Silverado Legion

540 posts

Silverado Legion

Silverado Legion

@SilveradoLegion

Programming and playing games

Katılım Nisan 2024
433 Takip Edilen19 Takipçiler
Silverado Legion
Silverado Legion@SilveradoLegion·
@Pirat_Nation Godot does have less tools and systems available, making it more difficult then Unity and Unreal, but you can always remake those tools and systems as you need. I recommend it for people who are experienced programmers
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Game developer Thomas Grové from Studio Interrupt recreated the same horror game in both Unity and Godot to compare the engines side by side, and the results were surprisingly one-sided. The project, a retro-style horror game called “Eyes Never Wake,” was built in both engines under the same conditions. According to Grové, Godot performed better in most areas affecting everyday development. >The engine started much faster, scripts compiled dramatically quicker, exports finished in seconds instead of minutes, and the install size was only a tiny fraction of Unity’s. >Godot launched in about 13 seconds versus Unity’s 80 seconds, and exporting took around 2 seconds in Godot compared to nearly 15 minutes in Unity. >The developer also found that Godot delivered stronger lighting and atmosphere, showing how much the engine’s visuals have improved.
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Hidden Empire
Hidden Empire@HiddenEmpireOnX·
What's next for ShaderShift? Volumetric Fog Improvements! Engine Default (left) vs Dual Lobe Heney-Greenstein phase function, self-shadowing and multi-scattering, with "powder" edge brightening
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Phyoke
Phyoke@phyoke_·
Wall Jumps Will Work! Simplified from Mario64 where you'd bonk and fall if the timing wasn't tight; I want it to be a tool in the player's kit, not a hard skill check. You'll slide down the wall rather than bonk and can jump at will. #gamedev #indiegame #godot #lowpoly #n64
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デジタル鳥獣保護区
ダイナミックワールドトランジションとか言うゲキヤバな物を作成しています。
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Silverado Legion
Silverado Legion@SilveradoLegion·
@canraptor_ I hope 14 but realistically 13 won’t even be orbital because of what happened, so probably 15
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Canraptor ☄️
Canraptor ☄️@canraptor_·
after months: this question finally appears to have a clearer answer when ship catch?
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Kraken Combo
Kraken Combo@KrakenCombo·
IT WORKS LIKE A CHARM!! One issue I kept running into with orthographic cameras was that terrain height barely felt noticeable. My fix? Adding a tiny camera rotation based on player movement >:) #gamedev #indiedev
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RWilson8
RWilson8@r_wilson8·
Why don't in-seat chargers work on @AmericanAir flights. Third leg in a row that they are dead. Is that an upcharge now too?
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Mike V
Mike V@RealtimeVFXMike·
Character controller update. Made a little sandbox in @ProdeusGame level editor and exported as obj. Added a rope bridge and hovering platform. Landing impact is now applied to rigid bodies. Short hop and tall jump by holding down button added. #GameDev #IndieDev #Unity3d
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Sean
Sean@Sean_Hinris·
Long time no see! I've started studying Game Design recently, so updates may be a bit slower for now. Here's a quick look at a Level Editor I've been building. You'll be able to create your own maps with it, hehe. #GodotEngine #Godot #Gamedev
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Steven Taranto
Steven Taranto@STaranto92·
Kyle Busch's No. 8 now stands alone, in first, on the Charlotte Motor Speedway scoring pylon.
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Kenji@個人ゲーム開発
気まぐれで「スプラトゥーンみたいに色を塗るシステムを現実で実現できないか?」を実験をしました 考え方としては、現実の平面を検出し仮想的なプレインを生成する そこに弾を撃ち込んで、現実に色を塗るような表現ができないかという試作 結論から言うとダメでした #ゲーム開発 #Unity #gamedev
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Syphono4 - making Starvester 💫🌍
my incremental game where you build megastructures in space comes out in 1 week! here's some juicy SFX to celebrate! 🪐🌟
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SpaceX
SpaceX@SpaceX·
Starship’s Raptor engines ignite during hot-staging separation
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Silverado Legion
Silverado Legion@SilveradoLegion·
@ItzFlare_ As a programmer, that video is mostly just animation. Animation is important but that’s a bit much in my opinion. Not too much to worry about. Focus on building momentum and getting a project finished for now.
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Silverado Legion
Silverado Legion@SilveradoLegion·
@sainimatic Now I’m curious if there’s a side-by-side comparison I can find somewhere (I’m not a 3D modeler)
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Macroblock
Macroblock@sainimatic·
For 3D modeling you have the opposite problem. Almost nothing in real life is truly, really parallel or perpendicular. Add .5 degrees or even .1 degrees of randomness to your angles. Even if you want it to look straight. There's an uncanny valley of straightness. Trust me on this
Christopher Stanley@cstanley

This is why it’s important for models to be grounded in real-world physics. Even when people can’t immediately explain what’s wrong, they subconsciously detect when perspective, depth, and geometry violate the underlying rules of the physical world.

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Silverado Legion
Silverado Legion@SilveradoLegion·
@SteveGrant1862 @Polymarket By “make permanent” they mean that the clock will remain one hour ahead forever and won’t go back. So it’s the same thing as abolishing it, just that we stay an hour ahead.
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Steve Grant
Steve Grant@SteveGrant1862·
@Polymarket Daylight savings time is ridiculous and needs to be outright abolished forever, not made permanent.
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Polymarket
Polymarket@Polymarket·
JUST IN: House committee votes 48-1 to advance the “Sunshine Protection Act,” which would make daylight saving time permanent.
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