Tomáš Bachtík

48 posts

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Tomáš Bachtík

Tomáš Bachtík

@Wintomee

Tech Art Lead at @BeatSaber. Former Game Designer, Tech & VFX Artist at l@DivrLabs and Indie Dev @DrawblackGames

Prague Katılım Nisan 2013
163 Takip Edilen75 Takipçiler
Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
I am wondering why Google Docs splits documents to pages. I have never printed a Google Doc in my life. Why is the default the legacy A4 paper layout? Computer monitor can scroll documents smoothly. No need to split to pages.
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Dr L
Dr L@Dr_Leave_Say·
@rizzysol @MikPalsio @timsoret Go is quantifiable and the number of combinations is finite. While with art, we still haven't decided what exactly makes art art.
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Tim Soret
Tim Soret@timsoret·
Really saddened to see how many artists are, in fact, reactionary gatekeepers, refusing to understand how remarkable it is: 1. for a computer to be able create something like this, even if it's still imperfect. 2. for so many humans to finally be able to create pictures easily.
Christopher@BunchesOfBees

This kicks ass—weird, repetitive details a human would never paint, composition totally destroyed, multiple conflicting perspectives, weird “non-objects” just floating everywhere. I can see the appeal!

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Tomáš Bachtík retweetledi
Beat Saber
Beat Saber@BeatSaber·
Inspiration for the Lady Gaga Music Pack's enviro came from the unique aesthetics of her 2020 album 'Chromatica'. Featuring a beautiful aurora and 6 electric arcs that are independently height controllable to light up the environment to the rhythm of the music. ⚡ We love it!
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JangaFX Software
JangaFX Software@JangaFX·
We're testing emission from textures, and collisions with the floor. This is a great step towards having collisions with imported meshes. As always, this is running in real-time inside of EmberGen. #realtimevfx #EmberGen
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Tomáš Bachtík retweetledi
Beat Saber
Beat Saber@BeatSaber·
That's right! Multiplayer is out now on Steam and Oculus Store. 🔥 👀
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Tomáš Bachtík
Tomáš Bachtík@Wintomee·
@IRCSS @Sketchfab Having spent my Erasmus in Porto, I absolutely love all these captures! (I mean, even more than just profesionally) ❤️
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Tomáš Bachtík retweetledi
Beat Saber
Beat Saber@BeatSaber·
BIG NEWS! Multiplayer is coming to Beat Saber on October 13. 💥 Create your avatar and challenge friends or random opponents around the world. Soon in Beat Saber!
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Tomáš Bachtík
Tomáš Bachtík@Wintomee·
@willgoldstone A big part of why it's useful is that the gizmo list feels so unorganized and impossible to find things in. Having to look for something in there is a daunting task I tend to avoid as much as I can, so I hack my way around, mostly toggling gizmos on and off in general.
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Will Goldstone
Will Goldstone@willgoldstone·
Hey #unity3d friends, love your feedback on Gizmo show/hiding, here's what we'd like to know. See poll in thread to answer or add feedback. #workflow #gamedev
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clayxels
clayxels@clayxels·
some clayxels gardening to show what you'll be able to do with a couple of cubes and a simple @AmplifyCreates shader.
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Klemen
Klemen@klemen_lozar·
Here's some Windflare viz dev I did for Gears 4 way back when, really broadly exploring the look. Ultimately the system was developed and implemented by other devs like super talented James Sharpe, I take no credit for it! #UE4 #gamedev #Gears5
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The C.reator
The C.reator@cayou66·
@AmplifyCreates Oh, one feature that would be cool: to support shaders for textmesh pro! Alej in Discord already made it work, but it was a lot hacky and maybe lacked some features.
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Tomáš Bachtík
Tomáš Bachtík@Wintomee·
@AmplifyCreates *Geometry shaders ideally using nodes or at least a simple way of inserting it into the shader. *Node support for FOR cycles
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The C.reator
The C.reator@cayou66·
I could make a quick breakdown for anyone interested recreating it :)
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Tomáš Bachtík
Tomáš Bachtík@Wintomee·
@IRCSS What an amazing noise! When I started with shaders over a year ago, I was blown away by what a simple multiplication of differently scaled and panned noise did for Diablo. But this, good sir, is whole another level of witchcraft. Thanks for inspiration <3
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Oskar Stålberg
Oskar Stålberg@OskSta·
I moved my plants to a 32² corner on the 128² texture I'm using for everything else. Plus they now also use the every-other-pixel-is-a-line tech, so everything is crisp and nice up close
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Sørb
Sørb@SoerbGames·
@francis_systems what do you mean by typeface? I use Unity and custom shaders
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