@ExplodinBeef@ManthosLappas Good idea, this way I can update stuff without testing it beforehand and you send tickets. Not that It is something I have been doing way too much ...
My support dev @DrQuentinSTN is back on X! He is helping me to clean and restructure my old, messy code and improve functionalities, extra options, and much more. Give him some love, would you? For anyone interested in Asthenia, this game wouldn't be the same without him today.
@Grambitious@ManthosLappas Do your art, be different. Iron Lung is a masterpiece and it's a completely unique game that is definitely not something most people will enjoy.
@ManthosLappas@DrQuentinSTN Yeah I know my game won’t be for everyone, it’s gonna be niche but that’s always been the plan. I had such a great time playing elden ring that gave me nothing to go off of and I loved it.
I am not making a hand-holding game. Quite the opposite, Asthenia is an organic exploration game that heavily borrows from Dark Souls design, Shadow of the Colossus, Ico and similar games. While there are hints, tips and objectives, the majority of the discovery is on you.
⚠️ Demo tip of the day: (what, you thought I was done already??) You do not break those statues-the tutorials mention that you must lure the enemies onto those.
❗️❌+Bonus tip: There are secret areas to one-hit kill enemies, find those and follow the tips.
This is why:
Hey @ManthosLappas , scope creep is going crazy while planning the roadmap of my Framework . I'm now anticipating complex, linked actions. Like when inspecting a bottle in 3D (Resident Evil style), you can get it to spill its content, after you have removed the cork. 😁
I'm gonna play your games in the next hour or so, and offer constructive criticism and feedback! Post them below! Steam demos, games, and early access please!
@Grambitious@ManthosLappas People complaining about the lack of obvious guidance like arrows pointing key elements would have been driven crazy with 80s and 90s games. Pepperidge Farm remembers...
@ManthosLappas Yes ... And actually I turned that into a workspace, where I have now several boards like "Core Architecture", "Interaction System" and will do "Dialogue System", "Inventory System", etc ...
I am building a big Trello for the roadmap of my framework development. Got substance for like 20 videos tutorial, and I still feel like I have barely scratched the surface... 😅
@RestingRelic I remember when the leaks of GTA 6 happened and people were complaining about graphics. That amazing support gesture from various big devs showing WIP videos like that for God of War Ragnarok for instance.