Sorrontis Games

89 posts

Sorrontis Games

Sorrontis Games

@SorrontisGames

I'm just a dog, learning to make games. I'm not very good at it. I'm a GM with over 25 years of experience, and I love to make settings. Come check it out

Canada Katılım Kasım 2013
19 Takip Edilen4 Takipçiler
Pirate Software
Pirate Software@PirateSoftware·
Looks drab but tastes delicious. Lobster flavor and texture. Smells like syrup on pancakes as it cooks. Just low/medium in butter for 20 or so minutes.
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Pirate Software
Pirate Software@PirateSoftware·
About a year ago I tossed some expended lions mane blocks out in a pile of organic compost. Today I found them still growing happily.
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Manifold
Manifold@ManifoldMarkets·
BREAKING: [obviously fake, exaggerated claim designed to drive traffic to prediction market]
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Pirate Software
Pirate Software@PirateSoftware·
This squirrel has been living in my yard for like a year. All he does is eat mushrooms and lay in the sun. Say hello to Big Fungus.
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Sorrontis Games
Sorrontis Games@SorrontisGames·
@PirateSoftware @AriMcBrown That's really neat, its amazing what some people are doing with modern technology and grabbing old tech to inspire/rediscover what's possible.
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Pirate Software
Pirate Software@PirateSoftware·
@AriMcBrown Check the link. Half of this is from the sodium vapor video and the other half is done fully digitally using a neural network. The link is to the github to do this on home hardware. It uses 24 gigs of vram and does this in real time. It's insane.
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Sorrontis Games
Sorrontis Games@SorrontisGames·
@PirateSoftware Woohoo! More patches! Maybe it's time for me to redownload and play again... now, where did I put my extra hours each days? Oh... oh no. They're gone. What have I done? Children you say? AND work?! In this economy?
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Pirate Software
Pirate Software@PirateSoftware·
Cease your scrolling adventurer. Social Media brings only doom.
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Sorrontis Games
Sorrontis Games@SorrontisGames·
@PirateSoftware I give him 3 minutes. Make it the greatest 3 minutes of action cinema, and then die in a funny way.
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Pirate Software
Pirate Software@PirateSoftware·
If he doesn't die in the first 30s of the film it's not canon.
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Sorrontis Games
Sorrontis Games@SorrontisGames·
@BreakfastBee90 @PirateSoftware it's fine if you don't like him, but shouldn't you block him and move on with your life. it's so short anyways, might as well do something you enjoy instead.
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Pirate Software
Pirate Software@PirateSoftware·
With this new technology you and your fellow Sloperators can create experiences such as... Scuffed Expedition 33 A 10 FPS Melting Penguin Or even... Flying Bird Blob Sky Island Simulator The future is now. Thanks Roblox.
Roblox@Roblox

In our research lab, we are building “real-time dreaming” - the ability to generate fully playable video worlds prompted from any text or image. Our real-time, action conditioned world model (currently running internally at 16fps at 832x480p) is trained on a combination of data, including proprietary Roblox 3D avatar/world interaction data. World models are different from multiplayer engines in that they store state and memory in video latents. Roblox is multiplayer, and we are actively researching optimal ways to simultaneously store state for thousands of players, and keep them in sync with their environment. Our world model leverages database technology which stores all user interactions on Roblox in a vector format that can be used to re-render video and interaction from any camera angle. We see several immediate uses for our Roblox world model. We will use it side-by-side text, image and video prompts as a way to launch auto-generation of immersive worlds. In Roblox Studio, a creator could walk around and use prompts to “paint” a world and then convert it into a 3D representation or direct to Roblox native as a way for many people to play simultaneously. All of this comes alive as we explore the notion of a “Dream Theater” - where one user is dreaming, while others watch and prompt them. 2/4

