Steven Bodnar

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Steven Bodnar

Steven Bodnar

@Flipframe

✨ Videogame Lead Character Animator/Director 🕹️ Games I've Worked On - Borderlands, Bioshock Infinite, Prey, System Shock Remake, Subnautica 2 (to name a few)

Chicago Katılım Mart 2011
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Steven Bodnar
Steven Bodnar@Flipframe·
God of War!! Here is a short cinematic animation test I did back in 2009 for Sony Santa Monica. I only had the audio file to go off of without any context, so I envisioned a Kratos that was calm, but having none of it and ready to throw hands. (I'll link to the scene GoW3 in thread) 1/4
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Steven Bodnar retweetledi
Greg Richardson
Greg Richardson@GregoryRich19·
UE 5.8 Preview 1 is live! Check out all the great updates! Here are some of my favorites: - Animation Mixer in Sequencer (Experimental) - Simple View for Sequencer - Retarget Override Sets - Blendshape Rigging Tools #UE5 #Sequencer #IKRetargeter #gamedev #animation #cinematics
Fredrik Nilsson@FredNilsson

Unreal Engine 5.8 Preview is live!! portal.productboard.com/epicgames/1-un… I'm incredibly proud of this release and excited to get it out to you all. We are now pushing into new territory with what you can do with the animation tools in Unreal.

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Steven Bodnar
Steven Bodnar@Flipframe·
@endwar1338 I can't explain why I'm enjoying watching this so much! Like your PP Scan Grid mat, I think I might want to borrow this one too!
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くろれきし
くろれきし@endwar1338·
Fixed the bug in my old HexTilingSDF — the center distance calculation was completely off. Rebuilt the SDF with a fresh new approach and used it to create this smooth hex transition. Computational cost is exactly the same. Nodes in the quote reply as usual.
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Steven Bodnar
Steven Bodnar@Flipframe·
Happy Bioshock-Archival Saturday all! This perhaps might be interesting to someone, so here's an in-engine shot from 2011 of Liz's 'Smart Terrain' anims that gave her a bit of life, interacting with the world as she walked around on her own. The animations were on the proxy side of things and the in-engine blending doesn't help, so these are a bit stiff. The important takeaway here is that these help find the 'heart' of what we were trying to accomplish. Even if the anims weren't perfect, once properly implemented seeing Liz running around the world an interacting with it is a ton of fun and when you finally played Bioshock Infinite you probably didn't even notice a janky animation here or there! (I hope! lol) To note I'm digging through these ancient .max files and they're a tad broken in Max 2027 (e.g. CAT rig isn't behaving) so I might not find as much as I'd hoped. It appears I'll need to start posting all brand new, original stuff soon. Stay tuned! #gamedev #screenshotsaturday #bioshock #bioshockinfinite #animation #characteranimation
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Steven Bodnar
Steven Bodnar@Flipframe·
@MrAwolf Wow 37 years, rock on brother! I started in 1997 and felt quite veteran till I saw this! Happy birthday!!
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Andrew Gilmour
Andrew Gilmour@MrAwolf·
Tomorrow It will be 37 years of Gamedev for me...LOL Sometimes I think I could have used those years better, But damn I still love making games. I must be insane. and still I am not Rich or even completed any of the things I want to do with games, but every try I am getting closer. Money seems to elude me. Now don't get me wrong here I also love the games I have made too. This continual quest to reach something that is just out of reach keeps me moving forwards. Been Indiedev for just about 12 years now too... God. And to all you new guys getting into gamedev. "When in hell Keep going!"
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Steven Bodnar
Steven Bodnar@Flipframe·
@ScottTykoski It was NEVER on my radar! How did I not know this existed?! Great cast, retro-future...Brad Bird! Very much can't wait either!
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Scott Tykoski
Scott Tykoski@ScottTykoski·
@Flipframe Totally slipped under my radar, and it’s coming out THIS YEAR?! Can’t wait!!!
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Steven Bodnar
Steven Bodnar@Flipframe·
Oh! I forgot to add that I animated my contribution all remote out of my local Starbucks here in Chicago! Neat little trivia, that particular Starbucks can be seen in US Marshals when Wesley Snipes calls his girlfriend and she takes it on the side patio. I miss that patio!
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Steven Bodnar
Steven Bodnar@Flipframe·
Bioshock Infinite dev from 2009!! I found my Dell XPS that I animated Liz, Comstock, Songbird, Handyman, Daisy and others on, clock frozen in time as the battery is ded ded. Fun peek at my desktop back then, and hopefully I can find some fun new anims to show! #gamedev #bioshock #animation
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Steven Bodnar
Steven Bodnar@Flipframe·
@AcidInfinitely Indeed it was. A scant few years out of the 90's and the world still felt 'normal' 🍻
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Steven Bodnar
Steven Bodnar@Flipframe·
I love that I'm loving discovering 'new' sci-fi art from the 60's and 70's that younger me would not have given a second glance. Good thing actually as now I have brand new worlds to explore, looking to incorporate them into my work. Follow this account!
70s Sci-Fi Art@70sscifi

I asked my followers if anyone could get me a good scan of this a while back - here it is! The 1978 Don Davis cover for Carl Sagan’s 'The Dragons of Eden: Speculations on the Evolution of Human Intelligence'

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Steven Bodnar retweetledi
Video Game History
Video Game History@VideoGameHstry·
JCPenny catalog video game ads (1999)
Video Game History tweet mediaVideo Game History tweet mediaVideo Game History tweet mediaVideo Game History tweet media
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Steven Bodnar
Steven Bodnar@Flipframe·
@GameDevMicah Yup yup born and raised! Tho I'm not going this year, thrilled that meaty gamedev conferences are coming 'round!
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Alien 👽 Max | 🇺🇦 game developer
I once came up with a theory, and you may have heard of it, #indiedev on social media are a mayonnaise river, imagine that an indie game dev is someone who makes mayonnaise and tells everyone about it and asks them to taste it. But we all make our own mayonnaise here, so the reality is very easy to explain.. mayonnaise creators ask other mayonnaise creators, it's funny and illogical. When I look at different Discord groups, I see a strange world, a mayonnaise seller trying to sell his mayonnaise to another mayonnaise seller... I hope you understand that this is partly sarcasm, humor, but it is a reality that for some reason is not talked about much.
Alien 👽 Max | 🇺🇦 game developer@delaigrodela

I've been following @IndieGameJoe for a long time and if you're also an indie developer, you know Joe influence. I don't use Discord much, because it not only takes up a lot of time but also has a bunch of additional situations, today I joined the IndieGameJoe group and immediately felt and remembered why I don't use Discord much. The reason is the profile of people who use the group to sell their services or people who want attention, or those who have a lot of free time, I can list for a long time... The group is a place for people, and if they are creators, then probably most of them are introverts, and professionals rarely write about their work, because they don't have time for it, so in each Discord group there are 1% of people who really write something. I wrote a greeting and a separate one about myself, and immediately saw the answer in the place where it is better not to write anything but about myself. Then I received 5 friend requests from people I don't know, but I understand that they will sell something, or maybe they just need attention. One even wrote that I know you on Twitter, but he are not my follower on Twitter, so why are you adding me as a friend on Discord... I guess I am one of those introverted programmers who look for logic in every iteration. Of course, people are creatures who have a lot of bad and good, and a few people out of 100 can become those with whom you start doing something interesting or just communicate. IndieGameJoe Discord group is a place that you should have on your list of places and regularly check and be active. So, subscribe

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