Jamie Powell

315 posts

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Jamie Powell

Jamie Powell

@SpaceLaser_

3D Motion Designer & Visual Effects Trainer

Bristol, England Katılım Ağustos 2018
431 Takip Edilen62 Takipçiler
INSYDIUM
INSYDIUM@insydium_ltd·
We’ve refreshed the INSYDIUM Fused documentation from the ground up; now fully searchable and easier to navigate. Every object also includes a “?” help button, linking you straight to its dedicated docs page. Explore here: docs.insydium.ltd #INSYDIUMFused #Documentation #Help #Manuals
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Blue Skies Space
Blue Skies Space@blueskiesspace·
We are thrilled to announce that Mauve has achieved ‘first light’, beginning a new era in astronomical data delivery from small, rapidly built space telescopes. 🛰️ Mauve was pointed at its first calibration target, eta UMa, a bright star in the constellation Ursa Major. 🌟
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Spenser Dickerson
Spenser Dickerson@SpenserFX·
Under the hood of every gaussian splat lives a point cloud - what this mean is we can do some really cool things! With points and particles being so relative - you can actually treat them as if they were the same. Here we're using @insydium_ltd X-Particles to drive a nexus particle simulation from the millions of splat points directly. This opens the doors to tons of creative opportunities for splats via XP with the full stack of modifiers and controls to take your splat assets to the next level! Rendered with @OTOY Octane 2026
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Jamie Powell
Jamie Powell@SpaceLaser_·
@SpenserFX @marcoleone_xyz @OTOY I appended, but I think in doing so lost the ability to refresh my Unlocks which now remain at 0. I set up a second PC for network rendering earlier in the year and burned through my Unlocks quickly whilst testing. Unless they refresh when my new sub kicks in
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Spenser Dickerson
Spenser Dickerson@SpenserFX·
Great question - the octane subscription will append the annual license onto your existing license. So, if you have 3 months left it will become 15. For GSG you’ll have to wait until your subscription ends to use the updated annual coupon (must be used by January 31 2026) or you can use for a new subscription under a different account
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Spenser Dickerson
Spenser Dickerson@SpenserFX·
This year's @OTOY OctaneStudio+ bundle is a true creator's edition. A full year of tools for cinematic rendering and creative exploration. Don't miss out - grab your bundle today at otoy.com
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Jamie Powell
Jamie Powell@SpaceLaser_·
@RaphaelRau Ha, I was watching your C4D > Blender video last night. Great timing! I'm looking forward to seeing how DLSS feels in the viewpoint
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Bob Walmsley
Bob Walmsley@BobWalmsley·
Playing around with high-res flames and then enhancing detail at render time - rendered in Redshift. New tools coming soon to X-Particles NeXus @insydium_ltd
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Mike Batchelor
Mike Batchelor@mikebatchelor54·
I love the crazy cellular patterns you can get with particle sims.
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Bob Walmsley
Bob Walmsley@BobWalmsley·
I'm back to slime simulations! This uses X-Particles NeXus to generate a variable viscosity sim with lovely stretchy, translucent sheeting. I've simplified the viscosity data mapping from previous attempts. Sim time was 70 mins for 3.5 million particles. @insydium_ltd
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Bob Walmsley
Bob Walmsley@BobWalmsley·
Sand dissolve with 6 million particles. This uses the toolset from the current release build of X-Particles and NeXus - no new or experimental features in this one. @insydium_ltd
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Jamie Powell
Jamie Powell@SpaceLaser_·
@RaphaelRau You're absolutely crazy, this is project documentation at its finest!
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Bob Walmsley
Bob Walmsley@BobWalmsley·
This week's X-Particles top tip explains how to sim a mix of granular and liquid fluids with NeXus - youtu.be/JvAcrBQDDvw?si… Here's a 13 million particle example. @insydium_ltd
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Bob Walmsley
Bob Walmsley@BobWalmsley·
Here's a super slomo - X-Particles sims like this can be slowed down to any speed with perfectly smooth playback which is very handy. You can sim at 30fps but render as if it was shot at 300fps.
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Jamie Powell
Jamie Powell@SpaceLaser_·
@BobWalmsley @insydium_ltd Whooping sim Bob! I'd you get a chance I'd love to know a few things, like the particle radius (in hex emission mode I assume?) and details of the nxFluids set-up you went with - iterations, friction and so on.
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Bob Walmsley
Bob Walmsley@BobWalmsley·
X-Particles slow motion sand blast sim. This is 6.9 million particles - took just under 3 hrs to sim. It uses NeXus gpu fluids and also nxExplode for the blast. @insydium_ltd
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Bob Walmsley
Bob Walmsley@BobWalmsley·
X-Particles tools can add very easy fluids to motion graphics shots. Only 50k fluid particles in this sim, with approx 1.5 million foam particles to add the detail. The fluid mesh generates velocity vectors used for the render-time motion blur. @insydium_ltd
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Bob Walmsley
Bob Walmsley@BobWalmsley·
Viewport render of fluid sim - just the particles are rendered here. They're emitted from a star spline. It's amazing how you can retain that shape in the fluid throughout the whole sim - perfect for whippy ice cream. @insydium_ltd
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Bob Walmsley
Bob Walmsley@BobWalmsley·
More tests with new INSYDIUM tools - this time a variable viscosity melting rig. Particle color is animated to control the temperature, with the lighter particles melting the black. @insydium_ltd
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Jamie Powell
Jamie Powell@SpaceLaser_·
@BobWalmsley Ohhh exciting! Beautiful (and delicious) sim... can't wait to find out more about the new tools!
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Bob Walmsley
Bob Walmsley@BobWalmsley·
Testing some new INSYDIUM tools. They're FLIPin' good!
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