Yorkin

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Yorkin

Yorkin

@Yorkin___

Katılım Mart 2026
27 Takip Edilen39 Takipçiler
Yorkin
Yorkin@Yorkin___·
@thesparq_ @moonbitlang SSR with hydration will come after the Rabbita CLI build tool is finished. The CLI work needs Model serialization and build artifact handling, which are also key prerequisites for this feature
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whitepie
whitepie@whitepie__·
Closed enums force you to nail every case upfront. Need a new variant from another package? Fork the source or wrap it. MoonBit's `extenum` is open — declare it once, and any package can plug in new constructors. Perfect for events, messages, plugins. @moonbitlang
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Xya
Xya@xya0x0·
ASCII art is impressive. I previously implemented a functional ASCII art composition library (only a few hundred lines of code) in MoonBit for building sorts of amazing ASCII art, including complex fractal geometry and self-similar structures! Enjoy @0.1.3" target="_blank" rel="nofollow noopener">mooncakes.io/docs/CAIMEOX/b…
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Yorkin@Yorkin___·
Built a Sokoban in @moonbitlang using rabbita. With TEA + persistent data structures, time-travel state management becomes trivial.
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Yorkin@Yorkin___·
Rabbita 0.12 updates the HTTP API. mooncakes.io/docs/moonbit-c… It integrates better with @moonbitlang's error handling and FromJson/ToJson traits, reducing the need for manually written JSON conversion code
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Francesco Di Donato
Francesco Di Donato@did0f·
Yesterday someone told me that @threejs is a toy and that as soon as the scene grows too much, it gets laggy. imho, nope 😎 Of course, nothing comes for free: • Web Worker for procedural city gen • Static shadow bake • 2D spatial hash for physics • city chunking + frustum culling everywhere • InstancedMesh props • KTX2 textures • Distance-gated water noise Frame time cut in half. VRAM down 80%. #vibejam #gamedev
@levelsio@levelsio

🧑‍🚀 Day 17 of the @cursor_ai #vibejam Proudly sponsored by @cursor_ai + @boltdotnew + @heyglif + @tripoai Prizes to win (submit your vibe coded game before May 1!) 🏆 $25,000 🥈 $10,000 🥉 $5,000 YOU HAVE 11 DAYS LEFT! My favorite games on the timeline today: 🩻 Freak Surgeon by @RagimMusakaev 🐭 Mouse Trouble by @rfitzpatrick_io 🛕 Extraction by @did0f 🚗 Rally Positano by @sachasayan Reply in this thread with updates on your current games to share your progress, and add tag #vibejam so I see and can include you in the daily tweet Wanna to participate? You can still start now and submit your game any time before May 1! (we started April 1 btw) There's now $40,000 in prizes for you to win, see threads below for more info. The Gold prize is $25,000, silver is $10,000 and bronze is $5,000!

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Yorkin
Yorkin@Yorkin___·
@moonbitlang just added a "backwards pipeline" (<|) helps get rid of deeply nested brackets in declarative UI code
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Yorkin@Yorkin___·
@hatappo Yes. `f(args) <| e` is syntactic sugar for `f(args, e)`
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hata
hata@hatappo·
直前の閉じかっこの中に入るってこと? 初めて知る概念。便利さはまだよく分からない。 backwards pipeline
Yorkin@Yorkin___

@moonbitlang just added a "backwards pipeline" (<|) helps get rid of deeply nested brackets in declarative UI code

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Yorkin
Yorkin@Yorkin___·
array spread in @moonbitlang composes arrays and lifts optional values into the flow, keeping code declarative and tight
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Yorkin@Yorkin___·
argparse is in the standard library now, so you don’t really need Yoorkin/ArgParser anymore
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Hongbo Zhang
Hongbo Zhang@bobzhang1988·
One thing I am particularly excited about @moonbitlang is iso-morphic app, build front end using MoonBit JS backend while backend using native backend for optimal performance, the types and validation can be shared, and native SSR, checkout the repo below for more details
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Yorkin@Yorkin___·
Didn't see type annotations...is this another scripting language?🤔
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