Eloraam
3.8K posts


@Qthedude16 Other than currently not supporting controllers, it runs great.
It's a native Linux game and I've tried it (docked, with mouse and keyboard).
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@TheRealEloraam Do you think Red Power would run reasonably well on the steam deck?
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@joyous_doll Some burnout, yea. Work has been hard, it's sapped a lot of my energy. Feeling better this weekend though.
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@TheRealEloraam You all right my dude? Hope you're not crashing from burnout.
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@TheRealEloraam It's kind of funny. I loved playing Minecraft with your Red Power as a kid and I really got inspired. In the mean time, I've grown up, graduated uni and am now working on my own spin on the whole Minecraft and Redstone thing.


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@TheRealEloraam I think you are approaching your 10th anniversary of this project so maybe you’ll be able to have a 10th anniversary celebration release?
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@swifts4evermore Not as close as I want it to be. Still running into temporary content and limitations in the first few hours of gameplay.
When you can go, say, 8h into the game without bumping into those kinds of problems, then I'll be happy calling it early access.
It's hard work :/
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@Fidlyreborn I wish I could say anything to make that situation better.
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@TheRealEloraam hey girl I've wanted to play your game and your mod influenced me a lot, the doctor said I have stage for lung cancer and I'm going to hospice and I wanted to extend a heartfelt gratitude and blessing toward you. I don't know you but I love you.
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@AlbySilly Yes, absolutely. I fully expect the first translations will be mods.
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@TheRealEloraam Are players going to be able to add their own localization files? I would love to see community driven translations for any of the languages that doesn't come out of the box
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@TheRealEloraam How far are we to a beta? Early access could get you some funding to repay your efforts.
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@gartia_yorigami It's an enormous pain, no matter what you do. I'm part-way through redesigning my own rivers.
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@TheRealEloraam Eloraam do you have any tips on generating rivers that look nice with voxels?
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@TheRealEloraam Does the liquid retain MC's infinite physics, or does it try to preserve volume?
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@henrycgs_ That's why I'm currently focusing on the technicals, rather than just adding more content. I'd love to be able to do a release, once the engine is nice and solid.
It's only recently that closed playtesting has been successful. Building a game is a lot of work :/
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@TheRealEloraam I've been following the development of this project since the very beginning! And I'm curious - do you ever plan on making a pre/beta release of some kind? I certainly don't want to tell you how to develop a game, but keeping one behind curtains for too long isn't very... safe.
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@TheRealEloraam When you start focusing on i18n, it is always such a reality check on how your interface is structured :)
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