Adrien Stanusic

677 posts

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Adrien Stanusic

Adrien Stanusic

@StanusicA

(he/him) 🇫🇷 👨🏾‍💻 Creative Developer ↳ Self-Taught ↳ Curious ↳ Love for #javascript #webgl #threejs #blender #linux https://t.co/A456HM7NbL

Paris Katılım Ağustos 2019
378 Takip Edilen141 Takipçiler
Taylor
Taylor@taylor_sntx·
midjourney -> @tripoai -> three.js I'm cranking out game assets so fast with this workflow #vibejam
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David K 🎹
David K 🎹@DavidKPiano·
USERS care if code is messy. They care if the app is buggy. Or slow. Or if the UX is frustrating. Or if important features are missing or broken. These are downstream effects of messy, unmaintainable code.
Suhas@zuess05

Senior developers are currently having a massive existential crisis because Claude writes "messy code" A junior just used Claude to ship an entire feature in 2 hours. Meanwhile, the Senior is still spending 3 days reviewing code. When will y'all realize that literally nobody cares if the code is "messy"?

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Zsolt Kacso
Zsolt Kacso@kaolti·
Love these dot patterns, playing with hover and click transitions
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David Ronai
David Ronai@makio64·
Precompiled TSL is coming 🔥 Numbers are stupid good: → 181kb → 48kb gz bundle → 10× faster startup (80× on mobile) → 1.65× faster render (6× on mobile) → Hydration is fully automatic This remove TSL major problems and it feels good! 🏄
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Alvaro アルバロ
Alvaro アルバロ@alvarosabu·
It's finally here! My new portfolio is available now. Made with @tresjs_dev and @nuxt_js as result of my study of @threejs shaders over the last couple of years. The home page contains 3 different variations, can you find them all? More about the project on thread 👇 (01/04)
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David Ronai
David Ronai@makio64·
Threejs Conf Paris, here we go ! 🚀 --> threejs.paris Waitlist open !
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Kimi.ai
Kimi.ai@Kimi_Moonshot·
🥝 Meet Kimi K2.5, Open-Source Visual Agentic Intelligence. 🔹 Global SOTA on Agentic Benchmarks: HLE full set (50.2%), BrowseComp (74.9%) 🔹 Open-source SOTA on Vision and Coding: MMMU Pro (78.5%), VideoMMMU (86.6%), SWE-bench Verified (76.8%) 🔹 Code with Taste: turn chats, images & videos into aesthetic websites with expressive motion. 🔹 Agent Swarm (Beta): self-directed agents working in parallel, at scale. Up to 100 sub-agents, 1,500 tool calls, 4.5× faster compared with single-agent setup. - 🥝 K2.5 is now live on kimi.com in chat mode and agent mode. 🥝 K2.5 Agent Swarm in beta for high-tier users. 🥝 For production-grade coding, you can pair K2.5 with Kimi Code: kimi.com/code - 🔗 API: platform.moonshot.ai 🔗 Tech blog: kimi.com/blogs/kimi-k2-… 🔗 Weights & code: huggingface.co/moonshotai/Kim…
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Adrien Stanusic
Adrien Stanusic@StanusicA·
@verekia @mustache_dev That’s great to hear! If you ever need a hand with the core extraction or adapter development, especially for Tres. I’d be happy to contribute
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Alex
Alex@mustache_dev·
'npm i r3f-vfx' Thanks to @verekia the r3f-vfx is now available as an npm package. install, write <VFXParticles debug/> in your project and start designing your particle system now. easy add custom colorNode shadowNode or whatever you need node to create more complex effects
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Adrien Stanusic
Adrien Stanusic@StanusicA·
@ylefonaic @balithelegend Nop the anticheat is kernel level, you cant play within a vm, even a pretty neat one with passthrough. It install as drivers in the operating system’s kernel and require direct access to hardware. It's also designed to detect virtual envs, it check for cpu instructions etc ..
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Kvsg
Kvsg@KvsgPP·
@balithelegend Hello, maybe you can help me, I'm using a VM but AntiCheat detects it, is there a way to bypass it ?
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BaLi.EXE 🗿
BaLi.EXE 🗿@balithelegend·
Stuff I’ve tried so far to input the commands without the usage of the -NewConsole in Arc Raiders that DOESNT work: - adding the commands in the Engine.ini and GameUserSettings.ini - adding a autoexec.cfg or user.cfg - inputing the commands through the launch options - using the „-console“ launch option If anyone knows how UE5 games work and what else might work pls lmk 🫡
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