TankModeZ

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TankModeZ

TankModeZ

@TankModeZ

Solo Game Developer / https://t.co/sOqRE5b7ZE / working on my first solo game: Barrel Trickshot

Katılım Nisan 2024
106 Takip Edilen17 Takipçiler
TankModeZ
TankModeZ@TankModeZ·
@GravitonPunch Looks great and super handy, I can imagine many people could use an icon generator tool. Go sell it on the assetstore!
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Scott Daley
Scott Daley@GravitonPunch·
Was getting annoyed with my cumbersome process for making icons for objects my game, so I made a nifty icon generator tool in unity. Spent 2 weeks on it, so not sure it was worth it... but at least it looks nice haha #indiedev #gamedev #madewithunity
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Pavel Valakh | Lands of Koastalia 🐏
Have too little time for working on the project lately. Just updated the calculation and rendering of housing regions. Next steps will be dynamic calculation during building process and show/hide them when needed
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TankModeZ
TankModeZ@TankModeZ·
@ItsPolyCube The movement reminds me off the time I played Unreal Tournament. Snappy, fluid and ready for some headshots!
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PolyCube 🦆
PolyCube 🦆@ItsPolyCube·
a little update on the roguelike arcade fps game I'm working on Loving the 4:3 so far!
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TankModeZ
TankModeZ@TankModeZ·
@psergiomr Reminds of the big sword mechanics in Monster Hunter. Reads very well!
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Sérgio Rodrigues 🇵🇹 Working on Troubled Passage
You can now hold the charge attack after being ready and wait to release it at a more appropriate time. But doing so means taking a damage penalty compared to releasing the attack as soon as it gets ready #gamedev #indiedev #madewithunity #RPG
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage@psergiomr

Let's say you hold the attack button to charge an attack. What do you expect to happen once it finishes charging? A - Automatically releases the attack B - Only releases the attack if you release the attack button

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Pavel Valakh | Lands of Koastalia 🐏
I'm still working on UI. It's almost done, already started tweaking and iterating it. I'm surprised how basic UI makes the game look so much better and finished (although it's not even close to be finished 😅) #screenshotsaturday
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TankModeZ
TankModeZ@TankModeZ·
Hello @IndieBandits Excited to share that a playable demo of Peekaboo is now live on Steam! Created by me and my buddy @Nils_Rietveld. LINK: store.steampowered.com/app/3389300/Pe… If you’re a fan of first-person games, horror (without gore), stealth, puzzling and demonic puppets. We hope you’ll enjoy what we’ve created. Feel free to try out the demo and wishlist to stay updated on future developments!
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TankModeZ
TankModeZ@TankModeZ·
@128_mhz They are! What do you think of this idea: a trinket that points you in the right direction, like the sword in Shadow of the Colossus. It’s dynamic and flexible, unlike fixed road signs. Just a thought!
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Blasko
Blasko@blasko_art·
Like just look at this
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Blasko
Blasko@blasko_art·
CRUEL is very cool
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TankModeZ
TankModeZ@TankModeZ·
Hello @devsanddorks Excited to share that a playable demo of Peekaboo is now live on Steam! Created by me and my buddy @Nils_Rietveld. store.steampowered.com/app/3389300/Pe… If you’re a fan of first-person games, horror (without gore), stealth and puzzling. We hope you’ll enjoy what we’ve created. Feel free to try out the demo and wishlist to stay updated on future developments!
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TankModeZ
TankModeZ@TankModeZ·
@PixelFortress_ Late night noodles and a cold sparkling drink to wash it away <3
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TankModeZ
TankModeZ@TankModeZ·
Hey @VideoGameCream ! (my apologies for dropping in late). Excited to share that the demo for Peekaboo that both me and @Nils_Rietveld have worked on is now live on Steam! LINK > store.steampowered.com/app/3389300/Pe… If you’re a fan of first-person games, psychological horror (without gore), stealth, and puzzles, we hope you’ll enjoy what we’ve created. Feel free to try out the demo and being part of our development <3 Wishlist for any further updates! #gamedev #indiedev #gaming #indiegames
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