fucking entitled are you?
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Jemm Brooks
Jemm Brooks@JemmBrooks·
@SentMush @lmkifiwin Saying to play something else over a gameplay issue is the hight of being dismissive. It communicates “your concern isn’t worth my time”. There are PLENTY of reasons why you can’t just substitute one game for the other. What the player asked wasn’t unreasonable, Sub1 had it!
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frostzy
frostzy@lmkifiwin·
DO YOU UNDERSTAND WHAT JUST HAPPENED TO SUBNAUTICA 2.. > be Subnautica 2 developers > player politely asks why you can’t kill most creatures > level designer snaps back: "This is not a killing game, go play Sons of the Forest if you want violence" > another dev adds that big creatures will stay safe because "the game should feel right" The first Subnautica let you stab leviathans with a knife. Now they want you to peacefully coexist with 50-meter monsters like it’s a underwater yoga class. Why do developers treat their most loyal fans like this? Why can’t they just answer normally without being condescending and aggressive? Loyal players are the ones who supported you for years. If you keep talking down to them, they’ll simply stop playing. And in the end, you - the developers - will be the ones who lose the most. Peak "go touch grass" energy in 2026. You think this approach will help the game long-term or are we watching it slowly die?
Pirat_Nation 🔴@Pirat_Nation

Subnautica 2 devs say "go play Sons of the Forest" if you don't like its lack of violence. The game focuses on underwater exploration, and you cannot kill most creatures. On the official Discord, one player asked why killing is impossible in SN2 as it makes no sense. Level designer Artyom O’Rielly replied, “This is not a killing game, so go play Sons of the Forest if you want to kill.” Another developer said, “The team discusses this a lot inside the studio and may let players catch small fish for food, but large creatures will stay safe so the game feels right.” This idea comes from the first Subnautica, as the team wants players to discover things, feel wonder, and live with ocean life instead of fighting it. A fan-made mod already lets players kill creatures, and the studio is reading all feedback. It plans to add better ways to scare off creatures but will not add weapons. Early access is expected to last up to 3 years.

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Raz
Raz@SentMush·
@JemmBrooks @lmkifiwin Dude, telling you to play Sons of the Forest (An amazing game and series) is not an insult lol. It's like telling a cod player to try battlefield or arma for what they want to play.
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Jemm Brooks
Jemm Brooks@JemmBrooks·
@SentMush @lmkifiwin You are acting incredibly retarded and you’re ignoring the real fucking issue. The player didn’t want killing for the sake of it, but to deter threats while base building. Instead of responding first that they were still deliberating over nonlethal solutions, they insult them.
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Raz
Raz@SentMush·
@JemmBrooks @lmkifiwin Most of this problem stems from it "being woke due to pacifist ideology" and being big mad about it. Most likely paid for by Krafton tbh.
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Jemm Brooks
Jemm Brooks@JemmBrooks·
@SentMush @lmkifiwin Most of this problem was the devs and defenders taking the complaint WILDLY out of context and belittling players who have very real concerns about an unfun gameplay loop that the first game didn’t have issues with.
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Raz
Raz@SentMush·
@JemmBrooks @lmkifiwin Get a life so you have real problems lmao. They didn't belittle you, and yes it's dismissed because they don't want to do that. The world does not have to conform to what you think other people should do.
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Jemm Brooks
Jemm Brooks@JemmBrooks·
@SentMush @lmkifiwin Having your concerns dismissed and belittled is rather bad, yes. Then having your arguments misconstrued as only wanting to be a senseless killer is even worse. You’re honestly being really retarded about this.
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Raz
Raz@SentMush·
@JemmBrooks @lmkifiwin LMAO this is the great offense? The mighty slight? THIS is why you are all so fucking incensed? Besides the fact that you are all children, steam has the best refund policy, utilize it.
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Jemm Brooks
Jemm Brooks@JemmBrooks·
@SentMush @lmkifiwin Coasting entirely off of their reputation with the previous game. Had this been the version of Subnautica 1 we initially got, people would have been demanding ways to defend your base. Had the devs responded similarly, the game would have utterly failed.
Jemm Brooks tweet media
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Raz
Raz@SentMush·
@chiguirii @Subnautica Oh hey by the way! You might be too young to have seen these on physical copies but the game is rated E 10+. It literally tells you what you are bitching about.
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☢️@chiguirii·
Not letting people kill the predators of the sea means you will have to nerf them to the point it no longer feels like a threat. This is where you guys are prioritizing anything but fun mechanics. Let people kill fish in self defense. Make it rewarding by having rare drops. Etc. trying to be "unique" with a pacifist twist is not fun for adults. If you want to make a kid friendly game that's cool but at least make that obvious. Let people know that's what this is.
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Raz
Raz@SentMush·
@RogueLikely @Emmacar3na Dude you can refund any game for any reason within 2 hours on steam. Yall are just big mad at pixels that you wouldn't like either way
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RogueLikely
RogueLikely@RogueLikely·
@Emmacar3na This keeps happening. Devs piggyback off of player good will and past expectations, add stupid woke shit to a highly anticipated title, and it sells well before people catch onto the woke shit. Then, their next game bombs because people don't like being hoodwinked and remember.
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KC Jinxie
KC Jinxie@Emmacar3na·
Mais je comprend pas les personnages sont woke et on ne peut pas tuer d'animaux?
Rhys Elliott@superhys

