Sigmund Book Mohn

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Sigmund Book Mohn

Sigmund Book Mohn

@SigmundBook

Kriminolog og grønnsaksbehandler. Metadata or it didn't happen. He/Man Master of the university

Katılım Kasım 2015
290 Takip Edilen353 Takipçiler
doodleskelly
doodleskelly@doodlerskeleton·
Pyromancer Assassin (2021)
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Moldvay INC.
Moldvay INC.@ARRGETSTUFFED·
The selfishness of Magic-Users.
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Sigmund Book Mohn retweetledi
Joel Willans
Joel Willans@VFinnishProbs·
Can't believe I've had to edit this AGAIN for the 9th consecutive year 😐
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Sigmund Book Mohn
Sigmund Book Mohn@SigmundBook·
@memeslich I would like to play as a wizard who plays Dungeons & Dragons as a barbarian.
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memeslich 💀 dnd memes
In Dungeons & Dragons, would you rather play a wizard or a barbarian?
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Bevan Thomas
Bevan Thomas@bthomasa·
@SigmundBook @John_Cyrano When Tolkien revised "The Hobbit," he added a line describing Gollum as being small, as he noticed almost every illustrator depicted Gollum as a huge monster towering over Bilbo.
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Sigmund Book Mohn
Sigmund Book Mohn@SigmundBook·
@georgecursor @memeslich The formula is well known but it does wonders for a genre thats been paralyzed by the cringisimo overpretentious sword and sorcery style. Also it feels as silly as an actual DnD session! 10/10 👌
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blue
blue@bluewmist·
People who exercise even when they don't feel like it, what's your trick?
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Devon Eriksen
Devon Eriksen@Devon_Eriksen_·
Matt Mercer doesn't understand that gamemasters don't write stories. They write scenarios. A story is a sequence of events that are supposed to happen. A scenario is a static set of circumstances, a set of conditions that are present at the beginning. The players tell the story by interacting with the scenario. If you need the characters to touch the magic gem to have a vision of what they are supposed to do next, then you have written a story, and you might as well just make it into a novel. Sure, you can, and should give the characters some problems they might want to solve, and some tools they might need, but if you have in mind one way for them to solve the problem with the tools, then you have gone too far. Let players be clever. Most of them are. So have a little faith in them, and give them a challenge without having a solution in mind. Let THEM come up with something, and explore the world, if they need to, for the tools they need. And if it's at all reasonable, let it work. That's the whole point of having a live gamemaster. Computer RPGs have to railroad the player, or at least restrict him to a system of anticipated actions and outcomes, because there's only so much code you can write. The whole point of live-person tabletop games, with their shitty graphics and slow pace and schedule hassles, is to allow players the freedom to truly tell a story. It's easy to herd cats. All you need is a laser pointer, some canned tuna, and the patience to let them wander a bit.
Aeres@AeresChronicles

DM advice that so thoroughly ruined an entire generation of D&D that the company is slowly discontinuing their own product. It's taken years for new gamers to shake off their stupor, and they might not fully recover. #dnd

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ArtOfMiddleEarth
ArtOfMiddleEarth@BeautyOfArda·
Gandalf & Balrog 🎨Mike Ploog (1994)
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