Smitner Studio

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Smitner Studio

Smitner Studio

@SmitnerStudio

maek gaem

Katılım Ocak 2024
1.1K Takip Edilen777 Takipçiler
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Smitner Studio
Smitner Studio@SmitnerStudio·
Hazard Pay - A dystopian puzzler, destroy evidence and cover up the crimes of your employer. Demo out now!
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John Carmack
John Carmack@ID_AA_Carmack·
My reply to someone considering starting a video game company: The distribution of possible rewards for starting a video game company are generally not very good today. The market is well served, and gaining a foothold requires strong execution on both business and product issues, along with a substantial amount of luck. Plan to burn through seven figures with a not-great chance of making it back. If you do go for it, some bits of advice: Identify your customers clearly before you start. Not just a broad community, but specific people, and imagine them as you make decisions. Initially, build the smallest, most concise game you can imagine anyone paying for. It will still take much longer than you expect. Once something exists, hill-climb the value. Hopefully you will have some elements that clearly bring joy to people, which you can magnify. There will inevitably be tons of things that people find confusing, frustrating, or just boring that you will need to fix.
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Smitner Studio
Smitner Studio@SmitnerStudio·
A sneak peak into the development of indie games:
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Smitner Studio
Smitner Studio@SmitnerStudio·
People keep telling me that my door is broken, looks normal to me.
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thomas "noio" vandenberg
This is a thought I’ve been having too.. lately.. When I started making games it seemed cool, artistic, innocent, valuable. Now more often I wonder if we’re just building dopamine machines? And therefore: if I want to make art should I be making different decisions?
Shyguymask@Shyguymask99

Indie gaming has sadly reached the point where the general "Make stuff that compels and interests gamers" advice is partially incompatible with originality & creativity. If you aren't exceptional, then you either join trend hopping & "dopaminemaxxing" or you get overshadowed.

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Graham Uhelski ▲ “Cryptica”
I’ve been working on the full game trailer for Cryptica this week. So far I’m about 20 seconds in on the edit. 🎥 This is the first frame. Just Antarctica in all its glory. 🇦🇶
Graham Uhelski ▲ “Cryptica” tweet media
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Its Rascal
Its Rascal@ItsRascalDev·
📢Suck It Up! is on Kickstarter! Go check it out and give us a follow! #screenshotsaturday
GIF
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Dmitrii Kovanikov
Dmitrii Kovanikov@ChShersh·
I'm 32. I've been programming for 16 years. AMA
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Smitner Studio
Smitner Studio@SmitnerStudio·
Bring back cool websites
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Smitner Studio
Smitner Studio@SmitnerStudio·
Cool games have replay editors.
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Smitner Studio
Smitner Studio@SmitnerStudio·
If you're using Godot without ImGui and Tracy, you're missing out.
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Smitner Studio
Smitner Studio@SmitnerStudio·
PSX style is fun, I see the appeal
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ALEX
ALEX@arexmotion·
140+ PSX Tree Assets Pack now available! Link in comments and in my bio :) #psx #lowpoly #gamedev
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Smitner Studio
Smitner Studio@SmitnerStudio·
The released UFO papers make pretty good reference for game dev.
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