Subnautica 2 has sold 4.1M copies and generated $100M in under a week (@alineaanalytics estimates). The vast majority of those copies were sold via Steam (4M), with Xbox selling under 100K. That said, plenty of Xbox players got their hands on Subnautica 2 thanks to Game Pass. Across console, Windows, and cloud, 2.4M gamers have played Subnautica 2 via Game Pass, as per our estimates. So the overall player number is well over 6M. As things stand, Subnautica 2 is also the fastest-selling Steam game of the year so far. In terms of copies sold five days in on Steam, Subnautica 2 (4M sold on Steam) is selling: - 1.4x faster than Slay the Spire 2 (2.9M, five days in) - Almost 2x faster than Resident Evil Requiem (2.1M) - 3x faster than Crimson Desert (1.3M sold) But owing to differences in price, Requiem is the clear leader in terms of Steam gross revenue with $120M five days in, versus $96M for Subnautica 2, $78M for Crimson Desert, and $58M for Slay the Spire 2. Regional pricing and a high share of Chinese players limited the revenue somewhat for Slay the Spire 2. The Requiem comparison is a neat example of the early-access pricing thesis. Capcom got $120M up front. Unknown Worlds got 4M players locked into a five-year content runway, with DLC, expansions, and an eventual full-launch price uplift all still ahead. Of course, each major content drop will produce a Steam algorithm uplift, wishlist reactivation, fresh press coverage, and a DAU spike that resembles a launch in miniature. I was making good use of my Game Pass subscription last night to bounce between Forza and Subnautica 2. And I must say, Subnautica 2 is one of the most polished early-access releases I’ve seen, and definitely one of the best Unreal Engine 5 launches so far. It’s awesome. Bloody well done to Unknown Worlds. And another 2026 banger for the books. Full write-up on the free Substack (link is on my profile) We'll post some Forza estimates and thoughts on Friday.

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Raz
Raz@SentMush·
@Slow_Mangos @Okabe_Rintar0IF Been thinking the same thing. Haven't seen anything about this mod, but the other one where you can kill is basically a god gun that oneshots.
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Slow_Mangos
Slow_Mangos@Slow_Mangos·
@Okabe_Rintar0IF I bet the people that complain about the "No killing" rule also complain about people wanting an easy mode in soulsbourne games.
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Raz
Raz@SentMush·
@chiguirii @Subnautica If you can deal with the enemies, which they even admit needs to be better, I dont think killing them is required. Its so much more interactive than like early Ark before the good animals were made. The idea that you would for some reason need to perform them is child brained
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Raz
Raz@SentMush·
@Kommnenos @CapnKibs There's more deterrent options on the way. Personally thought it was really dumb you could cheese anything in the first game, and ruined some immersion for me. Tbh feels like most people are asking for easy mode, and that mod everyone is talking is basically that.
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Kommnenos
Kommnenos@Kommnenos·
@SentMush @CapnKibs Immortal fish is a dumb idea, the first game did a better job of showing the message the devs want to pass
Kommnenos tweet media
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Kibs
Kibs@CapnKibs·
It's a valid criticism. Why can't we hunt fish to survive in a game. Allowing the player to learn the importance of not overhunting through showing instead of telling. Is masterful game design. Could show the resilience and limits of an ecosystem. This should be a core part of the game rather than virtue signaling.
Anthomnia@AnthomniaGAME

😶‍🌫️

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Azu 🇿ulway, Cornucopian AGZ 📯𒀭
You can tell they have no idea what they are even arguing at this point. Until about 2020. Coke was cheaper than water in most US municipalities.
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Raz
Raz@SentMush·
@HankVenture5 Its 7.25 here and prices still rose. Yall are just finding creative ways to gobble corporate dick
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Hank Venture
Hank Venture@HankVenture5·
The same people who shrieked incessantly about how $25/hr was absolutely necessary for menial zero skill work are now confused about why a value meal costs $15, a car costs $35K and a house costs $500K
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Raz
Raz@SentMush·
@the_satellite23 What are the macros and calories here? Yall are fucking idiots
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Raz
Raz@SentMush·
@SCShipyards They are more successful than you could ever hope to be in the industry
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Sacred Cow Shipyards
Sacred Cow Shipyards@SCShipyards·
I'm just gonna say that if you're a gam dev and you're telling your game's players that playing your game will make them want to uninstall themselves, you should probably find another line of work.
Alyx Pseudonym@Col_Hamlin

@SCShipyards @Sotales In the first game when you get the knife it says firearms were removed from the survival mode due to a massacre. In 2 when you get a multi tool that can't even cut anything they tell lecture you about being more likely to use a firearm for suicide or murder than anything useful.

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