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Sorrontis Games
Sorrontis Games@SorrontisGames·
@PirateSoftware Do I have to participate? I'm not going to participate. I try to shun and exclude ai from my life as much as I can.
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Simon
Simon@Simon_Hypixel·
Roblox prioritizing shareholders over creators is not surprising at all; they are a public company, and that's their duty. If you want to understand the direction the company is heading, don’t look at the marketing aimed at creators. Read how they talk to investors vs how they talk to developers and artists. In investor communications, the focus is on scalability, efficiency, margins, and AI-driven growth. In creator-facing messaging, the word “AI” is often avoided entirely, replaced with vague buzzwords like “real-time dreaming” or “4D.” That disconnect is calculated. The strategy is clear, though: leverage developer and artist content to train their own AI labs and reduce dependence on human-created UGC over time. Whether that future arrives in 2 years or 10, the direction is obvious. At the end of the day, platforms under investor pressure look for ways to scale content creation without scaling payouts. It’s visible in earnings calls, investor decks, hiring patterns, and the language used, depending on the audience. Creators should pay attention because the story told to shareholders contrasts with the one told to them. What do I know? I've been on both sides: as a successful UGC creator and now as a UGC game/platform. I met with many of the big companies you can think of and was part of many discussions on monetization and business strategy for those businesses. I know this space from the core; I started from absolutely nothing and worked through every aspect of the business. But hey, that's just my personal opinion ;)
Roblox@Roblox

In our research lab, we are building “real-time dreaming” - the ability to generate fully playable video worlds prompted from any text or image. Our real-time, action conditioned world model (currently running internally at 16fps at 832x480p) is trained on a combination of data, including proprietary Roblox 3D avatar/world interaction data. World models are different from multiplayer engines in that they store state and memory in video latents. Roblox is multiplayer, and we are actively researching optimal ways to simultaneously store state for thousands of players, and keep them in sync with their environment. Our world model leverages database technology which stores all user interactions on Roblox in a vector format that can be used to re-render video and interaction from any camera angle. We see several immediate uses for our Roblox world model. We will use it side-by-side text, image and video prompts as a way to launch auto-generation of immersive worlds. In Roblox Studio, a creator could walk around and use prompts to “paint” a world and then convert it into a 3D representation or direct to Roblox native as a way for many people to play simultaneously. All of this comes alive as we explore the notion of a “Dream Theater” - where one user is dreaming, while others watch and prompt them. 2/4

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Pirate Software
Pirate Software@PirateSoftware·
Wanted to thank you all for your donations and shirt purchases over January. In total we raised $10,454.08 for @humaneworldorg through donations and sold a whopping 311 shirts on top of that. Best damn community I could ask for. ❤️
Pirate Software@PirateSoftware

We are doing our yearly fundraiser for @humaneworldorg! 100% of the revenue from this goes to them and none of it touches our accounts at all. This time you can also pickup a shirt we designed to support them or donate directly through @Twitch on my channel. Links Below.

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Sorrontis Games
Sorrontis Games@SorrontisGames·
@CharliePryor @PirateSoftware yes, I did say that. NMS did redeem itself, but at the EA time, it was almost fraud. SC is known as StoreCitizen for a reason. I don't trust it
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Charlie
Charlie@CharliePryor·
@SorrontisGames @PirateSoftware ??? NMS, what? It’s like the most beloved comeback story ever, and Star Citizen is alive and well and thriving. Huge update late last year, and even more profound this year
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Pirate Software
Pirate Software@PirateSoftware·
Woke up to Ashes of Creation being shut down. I can honestly say I'm not very surprised after this current phase on Steam. In January of 2025 the team at Intrepid was doing a good job. There were bugs, performance issues, and moderation problems but they communicated and handled things relatively well. Fast forward to this current phase on Steam and everything imploded. Tons of content that we reported as broken back in 2025 was still unfixed even if it was extremely low hanging fruit. The systems that were built on were developed in weird directions that didn't seem to make sense or feel good overall. On top of that moderation was basically non-existent so players were routinely spouting racial slurs, threats, and hate speech in global all day. In any other game these people would be immediately banned. I went to bat for Intrepid many times over the years encouraging people to give them a chance. Removing misinformation and showing the community all of the best points of the game. On a personal level I am incredibly disappointed in the entire company now. This isn't the kind of environment that I want to build a community around and not one I personally want to support. I ended up quitting the game three days ago due to this and now it's been shut down entirely. I enjoyed my time playing Ashes with all of you regardless of the shitshow that it became. Looking forward to whatever new adventures we head out on in the future.
Pirate Software tweet mediaPirate Software tweet media
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