Steinvar
74 posts

Steinvar
@SteinvarGame
Atmospheric fantasy RPG in development. A narrative-driven world about light, memory and silence. Made by an indie team of 7.
Madrid, Spain Katılım Ocak 2026
48 Takip Edilen17 Takipçiler

Worked on the minimap + compass UI for my sandbox game today. What do you think?
#gamedev #indiedev #sandboxgame #gameui #indiegame
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Velhdam is using Unity configurable joints in their game to make piles of clothes wobble and shift around while the player carries them. 👕
See more: reddit.com/r/Unity3D/comm…
#unity3d #gamedev #indiedev
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Take a closer look at Warwick's rig, made for Riot Games' 2XKO fighting game by Mason Smigel.
Enjoy: 80.lv/articles/a-clo…
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I love the fishing mini game in Fallout 76, so I wanted to catch something in my game too. A robot on the Moon won't find fish, it needs to catch something related to energy, so hello an anomaly #indiegames #indiedev #gamedev
Alien 👽 Max | 🇺🇦 game developer@delaigrodela
I am a genius of puzzle gameplay. I did it! Now the anomaly has all the mechanics except one. The energy grass can give us synthetic energy berries (delicious food for ball lightning) that not only attract, but also change the anomaly. Other game mechanics in my profile feed
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Make this force field VFX simulation in Unreal 5.7 using only Niagara & learn my advanced tips for detailed sims. Get the full free course here: redefinefx.com/witcher/
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By leveraging Unreal Engine 5, Hotta Studio crafted a stylized, surrealist urban aesthetic for the open world metropolis in @NTE_GL: Neverness to Everness.
Get into our feature on how the team used UE5 to create the open world metropolis of Hethereau across mobile, PC and PlayStation 5: epic.gm/dev-interviews…
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