Darrell Bean

180 posts

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Darrell Bean

Darrell Bean

@_DarrellBean

¯\_(ツ)_/¯

Katılım Haziran 2009
306 Takip Edilen158 Takipçiler
FWA 🏅
FWA 🏅@fwa·
Huge congrats to @bruno_simon for winning both FWA of the Year 2025 and also FWA People's Choice Award 2025 too! This is the first time in our entire 25 year history that a project created by one person has won both of our yearly distinctions thefwa.com/editorial/fwa-…
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Jorrit Rouwe
Jorrit Rouwe@jrouwe·
A sneak peak of what I've been working on: A strand based hair system for Jolt Physics (WIP): youtu.be/Rl19G0c003o
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Renaud
Renaud@onirenaud·
1/5🧵 Today I gave to my physics engine NPCs a brain 🧠 Each Agent now supports custom Sensors and Intents, fully extensible through a simple API. If I keep going, we might see a GTA in the browser before GTA6😄
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Darrell Bean
Darrell Bean@_DarrellBean·
@mustache_dev @pierrick_picaut I really want to learn rigging and animation this year also. Then up popped Pierricks channel in my YT! Loved the content and seriously considering taking a course. Will be following your progress.
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Alex
Alex@mustache_dev·
Started @pierrick_picaut 's Alive! animation course This is the Hello world exercise 👀
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Renaud
Renaud@onirenaud·
Next week I’ll put online physics examples, and I’ll need some gamer testers👾 The magic of Three.js Blocks Engine is that users can plug in their own Physics Models: Platformers, FPS, RTS, anything. It even ships with presets like quake, here I vibe coded a CS1.6 surf mod!
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Darrell Bean
Darrell Bean@_DarrellBean·
@bruno_simon Amazing work Bruno! 🎉🥳👏 Thanks for taking us on the journey with the Dev logs too. I’m sure that extended the dev time but its been amazing to watch this masterpiece evolve.
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Bruno Simon
Bruno Simon@bruno_simon·
6 years of thinking I can make a better portfolio. 1 year of actually building it. My new portfolio is LIVE 🚀 Please, don't break anything! 👉 bruno-simon.com
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Simon
Simon@iced_coffee_dev·
Blender Scripting section is live! 3 hours of new content for the gamedev course. Build custom plugins, exporters, and automate things like lightmap baking. Preview: #03-11-blender-scripting-intro" target="_blank" rel="nofollow noopener">simondev.io/lessons/gamede… Over 65 hours of course content is now live! #threejs
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Darrell Bean@_DarrellBean·
@mattvb91 @bruno_simon Great stuff Matt! Another web dev here on a very similar journey. Been thinking of doing a dev log too so this great inspiration. Will be following your progress.
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Bruno Simon
Bruno Simon@bruno_simon·
Three.js Journey challenge n°19 has just started. Theme: Aquarium 🦞 Due date: September 1st 📅 If you are a Three.js Journey member, check the private Discord 👉 threejs-journey.com/discord If you are not a member, join us! 👉 threejs-journey.com
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Mike Klubnika
Mike Klubnika@mikeklubnika·
My new game 's.p.l.i.t' is out now on Steam! A narrative driven psychological horror hacking game, where you attempt to infiltrate an unethical superstructure. Thank you for the support! :)
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Darrell Bean
Darrell Bean@_DarrellBean·
@dghez_ Sorry it’s bundled up within a larger project. Once I’ve refined it, il separate it out and make a link.
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Darrell Bean
Darrell Bean@_DarrellBean·
To all the tech artists/ vfx artists. I have so much respect for your skill! Here is my attempt at a slash effect 🗡️⚡️ using #threejs and TSL running the browser. So much learned and so much more to learn. #gamedev #tsl #webgpu #threejsJourney
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Darrell Bean
Darrell Bean@_DarrellBean·
@thomas_matlock Oh😂. Yes I baked the animations into the model via blender and exported as glb. I actually baked into the sword mesh for its own attack animations. At runtime when it's equipped, I create the action and add it to the characters animation list.
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Thomas Matlock
Thomas Matlock@thomas_matlock·
@_DarrellBean Sooo 😂 how did you do animation? Baked into your model and exported? Or separate FBX? I’m trying to make a mixamo FBX library in threejs and apply it dynamically to a rig No luck yet 😤
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Darrell Bean
Darrell Bean@_DarrellBean·
@thomas_matlock The knight animation is good old mixamo. The slash effect is all shaders done in three.js
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Thomas Matlock
Thomas Matlock@thomas_matlock·
@_DarrellBean It’s incredibly smooth Did you do this in blender then move to gltf/threejs?
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