Tesert

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Tesert

Tesert

@Tesert_

pls | software developer | Discord: Tesert#8460 | He/Him

Estonia Katılım Ağustos 2015
517 Takip Edilen762 Takipçiler
Tesert retweetledi
wasp
wasp@waspsalads·
i got gifted this dress on Throne so i finished a lil doodle of it :3 (yes you should draw your OC wearing it)
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sleepyhoers
sleepyhoers@sleepyhoers·
"I really gotta quit if I want to stick around." Commission for @twiglas
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Tesert@Tesert_·
@0x44_ @W11002Weed @UnityCodeMonkey Oh I agree, an unfinished project doesn't necessarily mean failure, depends on your own goals of course! But from what I've seen it's quite common for beginners to take on a big project, only to be demotivated when they realize they don't have what it takes to finish it
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0x44
0x44@0x44_·
@Tesert_ @W11002Weed @UnityCodeMonkey I think there's a projection there that if people don't finish that game, they've failed. On the contrary, if they realize they don't actually wanna continue, they're closer to finding their real path and purpose in life. I'm warning against setting your dreams aside.
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Code Monkey
Code Monkey@UnityCodeMonkey·
That's just straight up false. "Nothing in a small game will prepare you for making a dream game", your "dream game" will have inputs, it will have physics, it will have characters, NPCs, worlds. It will need a Loading system, probably a crafting system, maybe a combat system and level system. You can absolutely learn all of that making all kinds of small games. There are definitely elements that you only learn when making a massive game, but you can absolutely learn the other 90% making smaller games. Not to mention how building all those elements is a skill that you improve with experience. Your first crafting system will likely suck, but your 10th will likely be solid. If you only make a single "dream" game then you're making your "dream" game with the worst crafting system you will ever build. So yes making small games absolutely prepares you for making your massive dream game. And another thing: "The world doesn't need nor want your many small games.", that's also just straight up false. There's hundreds or thousands of games on Steam with only 2-3 hours of gameplay that players absolutely love. In fact some people with limited time, like myself, actually PREFER smaller experiences as opposed to 50 hour epics.
0x44@0x44_

I disagree. I'm in the minority against this kind of advice. Nothing in a small game will prepare you for making a dream game, nor is anything learned in a small game something you won't easily figure out along the way. The world doesn't need nor want your many small games. It does however want and need your dream game, and it's better to learn sooner than later that dreams take insane amounts of work, and maybe you're better off not wasting your time if it's something you're not willing to sacrifice for. There's a lot of other things to enjoy in life.

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Tesert@Tesert_·
@W11002Weed @0x44_ @UnityCodeMonkey You might have the motivation to work on your dream game at first but if you lack experience, you will most likely burn out doing so. Not saying it's true for everyone but for most people, I would say so.
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SailorGoon
SailorGoon@W11002Weed·
@0x44_ @UnityCodeMonkey Y’all are both missing the point entirely. People should make the kind of game they have the motivation to finish, whether that’s a massive dream game, or a small game. The most important part is people recognizing their own motivations in an honest way.
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Tesert
Tesert@Tesert_·
@pcgamer That fucking bird that I hate
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Dagger
Dagger@ponkliquid·
@DotTheKat @TheElectionof80 @DAKKADAKKA1 it requires suspension of disbelief, the map is supposed to be the size of three states. for obvious reasons, they can't just have three full sized states in a game, it'd be impossible to design, full of empty space and extremely boring. like how death stranding is the whole USA
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Tesert
Tesert@Tesert_·
@ZZZAnonymously Manato and zhao showed up pretty early compared to when they were released as playable
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ZZZ Anonymous
ZZZ Anonymous@ZZZAnonymously·
I feel like ZZZ's story writers should really take lessons from how Genshin treats its main cast and signature unit. Characters can appear way before their banner and have major contributions to the plot before/after their banner. And multiple patches should be used to build up the signature unit's overall character. I think these 2 along would help address a lot of complaints of S2's writing.
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kasper larp larp larp sahur
kasper larp larp larp sahur@kasper_thegoat·
if chiitan replies i will show my yaoi (and pray chiitan loves yaoi❤️)
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Tesert@Tesert_·
@grrlCockpit @signalpestt For sure but don't you think if they had a reliable way to distinguish bot accounts from real accounts, they'd be banning them instead
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sofia
sofia@grrlCockpit·
@signalpestt people talking about bots as if they're running a couple SQL queries and calling it a day and not doing bare minimum data analysis
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kaden !!
kaden !!@cabkade·
that one junko pfp bait account is so fucking funny because there are grown ass men taking their tweets seriously
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jallen
jallen@jallen_dev·
there's no code in the car or in the npc. if you have 100 cars spawned in the world, it'd be inefficient to have 100 copies of the npc driving logic loaded. instead, there is 1 "npc driving system" which queries the world for all cars with an npc in the driver seat, and updates the cars according to the system's logic. by querying for "all cars with an npc" it ignores the player's car and empty cars. so there really does need to be an npc in the car, otherwise the system doesn't operate on it.
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DevinDTV
DevinDTV@DevinDtv·
can we take optimization seriously again?
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Starry ⭐✨🌟 Team Pombon
Starry ⭐✨🌟 Team Pombon@SkyStarrying·
@ChainsawZoro @5ro4 Am I the only one who didnt think that runback is nearly that bad? The little drill guys at the start kinda suck but besides them all you gotta do is that little wall jump area and you're basically there
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Alva Majo
Alva Majo@5ro4·
this is how every criticism of Silksong sounds like
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Mali 🇮🇪
Mali 🇮🇪@TheOtherMali·
@Eggonthereg @DevinDtv It’s not a problem in this context, but if you’re playing on 60fps and it drops to 30fps, then it’s a problem
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DiktatorSora
DiktatorSora@DiktatorSora·
@illusivewraith @DevinDtv The VFX effects are highly optimized. The effects shown clearly don't contain millions of particles that could cause such a crash. All the effects are extremely primitive. This is simply a logical assumption. I dont know how it works, but I'm a game developer and I understand how
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Tesert
Tesert@Tesert_·
@Valo_iO And here I thought you could never miss... 😔
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⇌ ᴠᴀʟᴏ_ɪᴏ ⇋
fuck all strongly typed programming languages fuck c# fuck typescript they all should learn from js... 90% of my unity code exist just to handle casting incoming server messages fucking hell should've made the game client in js too, why we picked unity
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zone 🌽
zone 🌽@zonelouise·
peak is pretty fun
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