Ryan | Titanium Clad Studios

168 posts

Ryan | Titanium Clad Studios banner
Ryan | Titanium Clad Studios

Ryan | Titanium Clad Studios

@TiCladStudios

A game developer working on a 2D, hand-drawn metroidvania!

Katılım Ağustos 2025
153 Takip Edilen56 Takipçiler
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Ryan | Titanium Clad Studios
Ryan | Titanium Clad Studios@TiCladStudios·
More art from the metroidvania that I'm working on now! This was done by the super talented environment artist I'm working with. Sharing this particular collection of level components, because on their own, they don't make any sense together 🤣 Any guesses?
Ryan | Titanium Clad Studios tweet mediaRyan | Titanium Clad Studios tweet mediaRyan | Titanium Clad Studios tweet mediaRyan | Titanium Clad Studios tweet media
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Ryan | Titanium Clad Studios
Ryan | Titanium Clad Studios@TiCladStudios·
Been working on this inky shader for a bit, need to give some more life to the character itself, but I think I’ve got it in a spot where I’m liking it! #gamedev #godot
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GridLockRun
GridLockRun@GridLockRun·
@TiCladStudios We’re building Gridlock Run: a PC browser racing-maze where traffic, route choice, and rival players turn every run into a time trial under pressure. The Beta is live with multiple modes and SOL competition. Feedback is welcome: GridlockRun.com
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Acid Arrow Studio
Acid Arrow Studio@AcidArrowStudio·
@TiCladStudios Deep Sheol is my biggest solo project to date. It combines the aesthetic of Half-Life, Resident Evil-style inventory management, the atmosphere of Blade Runner, and Lovecraftian mythology. This genre mix is totally unmarketable xD x.com/AcidArrowStudi…
Acid Arrow Studio@AcidArrowStudio

A dynamic clip from solo project. Slaying Lovecraftian monsters in the cyberpunk city of Sheol. #RetroFPS #BoomerShooter #SurvivalHorror #cyberpunk

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Ven
Ven@venbuildsgames·
@TiCladStudios My friend and I are building a co-op game from scratch. I’m sharing the whole development journey on YouTube through devlogs. You’re welcome to join us and follow the progress! 🚀
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Ryan | Titanium Clad Studios
Trying to find a cost effective solution for 2D VFX that aren’t pixel art. Most of the assets I’ve seen are pixel art (nothing wrong with that, my game is just hand drawn). I’ve seen a couple assets on gumroad that look promising, but I may have to learn a new skill #gamedev
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Ryan | Titanium Clad Studios
@thomasbrushdev Not surprising at all, the game looks amazing and every time you mention it on the podcast I can tell how much time and effort you put into every single detail. Looking forward to playing it at launch
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Thomas Brush
Thomas Brush@thomasbrushdev·
We did it folks... thank you so much. I'm incredibly grateful. Wow.
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Ryan | Titanium Clad Studios
Working on a patrol state for this robot enemy. It has ledge detection and a speedier aggro state. Hurtbox and animations coming soon, along with some real combat! #gamedev
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