Eloraam

3.8K posts

Eloraam

Eloraam

@TheRealEloraam

I make RedPower and Minia.

Katılım Eylül 2011
8 Takip Edilen14K Takipçiler
Eloraam
Eloraam@TheRealEloraam·
Still around, just posting more often on Mastodon lately. @eloraam" target="_blank" rel="nofollow noopener">mastodon.gamedev.place/@eloraam
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Eloraam
Eloraam@TheRealEloraam·
The past two weeks have been an absolute whirlwind of engine coding. Can't really talk about any of it, but it's the biggest changeset in a long, long time.
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Eloraam
Eloraam@TheRealEloraam·
In a weird twist, I'm writing the wire renderer. Getting some major nostalgia from it.
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Eloraam
Eloraam@TheRealEloraam·
@Qthedude16 Other than currently not supporting controllers, it runs great. It's a native Linux game and I've tried it (docked, with mouse and keyboard).
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Qthedude16
Qthedude16@Qthedude16·
@TheRealEloraam Do you think Red Power would run reasonably well on the steam deck?
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Eloraam
Eloraam@TheRealEloraam·
@joyous_doll Some burnout, yea. Work has been hard, it's sapped a lot of my energy. Feeling better this weekend though.
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Danol
Danol@CZDanol·
@TheRealEloraam It's kind of funny. I loved playing Minecraft with your Red Power as a kid and I really got inspired. In the mean time, I've grown up, graduated uni and am now working on my own spin on the whole Minecraft and Redstone thing.
Danol tweet mediaDanol tweet media
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Eloraam
Eloraam@TheRealEloraam·
Still around. Still grinding on engine guts. Still dealing with burnout from the day job. Trying to clean up the list of "I'll get to it sometime before release" is slow and I don't end up with much to show for it, but it has to be done.
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Eloraam
Eloraam@TheRealEloraam·
@dbunds I really, really hope so.
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HAL9000
HAL9000@dbunds·
@TheRealEloraam I think you are approaching your 10th anniversary of this project so maybe you’ll be able to have a 10th anniversary celebration release?
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Eloraam
Eloraam@TheRealEloraam·
@swifts4evermore Not as close as I want it to be. Still running into temporary content and limitations in the first few hours of gameplay. When you can go, say, 8h into the game without bumping into those kinds of problems, then I'll be happy calling it early access. It's hard work :/
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Eloraam
Eloraam@TheRealEloraam·
Paperwork season is over, and I've been digging into one of the major crafting systems. It interacts with a part of the world that was barely more than a skeleton before now. Making good progress. Already have the new recipe handlers working.
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Eloraam
Eloraam@TheRealEloraam·
@Fidlyreborn I wish I could say anything to make that situation better.
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ChenevIxi
ChenevIxi@Fidlyreborn·
@TheRealEloraam hey girl I've wanted to play your game and your mod influenced me a lot, the doctor said I have stage for lung cancer and I'm going to hospice and I wanted to extend a heartfelt gratitude and blessing toward you. I don't know you but I love you.
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Eloraam
Eloraam@TheRealEloraam·
@AlbySilly Yes, absolutely. I fully expect the first translations will be mods.
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Alby
Alby@AlbySilly·
@TheRealEloraam Are players going to be able to add their own localization files? I would love to see community driven translations for any of the languages that doesn't come out of the box
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Eloraam
Eloraam@TheRealEloraam·
Got through the i18n work, at least. Ended up having to divert from world generation to work on some more engine core issues, but that's going okay now too.
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Eloraam
Eloraam@TheRealEloraam·
@RonPare Not sure. I'm currently focusing on the core technicals instead of game design, with an eye towards making a release possible, but there's still a lot of work to go. Turns out I'm not much of a project manager. Trying to improve, learning the hard way.
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Eloraam
Eloraam@TheRealEloraam·
Wrote a major part of the background simulation today. It's been a major hurdle for literally years now, and it's done. Also improved my build system to directly integrate unit tests.
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Eloraam
Eloraam@TheRealEloraam·
@gartia_yorigami It's an enormous pain, no matter what you do. I'm part-way through redesigning my own rivers.
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Jo'on
Jo'on@gartia_yorigami·
@TheRealEloraam Eloraam do you have any tips on generating rivers that look nice with voxels?
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Eloraam
Eloraam@TheRealEloraam·
@slowpnir A compromise between them.
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slowpnir
slowpnir@slowpnir·
@TheRealEloraam Does the liquid retain MC's infinite physics, or does it try to preserve volume?
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Eloraam
Eloraam@TheRealEloraam·
The water shader isn't ready yet, but I got the lava shader working with the new fluid hull system. Just a quick screenshot from my dev world, so it's nothing too fancy this time.
Eloraam tweet media
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Eloraam
Eloraam@TheRealEloraam·
@henrycgs_ That's why I'm currently focusing on the technicals, rather than just adding more content. I'd love to be able to do a release, once the engine is nice and solid. It's only recently that closed playtesting has been successful. Building a game is a lot of work :/
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HenryGCS •
HenryGCS •@henrycgs_·
@TheRealEloraam I've been following the development of this project since the very beginning! And I'm curious - do you ever plan on making a pre/beta release of some kind? I certainly don't want to tell you how to develop a game, but keeping one behind curtains for too long isn't very... safe.
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Eloraam
Eloraam@TheRealEloraam·
I've been doing what I hope is the last major refactor of the crafting systems. Going pretty well, except that this time of year has a lot of annoyances (mostly paperwork) that I have to take care of, and it's slowing down dev.
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Eloraam
Eloraam@TheRealEloraam·
@Algoinde I seem to have mostly come out of this one unscathed. My early work on the subject paved the way for most of it, I just needed to add a new system for handling complex cases. That's working now :)
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Algoinde
Algoinde@Algoinde·
@TheRealEloraam When you start focusing on i18n, it is always such a reality check on how your interface is structured :)
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