Jamie Powell
315 posts

Jamie Powell
@SpaceLaser_
3D Motion Designer & Visual Effects Trainer
Bristol, England Katılım Ağustos 2018
431 Takip Edilen62 Takipçiler

We’ve refreshed the INSYDIUM Fused documentation from the ground up; now fully searchable and easier to navigate.
Every object also includes a “?” help button, linking you straight to its dedicated docs page.
Explore here: docs.insydium.ltd
#INSYDIUMFused #Documentation #Help #Manuals

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Under the hood of every gaussian splat lives a point cloud - what this mean is we can do some really cool things!
With points and particles being so relative - you can actually treat them as if they were the same. Here we're using @insydium_ltd X-Particles to drive a nexus particle simulation from the millions of splat points directly.
This opens the doors to tons of creative opportunities for splats via XP with the full stack of modifiers and controls to take your splat assets to the next level!
Rendered with @OTOY Octane 2026
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@SpenserFX @marcoleone_xyz @OTOY I appended, but I think in doing so lost the ability to refresh my Unlocks which now remain at 0. I set up a second PC for network rendering earlier in the year and burned through my Unlocks quickly whilst testing.
Unless they refresh when my new sub kicks in
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Great question - the octane subscription will append the annual license onto your existing license. So, if you have 3 months left it will become 15. For GSG you’ll have to wait until your subscription ends to use the updated annual coupon (must be used by January 31 2026) or you can use for a new subscription under a different account
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@RaphaelRau Ha, I was watching your C4D > Blender video last night. Great timing! I'm looking forward to seeing how DLSS feels in the viewpoint
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@BobWalmsley @insydium_ltd Damn @BobWalmsley that's looking spectacular. Very excited to see the tools in action
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Playing around with high-res flames and then enhancing detail at render time - rendered in Redshift. New tools coming soon to X-Particles NeXus @insydium_ltd
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I'm back to slime simulations! This uses X-Particles NeXus to generate a variable viscosity sim with lovely stretchy, translucent sheeting. I've simplified the viscosity data mapping from previous attempts. Sim time was 70 mins for 3.5 million particles. @insydium_ltd
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Sand dissolve with 6 million particles. This uses the toolset from the current release build of X-Particles and NeXus - no new or experimental features in this one. @insydium_ltd
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@RaphaelRau You're absolutely crazy, this is project documentation at its finest!
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In 2021 I recreated my beloved #GameBoy that I had since my youth.
It was published in the German #DigitalProduction.
They recently made to move to be an international online magazine. So you are now able to read the article in English for free 🕹️
digitalproduction.com/2021/10/21/lov…
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Jamie Powell retweetledi

This week's X-Particles top tip explains how to sim a mix of granular and liquid fluids with NeXus - youtu.be/JvAcrBQDDvw?si… Here's a 13 million particle example. @insydium_ltd

YouTube
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@BobWalmsley Poor guy obliterated at 300fps! Awesome sim and render
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@BobWalmsley @insydium_ltd Whooping sim Bob! I'd you get a chance I'd love to know a few things, like the particle radius (in hex emission mode I assume?) and details of the nxFluids set-up you went with - iterations, friction and so on.
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X-Particles slow motion sand blast sim. This is 6.9 million particles - took just under 3 hrs to sim. It uses NeXus gpu fluids and also nxExplode for the blast. @insydium_ltd
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Have fun! They've been killing it over the past few months (not that they weren't already!)
Chad Ashley@cgpov
Just landed in Dallas for the @AlreadyBnChewed party! Def gonna get some Texas BBQ.
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@BobWalmsley @insydium_ltd Wow this is super realistic, fantastic motion!
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X-Particles tools can add very easy fluids to motion graphics shots. Only 50k fluid particles in this sim, with approx 1.5 million foam particles to add the detail. The fluid mesh generates velocity vectors used for the render-time motion blur. @insydium_ltd
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Viewport render of fluid sim - just the particles are rendered here. They're emitted from a star spline. It's amazing how you can retain that shape in the fluid throughout the whole sim - perfect for whippy ice cream. @insydium_ltd
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Jamie Powell retweetledi

More tests with new INSYDIUM tools - this time a variable viscosity melting rig. Particle color is animated to control the temperature, with the lighter particles melting the black. @insydium_ltd
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@BobWalmsley Ohhh exciting! Beautiful (and delicious) sim... can't wait to find out more about the new tools!
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