Yohane
87 posts

Yohane
@_Ardetya
Creative developer. Looking for work!





📝 New Blog Post 📝 I spent this summer studying Raymarching with Signed Distance Fields and compiled it all in this article In it, I show you how to use shaders with a bit of math to build anything from abstract visuals to beautiful endless landscapes✨ blog.maximeheckel.com/posts/painting…

Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking. Yes, this is a price increase and it will only affect a small subset of current Unity Editor users. Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers. The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect. We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share. We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts. We are actively listening to and following your questions closely. Please review our FAQ (on.unity.com/3PAiqHH) on today’s announcement. We also invite you to continue to discuss these changes with us on our forums: on.unity.com/3RmyLRx.

@syrupondisplay @bruno_simon @0xca0a @3d_visionary @Andersonmancini @DaniGatunes @KennyPirman @N8Programs @MaximeHeckel @0beqz @danborutori @iced_coffee_dev @ore_ukonpower @misaki_mofujp @OtanoDesign In no specific order, these guys are THE BEST! Will add more as I remember. Thread 🧵👇







Took a stab at building a simple Raymarching visualizer to help me introduce the concept for my next blog post It's not really "accurate" yet but I hope it can make this rendering method feel less intimidating for people not familiar with it 🙂 Will keep iterating on it!



YES THIS IS ON A WEBSITE! Built with Vanilla #threejs!🤯 ⚡️Going live in two weeks!⚡️ If this post hits 200 likes, I'll open the project for beta testing next week!😉 🚀Follow for more updates. #gamedev #b3d #webdev

