VMontyᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠVMonty

393 posts

VMontyᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠVMonty banner
VMontyᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠVMonty

VMontyᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠVMonty

@VMonty

Technical Art Director at @mercurysteam Former @Ubisoft : @bgegame @TheDivisionGame

Katılım Ekim 2012
923 Takip Edilen2K Takipçiler
VMontyᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠVMonty retweetledi
Miettinen Jesse - Blenderesse
Miettinen Jesse - Blenderesse@JesseMiettinen·
trying to make #geometrynodes Melt solver that respects the basemesh better. Also gets rid of the banding VDB workflow causes. Still missing some of the physics #simulationnodes #b3d #diy
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Björn Ottosson - making Island Architect
I'm working on a AO and GI for my game. For that reason I'm extending @Mirko_Salm's GT-VBAO (based on @volfaze's work). I've done two things so far: - Sampling a distant light instead of computing AO - Added a heuristic for estimating occluder thickness Details and links below
Björn Ottosson - making Island Architect tweet media
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Noam
Noam@Keasartt·
Look at this laser cutter I’m making! Inspired by this really cool effect in Wolfenstein: the new order Learning a lot about niagara grid2D and hlsl, @ChrisZukoArt and @PartikelVFX videos on the subject were a godsend #UE5 #gamedev #techart #realtimeVFX #indiedev
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Freya Holmér
Freya Holmér@FreyaHolmer·
quaternion rotation notes from today
Freya Holmér tweet media
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Interesting STEM
Interesting STEM@InterestingSTEM·
How to explain the math in a simple way
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Pedro Borges
Pedro Borges@peteborks·
Another Redhill portfolio piece is out and I'd like to do a massive shout-out to @GhislainGir and his series of Niagara videos. Those helped me fully understand how the Grid2D Interface works and was the base for this project's wind system. #UE5 #Niagara #Shaders
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Hazel Brown
Hazel Brown@HazelTheHobbit·
Put together a little visual breakdown of how I examine my references to create my hair textures! (haven't made the hair yet so you're going to have to trust me)
Hazel Brown tweet media
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Freya Holmér
Freya Holmér@FreyaHolmer·
"you can't debug print shaders" oh yeah? well check this shit out that's right, a whole ass view matrix, served directly from the GPU
GIF
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Deniz
Deniz@ojelibalon·
Do you want to learn how the Physarum algorithm works playfully? It can be very intimidating at first glance, but we can break it down into smaller bits of information: 1/8
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Overdraw Games
Overdraw Games@OverdrawGames·
If this sounds trivial, it's not 😅 There's no easy way to export data from various Niagara systems for consumption by some other Niagara system without a manager class as an intermediary. This allows you to circumvent that all together. And you can preview it directly in editor.
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Krystian Komisarek
Krystian Komisarek@ImaginaryBlend·
Niagara particles. #UnrealEngine #VFX let's say hello to video compression :)
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𝕭𝖏ø𝖗𝖓 𝕾𝖙𝖆𝖆𝖑
How about some inversion? #entangled #fxhash Announcement coming soon
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