seantai

714 posts

seantai

seantai

@_seantai

berlin Katılım Temmuz 2022
663 Takip Edilen397 Takipçiler
seantai retweetledi
ǝɥǝ⅄
ǝɥǝ⅄@YeheLiu·
Real time web heavy metal tracker.
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Codetard
Codetard@codetaur·
it's 2026 and LLMs will STILL wire up mouse interaction that fires on both mouse down and mouse up so every click toggles on then off.
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seantai retweetledi
Palash Bansal
Palash Bansal@repalash·
got html-in-canvas working with polyfill in all browsers including safari. and it works better than in canary(for now) send me your examples to try out
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Iwo Plaza | TypeGPU
Iwo Plaza | TypeGPU@iwoplaza·
The HTML-in-Canvas proposal includes the TypeGPU Jelly Slider as an example. github.com/WICG/html-in-c… IT'S GOO UI TIME 🪼🎚️ Seems like we have to create a dedicated demo of our own, a very exciting proposal👀
Iwo Plaza | TypeGPU tweet media
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seantai
seantai@_seantai·
@_Ardetya I vibe'd my own implementation but its not perfect so curious to compare
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Yohane
Yohane@_Ardetya·
@_seantai Soon, It is currently integrated in my bigger project. I will split and optimize it. Promise. Currently had to work on another thing.
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seantai retweetledi
Yohane
Yohane@_Ardetya·
Ported Threejs Slug Text into TSL WebGPU. I have been struggling to perfectly sync dom and canvas text using MSDF due to texture resolution and text aliggment. Finally I have the solution using Slug. Credit to : github.com/manthrax/JSlug ThreeJS forum : discourse.threejs.org/t/three-slugte…
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seantai
seantai@_seantai·
@npm_i_shaders dope. I never thought to add direct UI points that can alter the shader appearance
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shaders
shaders@npm_i_shaders·
Just shipped: 10 new shader components - ConicGradient - DiamondGradient - MultiPointGradient - Voronoi - HexGrid - Truchet - Weave - DropShadow - Vignette - Solarize It’s the weekend, so you have time to play... 🧪
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seantai
seantai@_seantai·
@azilazy_x @theworldlabs this was the one project I was excited to see (while perusing the project descriptions on discord) and it definitely delivered. solid vibes all around ~ well done
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ziyi🛸
ziyi🛸@azilazy_x·
How it started: - never used @theworldlabs - didn’t know what a mesh was/heard of splats - never built any VR/XR experience not to mention a game - scared of hackathons in general How it’s going after 2 days: - pushed myself to attend a world model x XR hack - built a Barbie game on VR/WebXR based on my fav Barbie movie(maxed out all my AI subscriptions) - had so much fun making the trailer remixing clips from the movie - won best gaming/UGC among 200 people ( this is insane) u can checkout the trailer i made in the video heh I hope it bring you nostalgia for early 2000 Barbie movies This is going into my diary 100% and im excited to keep building the things that I can only dream of before!
ziyi🛸 tweet mediaziyi🛸 tweet mediaziyi🛸 tweet media
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Alexander Chen
Alexander Chen@alexanderchen·
You as agent: super cool Gemini demo by @FilipHavlena👤🍎🖥️ We've been experimenting with agentic interfaces at Creative Lab and this one was so fun: he turned himself into a 3d agent with spatial awareness + reasoning loop + tools (docs/emails with @GoogleWorkspace CLI). Made in @threejs. Real-time screencap ▶️
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seantai retweetledi
MEBY
MEBY@meby_central·
Three.js (TSL) + WebGPU でリアルタイムレイトレーシング。 動的・静的BVHを組み合わせて実装しました。 ・THREE.js-PathTracing-Rendererの静的BVHをTSLに移植 ・動くXbotのみ毎フレーム再構築(LBVH) コードはGemini 3.1 Pro Previewで生成。 #raytracing #tsl #threejs #webgpu #gemini #llm #ai
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