SleepyTea

342 posts

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SleepyTea

SleepyTea

@SleepyTeaGames

three raccoons in a trench coat

Sydney/Väckelsång Katılım Eylül 2019
511 Takip Edilen129 Takipçiler
SleepyTea
SleepyTea@SleepyTeaGames·
@lisyarus that's pretty funny, apologies on behalf
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Nikita Lisitsa
Nikita Lisitsa@lisyarus·
So I was trying to watch Mr Inbetween but it's really hard for me to pick up those thick Aussie accents so I tried Google live captions for Australian English specifically and and it's even worse at parsing them than me 😭
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SleepyTea
SleepyTea@SleepyTeaGames·
@zeuxcg Unreal niagara? or a different library
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Arseny Kapoulkine 🇺🇦
Upcoming niagara stream! Tomorrow (Sunday, Dec 21) at 11 AM PST (7 PM GMT), we will work on reducing the startup time by "cooking" the geometry and, if that gets done quickly enough, optimizing texture loading. youtube.com/live/d04h0sZPw…
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SleepyTea
SleepyTea@SleepyTeaGames·
@miketuritzin it's pretty amazing tech. I've used a cut down version in rust that requires wrapping the functions you want to reload, but even then it's still incredibly useful #how-it-works" target="_blank" rel="nofollow noopener">docs.rs/subsecond/0.7.…
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Mike Turitzin
Mike Turitzin@miketuritzin·
I am reading about Live++ works from the presentation linked on this page, and it kind of insane. (C++ hot reload that patches code in place vs. just reloading a DLL) liveplusplus.tech/features.html
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Jonathan Lampel
Jonathan Lampel@JonLampel·
Blender 5.0 comes with new options for working color spaces - Rec.2020 and ACEScg. Which should you use? Turns out, bigger is not always better! You don't get "more colors". Here's why 👇🧵
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SleepyTea
SleepyTea@SleepyTeaGames·
@passivestar_ Looking forward to it! Seems a theme is more complicated than I thought, I'd assumed it was just some color/spacing/etc tweaks like a CSS file. Didn't realise you needed code to do theming in Godot!
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passivestar
passivestar@passivestar_·
Yeldham did an amazing job porting the theme from gdscript to c++! A new UI theme is a big undertaking and some follow-up work is still needed to fix all of the rough edges but I'll be doing what I can to help make the UI as polished as it can be for the 4.6 release
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passivestar
passivestar@passivestar_·
The new godot UI theme has been merged and is on its way to be the new default! I consider godot to be one of the most important software projects of our time and it's a huge privilege to be able to contribute to it. Happy to see it grow ❤️
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SleepyTea
SleepyTea@SleepyTeaGames·
@BartekMoniewski Sounds like the compression isn't making an effort to keep the file contents stable? Seems like a better compression could be used then, hopefully a future update could improve it. Similar advice from Valve on game file updates #AppStructureBestPractices" target="_blank" rel="nofollow noopener">partner.steamgames.com/doc/sdk/upload…
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Bartek Moniewski
Bartek Moniewski@BartekMoniewski·
Compression disables delta encoding. Compression OFF = cloud/vcs synchronizes only parts of the file that actually changed. Compression ON = any changes results in upload/ download/ commit the entire file from scratch.
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Bartek Moniewski
Bartek Moniewski@BartekMoniewski·
Blender 5.0 will save new files with compression by default. If you use any cloud or version control for storing or exchanging files you REALLY need to disable this in user preferences. If your scenes weight in gigabytes we are talking about terabytes of transfer/repo space.
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SleepyTea
SleepyTea@SleepyTeaGames·
@KenneyNL Can you not click the thumbsticks down :P
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Kenney
Kenney@KenneyNL·
MakeRoom didn't get Steam Deck verified because I say "click" in the tutorial and they argue clicking is something you do with a mouse. I mean, I agree, but it's still such a silly thing to not get verified 😅 Fixing it now and resubmitting!
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SleepyTea retweetledi
Glen🌊 - Making Aqua Mundo!
Glen🌊 - Making Aqua Mundo!@GlenBourgonjon·
I can't believe it's finally here! Aqua Mundo now has a (kinda??) gameplay trailer! 🎉💦
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Ayoh~ Bakery
Ayoh~ Bakery@ayohbakery·
I've been trying to figure out ways to make the wheel have more "bulge" on the sidewall without adding more vertices in Blender. So I ended up using the "Data Transfer" modifier to get this illusion! (Shown in Pic 2 below)
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christina 死神
christina 死神@chhopsky·
i am laughing this off because this will be the first time i've experienced a real life-threatening event since my life became something i'd actually want to preserve and i have no idea how i'm going to handle it
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ボリー@3SR
ボリー@3SR@st20_Borieee·
😈🍇☂️🔮👾💜🪻♏️
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SleepyTea
SleepyTea@SleepyTeaGames·
@BenjiGameDev if unreal made this trick today they'd call it megabake
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Benji
Benji@BenjiGameDev·
vertex color shadows in old Rare games were wild (they did this by modelling the shapes of the shadows into the polygons of the ground, then recoloring them)
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SleepyTea
SleepyTea@SleepyTeaGames·
@FatCat_games nice vibes :) how do you achieve the textures? some amount of quantising/dithering?
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SleepyTea
SleepyTea@SleepyTeaGames·
@WakutsuMaya これはどのゲームですか?ありがとうございます
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ありづき
ありづき@WakutsuMaya·
昨日見た某GT7の人の組み合わせで
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SleepyTea
SleepyTea@SleepyTeaGames·
Now I can query for things in a specific area instead of the unholy n² comparisons I was doing 😆 they got me surprisingly far, computers are fast! iterator chaining is neat :) #gamedev
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