Wolf
1.6K posts

Wolf
@WolfNexeus
Just a simple billionaire who fights crime in the night time.

@RevivedOziach Thinking about the people who thought that The Switch 2 was doing fine


@Pirat_Nation Really sick and tired of how much SE hates TBC.

Saros has sold 300K+ in its first two weeks, generating over $22M (@alineaanalytics estimates). Almost a third of those copies came during the early-access period, which suggests that Housemarque superfans (including myself!) are propping this one up. We have a big deep dive with a lot more Saros data on our free Substack (playtime, audience overlap etc.) Link's on my profile. Players who consistently show up for PlayStation’s other first-party games at launch – or shortly after – make up a significant share of Saros’ early players: - 56% of Saros‘ players previously played Ghost of Yotei (released in October 2025). - 37% played Death Stranding 2 (released last June). - 11% played God of War: Ghost of Sparta (a February 2026 shadow-drop). - And 8% played Marathon (early March). Launch-aligned, our estimates show that Saros is actually selling a little slower than Returnal, despite there being only about 8M PS5s in the wild when Returnal launched vs the 93M+ install base Saros launched into. On first look, that seems rough. But there’s a bit more to it. When Returnal hit in April 2021, less than six months after the PS5 launch. Those early PS5 adopters (the ones who inherently buy a lot of new games at full price) were dying for something to play. Returnal was the first big first-party PlayStation release since launch, and it made amazing use of the unique DualSense haptics and spatial audio. Many core PS5 players flocked to it almost by default. It’s a different story for Saros. It’s launched not too long after Crimson Desert, Resident Evil Requiem, Hades 2 on PS5, Pragmata, and a whole bunch of rad 2026 games. This is a more niche PlayStation Studios game. It was never going to do numbers like God of War or Ghost of Yotei. Of course, Saros is also competing with the whole cumulative backlog of PlayStation releases that have built up across the cycle. The PS5 install base is over 11x bigger than it was at Returnal’s launch, but the share of that audience actively shopping for a new niche first-party title is structurally smaller. It really is a shame, as Saros is a fantastic game and frankly deserves better numbers than this. But 3D bullet-hell-type games, especially those with a $70+ price tag, are a tough sell in today’s market. Particularly without a big IP behind it, or a studio that’s recognised outside of the PlayStation hardcore. But there’s plenty to love about Saros. I’m loving it, and so are many others. It’s also already sold more copies than Marathon on PS5, so there’s that. This slow start suggests it will struggle to break even, given the reported $76M development budget. But at the same time, exclusives sell consoles, and then inertia from previous generations does the rest, and the real PlayStation money is made on third-party launches and legacy third-party live services. Plenty of core PlayStation players have picked up Saros, which is the underlying job an exclusive is meant to do. Sony will inevitably find new revenue and players via PlayStation Store discounts and its eventual PS Plus inclusion. But if revenue is the priority on this one for Sony, this fantastic game has sadly had a lukewarm start, as per our estimates. The broader point Saros’ launch underlines is one I’ve been making for a while. The PlayStation hardcore is an extraordinarily valuable audience, but it’s a finite one, and Sony’s first-party release cadence is increasingly bumping up against the limits of that audience’s wallet share. The elephant in the room is that Sony recently closed Bluepoint. Now that Housemarque has presumably closed the book on Saros, I sincerely hope PlayStation keeps them on the books. Like Bluepoint, Housemarque are some incredibly talented folks. More on the free Subsack.





Atlus Persona Studio Head Kazuhisa Wada says turn based elements in games shouldn't fade away and have timeless appeal: "I don't think turn‑based elements are something we should let fade away" "I don't personally feel that turn-based systems are particularly popular at the moment, but I do sense that recent critically acclaimed games have brought renewed attention to them. I suspect the perception of turn-based combat as outdated – almost like a fossil – came about because many developers followed trends and shifted toward action or action-oriented gameplay instead of refining high-quality turn-based designs." "the sense of exhilaration and accomplishment that turn-based gameplay can deliver has always been there," and remains a "timeless appeal of games." gamesradar.com/games/jrpg/per…

@kiwitalkz Anyone who thinks Metroid Prime 4 is better than Wind Waker has no business talking about video games. "It's just my opinion man" doesn't fly here, objectively you are very wrong.


4 weeks until #SummerGameFest Which game do you hope to see on that screen?


POV: It is 2005 and you fell asleep watching the Prisoner of Azkaban on DVD…



A primeira temporada da série Harry Potter da HBO terá 8 episódios e aproximadas 8 horas de duração para adaptar Pedra Filosofal. O primeiro filme tem 2h32, ou seja, a série terá 5 horas e 28 minutos a mais que o filme teve para adaptar o primeiro livro. É o suficiente?



Kim Leadbeater MP has just likened the legalisation of assisted dying to legalising gay marriage On Sky News: 'It is a choice, it's a bit like gay marriage isn't it? Marry who you want to marry, love who you want to love. It's nothing to do with anybody else'
















