Irinel
590 posts

Irinel
@_pointindex
• agency: https://t.co/qJ1n8aAs8y • hda's, houdini files and more: https://t.co/0xYd2gZJUO
Dortmund Katılım Mart 2021
137 Takip Edilen761 Takipçiler

@andrewpprice It’s hard to believe a company like Anthropic is donating purely out of love for artists. More likely, there’s some strategic angle behind it.
Regarding MCP, there’s also a real chance that whatever comes out of it ends up tied to Anthropic’s own ecosystem.
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High res still, viewport and clay view for anyone interested.



dami@dami_digital
3D art is spending forever modelling a intricate window just to have it covered in ivy and shrouded in shadow anyway. Blender, rendered in Cycles - sound on for pretty forest noises
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Over the next 5 to 10 years, many current apps will become obsolete or heavily disrupted as AI development receives far more funding and resources than traditional 3D software ever did.
However, traditional 3D artists will still have opportunities, alongside creators who specialize in AI-driven workflows. Visual production will likely split into two main paths: fast, low-cost generation and work that requires human oversight, fine control, and deliberate artistic decisions.
We will also see deeper integration within software. Individuals may end up using custom mini-applications or workflows built and maintained by personal AI agents tailored to their needs.
The area most likely to be disrupted or transformed is the asset marketplace ecosystem. If models, textures, HDRIs, and templates can be generated on demand, there will be far less need to buy them. Only assets of exceptional quality are likely to have strong value. Or maybe we will trade our own trained models or app integrations...
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@JalexRosa Holy kunai. Enjoyed every second. Thank you so much for that.
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Happy Friday!
Back to 2022 with one of my favorite personal work called "A(n)ti"
Read all about it here: lnkd.in/d7TVqkDh
#cinema4d #octanerender #artdirection #houdini #xparticles
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@Cyrus3v @MattiaMerenda2 All good Ciro, no rush. Thanks for helping with this.
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@_pointindex @MattiaMerenda2 Let me prepare that for you. I am a little bit busy today, but I can send you the file tomorrow.
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@Cyrus3v @MattiaMerenda2 That would be awesome, thank you very much. I’m kind of doing it in a similar way, like separating the parts and working step by step. But it’s really tricky sometimes.
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This is a tough one to do procedurally, and it depends a lot on how good you need the UVs. My first instinct would be to separate the geometry into sections and work from there. I have a technique that generates a spline in the middle of the geometry, then I generate a tube and try to copy those UVs into the original geometry. Is a little bit hit and miss to be honest, but it works well for organic things like tree branches. I can send you the setup I have for you to have a go.
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@SulkinMaya @PalantirTech @a16z I think the Anthropic case may be an example here: posing a realistic possibility for diminishing white-collar jobs while also refusing to fully open its product to the military.
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Alex Karp, CEO of @PalantirTech at @a16z summit: “If Silicon Valley believes we’re going to take everyone’s white collar jobs…AND screw the military…If you don’t think that’s going to lead to the nationalization of our technology—you’re retarded”
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Like these shapes, for instance, where the (very accurately drawn by me) red lines indicate how the brush direction should go. Projecting the UVs in such a way would be my idea, but stretching and distorting the UVs procedurally in these areas so that, when you apply a texture, it stretches in an anisotropic way and especially the transition areas merges smoothly, seems almost impossible.

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@MattiaMerenda2 @_pointindex I would need a couple of examples to understand what you need.
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Yeah, sure. We often need to have a specific brushed direction for sink faucets. For most, it’s easy because they have simple cylindrical projections, but some faucets have curved shapes and brushed surfaces. I was wondering if there is a more intelligent way of doing it, since directions changes all the time and have smooth transitions, or if the Berserk Mode HDA is the way to go.
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Serious question for 3D artists: 🎙️
If you’re still paying thousands a year for software, what is the one feature that keeps you from switching to Blender?
#VFX #b3d #3Dmodeling
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@_pointindex it’s funny that people think this is so easy to make. and the caption was using a device known as sarcasm.
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You missed the point and got triggered for no reason. AI is here to stay, there are plenty of awesome use cases. I was just pointing out the funny thing about the “we made this awesome movie that turned out to be a meme… again” narrative.
I’ve also heard about that cancer use case, but it is kind of sad, it doesn’t seem like that big of a deal in terms of virality.
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@_pointindex @TBC_on_X Just because you only spend your time browsing X doesn’t mean that represents the “best example” of AI use.
Forget how it’s detecting cancer in scans FAR better and faster than radiologists or protein folding, self driving, target detection, just dumb memes eh?
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