Sigmund Book Mohn
8.6K posts

Sigmund Book Mohn
@SigmundBook
Kriminolog og grønnsaksbehandler. Metadata or it didn't happen. He/Man Master of the university
Katılım Kasım 2015
290 Takip Edilen353 Takipçiler

@doodlerskeleton @BlackDragonCan How do you do firemagic stealthy though?
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@ARRGETSTUFFED @BlackDragonCan My players everytime they find a frog made of jade (15 gp)
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@deadlolisociety @memeslich Roll race, roll background. 👌
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@DevotionOath Potatoes cooked in oil. Microchips are insted cooked in the micro.
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@TimothyImholt @A_DungeonDelver Long rests dont heal missing limbs (and the first picture is mirrored)
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Sigmund Book Mohn retweetledi

@memeslich I would like to play as a wizard who plays Dungeons & Dragons as a barbarian.
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@SigmundBook @John_Cyrano When Tolkien revised "The Hobbit," he added a line describing Gollum as being small, as he noticed almost every illustrator depicted Gollum as a huge monster towering over Bilbo.
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I love LotR art that doesn't look like it's from the movies.
Heavy Metal@HeavyMetalInk
The Lord of the Rings art by Ted Nasmith (born in 1956) ✨
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@georgecursor @memeslich The formula is well known but it does wonders for a genre thats been paralyzed by the cringisimo overpretentious sword and sorcery style. Also it feels as silly as an actual DnD session! 10/10 👌
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@SigmundBook @gregthesorcerer Initially there wasnt, Tolkien added it later, after he saw early depictions of Gollum
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I love seeing pre Peter Jackson interpretations of LotR and The Hobbit.
There’s something fascinating about getting to see how different artists would envision the characters and environments featured in these stories.
ArtOfMiddleEarth@BeautyOfArda
Gandalf & Balrog 🎨Mike Ploog (1994)
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@memeslich @bluewmist Disguise self (behind toxic masculine ideals)
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@hans_dikka @gregthesorcerer Wonderful! Can it be there is no clear discription of gollum in The Hobbit?
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@Devon_Eriksen_ Wait are you calling my map drawings shitty graphics!
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Matt Mercer doesn't understand that gamemasters don't write stories. They write scenarios.
A story is a sequence of events that are supposed to happen. A scenario is a static set of circumstances, a set of conditions that are present at the beginning.
The players tell the story by interacting with the scenario.
If you need the characters to touch the magic gem to have a vision of what they are supposed to do next, then you have written a story, and you might as well just make it into a novel.
Sure, you can, and should give the characters some problems they might want to solve, and some tools they might need, but if you have in mind one way for them to solve the problem with the tools, then you have gone too far.
Let players be clever. Most of them are.
So have a little faith in them, and give them a challenge without having a solution in mind. Let THEM come up with something, and explore the world, if they need to, for the tools they need.
And if it's at all reasonable, let it work.
That's the whole point of having a live gamemaster. Computer RPGs have to railroad the player, or at least restrict him to a system of anticipated actions and outcomes, because there's only so much code you can write.
The whole point of live-person tabletop games, with their shitty graphics and slow pace and schedule hassles, is to allow players the freedom to truly tell a story.
It's easy to herd cats. All you need is a laser pointer, some canned tuna, and the patience to let them wander a bit.
Aeres@AeresChronicles
DM advice that so thoroughly ruined an entire generation of D&D that the company is slowly discontinuing their own product. It's taken years for new gamers to shake off their stupor, and they might not fully recover. #dnd
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@BeautyOfArda Gandalv as a blue wizard is the really bold interpetation here.
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@gregthesorcerer Always like the more fishlike interpretations of Gollum
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