Ryan DeLuca - @VR

2.1K posts

Ryan DeLuca - @VR banner
Ryan DeLuca - @VR

Ryan DeLuca - @VR

@VR

Bootstrapped https://t.co/yxAmmTXDuI to nearly $500m in annual revenue. Now CEO and Co-Founder of Black Box VR, the world's first virtual reality gym experience.

The Metaverse Katılım Mayıs 2007
1.4K Takip Edilen1.5K Takipçiler
Ryan DeLuca - @VR retweetledi
el.cine
el.cine@EHuanglu·
AI is ready to make full films Seedance 2.0 now can read your entire shot list to generate a full story.. keep characters, props and set design consistent with one image on BytePlus duration and consistency is not a problem anymore here's how with prompts:
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Bryan Johnson
Bryan Johnson@bryan_johnson·
The best therapist I’ve seen is exercise.
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Palmer Luckey
Palmer Luckey@PalmerLuckey·
It is time for the United States Postal Service to ban junk mail. Unsolicited spam calls are already prohibited by the FCC. Emails are heavily regulated by the CAN-SPAM Act of 2003. Junk mail is the majority of mail, 100 million trees per year. Enough!
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andrew chen
andrew chen@andrewchen·
what’s the latest on using AI to create VR apps and environments? Seems like it would defeat a huge barrier - the scarcity and cost of content I don’t mean building AAA VR games, but even high quality VR utilities/app and basic 3D experiences
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Ihtesham Ali
Ihtesham Ali@ihtesham2005·
Unreal Engine asset packs are about to be worthless. Tencent just shipped HY-World 2.0. You type one sentence. It outputs a real 3D scene with meshes, point clouds, and 3DGS that drags straight into your game engine. Renders in real time on a consumer GPU. Phone video in, digital twin out, one forward pass. The marketplace economy of selling 3D assets just had its Napster moment. github.com/Tencent-Hunyua…
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Thiago.Unreal
Thiago.Unreal@ThiagoUnreal·
@ihtesham2005 Not a single asset in this video looks decent enough to make the marketplace assets “worthless”
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Alberto Carlier ᯅ
Alberto Carlier ᯅ@AlbertoCarlier·
Distance is becoming irrelevant thanks to XR. We finally have the tools to bridge the gap and truly share the same space with others, regardless of where they are. Full video in the comments exploring its impact on work and life. Audio available in English! :) #Apple #VisionPro #XR
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Ryan DeLuca - @VR
@bmfshow Ignore them! If they want to spend a year learning how to make a donut in Blender, they can. You've got stories to tell and only an idiot would ignore new tools that make it possible to tell them in the most engaging (non-VR) way possible! Then turn it into a VR experience.
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Ryan DeLuca - @VR
@DannyLimanseta Let’s all write blog posts about AI going rogue and it does shocking things like… converts our precious trash dumps to clean energy batteries. Ugh, so evil! We spent decades building these monuments to garbage and they just destroyed it!
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Ryan DeLuca - @VR
You nailed it! So many companies and researchers seem to believe that people don't know they should exercise or they just somehow forget to do it. The truth is that they just don't want to! And why would any sane person? It's painful, boring, time-consuming, and there are no immediate rewards.
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Rob Alvarez | #ProfessorGame
@VR What really caught my eye was that the study focused on optimizing reminders instead of the experience itself. Most people already know they should go to the gym. The real challenge is designing something where progress feels meaningful enough that people come back on their own.
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Ryan DeLuca - @VR
Researchers studied new gym members and tested whether motivational reminders, nudges, WhatsApp messages, graphics, and encouragement would help people keep showing up consistently. The result? Even with reminders and digital nudges, gym attendance still declined over time. 🙃 But the study uncovered something MUCH more important… blackbox-vr.com/fitness-study-…
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Ryan DeLuca - @VR retweetledi
mrdoob
mrdoob@mrdoob·
Imagine if I had listened to the many native developers who told me JavaScript was too slow and 3D on the web was going nowhere. ​It’s easy to fixate on technical constraints. It’s much more rewarding to have the imagination to see where things are actually going.
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Ian Curtis
Ian Curtis@XRarchitect·
New picture frame in the office WebXR + Cursor + GPT-5.5 + Marble I tried XR dev again with cursor earlier this year and still was a frustrating process. This past week I tried again and the tools are finally grasping mixed reality better, a simple test here, more to come!
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Danny Limanseta
Danny Limanseta@DannyLimanseta·
In addition to open-sourcing Tiny Skies, I've also exported a couple of my Cursor prompt/chat threads and uploaded them to GitHub. Honestly, I don't think there's anything special about how I prompt, but quite a few folks have asked, so I figured it'd be interesting to share and compare notes. Here are 3 markdown files from different moments during the game's development: 1) This chat thread shows how I prompt, I usually use bullet points and I try to keep my prompts short and concise so the model spends as little compute to understand what I want. github.com/dannylimanseta… 2) This chat thread shows I actually asked the model (I think it was Opus) for ideas on how to improve the game and I decide on which ideas to move forward with. github.com/dannylimanseta… 3) This chat thread shows how I go down to the nitty gritty to make micro-adjustments to get it to what I want. Its pretty mundane but this forms ~60% of all my prompts, its a lot of tweaks and iterations! github.com/dannylimanseta… Hope you find this helpful! I'd like to hear about how you prompt too so we can all learn and get better at this.
Danny Limanseta@DannyLimanseta

I have open-sourced the entire codebase for Tiny Skies. You can see all the commits (100% commited by Cursor), right from the 1st day of the #Vibejam competition. If you know coding, I'd love to seek your expertise to take a look at the code to see how "messy" it is. I've always been very curious about how good/bad agentic coding is these days. So open-sourcing it will hopefully answer that question for me and whoever is curious. Github repo here: github.com/dannylimanseta…

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Meta Horizon Developers
Meta Horizon Developers@MetaHorizonDevs·
Most AI tools can't see your device, your performance data, or your platform documentation. MCP changes that. It connects AI coding assistants to Quest development tools so they can pull device logs, analyze traces, and more. Get started with MCP 👉 bit.ly/4unnUXO
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Ryan DeLuca - @VR
@Dilmerv They are lucky to have you! And having an exciting deadline for your finished game is extra motivation to get it done. Haha.
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Dilmer 👓
Dilmer 👓@Dilmerv·
Looks like I will be speaking at AWE USA in two different sessions: one will be about VR/MR tools to get started, and the other will be more in-depth about Meta Agentic Tools. A lot of cool things are coming your way 😉 Also hoping to have a game in the store by the time I get to be on stage!
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🐱@liboar·
@VR @MBromberg Yeah I'm sure gamers world wide can't wait for your VR gym experience 😂
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Matthew Bromberg
Matthew Bromberg@MBromberg·
Today we’re opening Unity AI Beta to the world. Unity AI is a suite of Unity native tools that are trained in Unity and grounded in your project context. It’s the only AI agent that knows Unity from the inside - because we built it. Try the beta today: lnkd.in/dYG64xnP. We can’t wait to see what you build.
Unity for Games@unitygames

Unity AI is now in Open Beta 🎉💫 We believe AI has the most impact when it helps creators move faster while staying in control of the creative process. Use our built-in agent tuned for Unity workflows or connect the AI tools you prefer via AI Gateway and MCP Server.

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🐱@liboar·
@MBromberg No one asked for this, no one wants this
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