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SocksandGoats Studios
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SocksandGoats Studios
@SocksAndGoats
🧦🐐 Indie Game Dev creating #Zector7 Website: https://t.co/qQ7ixZUj6f
USA Katılım Mart 2020
2.9K Takip Edilen1.3K Takipçiler

@thomasbrushdev lol I know this feeling all too well my friend. Prayers for your sanity :)
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@thomasbrushdev You liar! Lol. Thanks for the transparency. That's a great quality you have Thomas! IMO being solo doesn't mean not hiring freelance work every once in a while. Also, just a side note, since you may use UE someday, there are plugins that make this pretty easy in blueprints ;)
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@thomasbrushdev So true. I've found in all of those the people who are willing to stick it out and keep working without taking a backseat end up being successful. Nobody wants to hear that "hard work" is the key to success but often times it is, even if it's not as quick as something else.
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Zector 7 is 50% for a limited time right now! store.steampowered.com/app/2935280/Ze…
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@thomasbrushdev I just tried Cursor today after seeing it in the comments and can confirm it’s pretty sick
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@Kappische Lots of people here in the states love pineapple pizza too but it’s definitely controversial 😂 I loved the trailer by the way!
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So happy for your success!
Thomas Brush@thomasbrushdev
It's the last few hours of Next Fest. Can't wait to share the final results with you. Wow what an amazing week. Please drop a wishlist or review for Twisted Tower before Next Fest wraps up, if you haven't :) store.steampowered.com/app/1575990/Tw…
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Getting closer to launching my #UE5 tool for finding bugs & optimisation opportunities in your levels!
It features 92 different searches to help you quickly identify issues, here is a peek at the full list:
Optimisation Searches
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Static Meshes:
🔸No LODs
🔸Nanite Disabled & No LODs
🔸Edited Lighting Channels
🔸Mobility Mode
🔸Nanite Enabled/Disabled
🔸Simulate Physics Enabled/Disabled
🔸Custom Depth Pass Enabled/Disabled
🔸Overridden Light Map Resolution
🔸Using Shadow 2 Sided
🔸Same Material In Multiple Slots
🔸Vertex Colours Added In Level
Skeletal Meshes:
🔸No LODs
🔸No Max Draw Distance Set
🔸Edited Lighting Channels
🔸Cast Shadows Enabled/Disabled
🔸Custom Depth Pass Enabled/Disabled
🔸Same Material In Multiple Slots
Audio:
🔸Auto Activate Enabled
🔸Audio Volume Priority Of X
VFX:
🔸Auto Activate Enabled
🔸No Max Draw Distance
🔸Cast Shadow Enabled/Disabled
Foliage:
🔸Missing LODs
🔸No Max Cull Distance
🔸Edited Lighting Channels
🔸Mobility Mode
🔸Cast Shadows Enabled/Disabled
🔸Nanite Enabled/Disabled
🔸Two Sided Shadows Enabled/Disabled
🔸Same Material In Multiple Slots
🔸Overridden Light Map Resolution
Decal:
🔸Low Fade ‘Screen Size’ Value
Text Render:
🔸Cast Shadow Enabled
Lights:
🔸No Max Draw Distance
🔸Edited Lighting Channels
🔸Cast Shadows Enabled/Disabled
🔸Mobility Mode
🔸Has Lighting Function Material
🔸Has IES Texture Applied
Volumes:
🔸Mobility Mode
🔸Volume Priority Of X
Blueprints:
🔸List All Blueprints
🔸Replicates Enabled/Disabled
🔸Default Net Update Frequency
🔸Default Net Cull Distance Squared
Misc:
🔸Actors with Tags Applied
🔸Has Specific Tag
Bug Searches
////////////////////
Static Meshes:
🔸Missing Meshes
🔸Missing Materials
🔸Overridden Materials
🔸Not Default Scale
🔸Collision Disabled/Enabled
🔸Cast Shadow Disabled/Enabled
🔸Hidden In Game Enabled/Disabled
🔸Receives Decals Disabled/Enabled
🔸Affects Nav Disabled/Enabled
Skeletal Meshes:
🔸Missing Skeletal Mesh
🔸Missing Materials
🔸Overridden Materials
🔸No Anims Applied
🔸Not Default Scale
🔸Collision Disabled/Enabled
🔸Hidden In-Game Enabled/Disabled
🔸Receives Decals Disabled/Enabled
🔸Affects Nav Enabled/Disabled
Audio:
🔸Missing Audio Asset
🔸Has Sound Class Override
🔸Has Volume Override
🔸Attenuation Overrides
🔸Disabled / Missing Reverb Asset
VFX:
🔸Missing Asset
🔸Not Default Scale
Foliage:
🔸Missing Meshes
🔸Missing Materials
🔸Collision Enabled/Disabled
Decals:
🔸Missing Materials
🔸Not Scaled By ‘Decal Size’
🔸Is Hidden In-game
🔸Decals That Are Temporary / Permanent
Text Render:
🔸Using Default / Empty Text
🔸Using Scale Not World Size
🔸Is Hidden In-Game
Lights:
🔸Affects World Disabled
🔸Visibility Set To False
Volumes:
🔸Collision Is Disabled
🔸Generate Overlap Events Disabled
🔸Set To Block Pawn
🔸Set To Overlap With Pawn
🔸Set To Block Camera
🔸Not Scaled By ‘Brush Size’
🔸Post Process Blend Radius Less Than X
Blueprints:
🔸Is Hidden In-Game
If it sounds useful to you, sign up for my tool newsletter to be notified when I release it:
cbgamedev.com/helper-scripts
#unrealengine | #gamedev | #indiedev
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I love this. And I definitely want the Friends Edition. 🤣
Hazelight Studios@HazelightGames
We’ve heard you! Some of you need a friend to play #SplitFiction with, right? @joseffares has got you covered… ❤️💪 …or better yet, our Discord is also a really good option: discord.gg/Hazelight 3 days to #SplitFiction launch! 💥
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@MrBeast I’ve lost all respect for Kotaku over the last few years because they’ve done slanderous stuff like this over and over, even to indie devs.
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@Kappische You guys deserve it! The game is looking great!
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At what point does the gravity altering make people sick??
And yes, jumping still works.
#GodotEngine #IndieDev #GameDev
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@thomasbrushdev @YouTube I’d love to know if you find out how he did this. That’s pretty cool
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Okay so I’m insanely confused. Am I dreaming or something? This streamer has all the in game text localized…. How is that possible?? Is this a plugin? Twisted Tower (Demo) youtube.com/live/gUhySJEMK… via @YouTube

YouTube
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@DavidWehle Hmm interesting. I felt like it was a massive upgrade.
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@thomasbrushdev I think it depends on the demographic you are going for. In my experience, younger demographics tend to expect more. Also, it would be good to get people‘s opinions that have never heard of you as people that follow. You are going to feel some loyalty towards you. Just my 2 cents
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At 4k, the Twisted Tower demo is running.... not amazing. For some with mid range to decent gaming hardware, they are getting 30 or less FPS. What do you think: do gamers expect this, or should it run at 4k, 60fps and silky smooth out of the box? I'm considering 1080p as the default simply because it runs silky smooth with no huccups at 1080p.
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