Yohane

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Yohane

Yohane

@_Ardetya

Creative developer. Looking for work!

Katılım Haziran 2023
175 Takip Edilen101 Takipçiler
Yohane
Yohane@_Ardetya·
@_seantai Soon, It is currently integrated in my bigger project. I will split and optimize it. Promise. Currently had to work on another thing.
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Yohane
Yohane@_Ardetya·
@btc_MasterPlan That is smart solution tbh haha. Never thought of that
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Master Kenobi
Master Kenobi@btc_MasterPlan·
@_Ardetya Made in illustrator, converted to font. But I don't have all the letters. I only made the ones I needed for logo. 😁
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Yohane
Yohane@_Ardetya·
Its been a while since I posted anything Inspired by @Cartesian_C procedural fish. It was quite a challenge trying to port it not realizing that blender and Three JS is a very different world. Still Iam happy with the result. See it live, link below #threejs #threejsJourney
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Ebe
Ebe@th_ebenezer·
Client: "Can you build a 3D website like this?🫣" Me: "Why yes! Of course! Let's do it!🤩" Launching a new website for @defi_raven ⚡️Link: ravendao.net ⚡️ This is our first 3D project created on @webflow. Built in collaboration with Black Peak . Let me know your thoughts below. Comment down if you want a breakdown video on this project . . . #threejs #webflow #uiux #design #uidesign #3d #threejsJourney
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Ebe
Ebe@th_ebenezer·
@_Ardetya Which is actually what it is in a way!🤣
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Three.js
Three.js@threejs·
We'll soon adopt a Runtime fee too 😎 Please send $0.01 for every page load in every website you use Three.js, including websites you did in the past 🤑 Kthxbye!
Unity@unity

Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking. Yes, this is a price increase and it will only affect a small subset of current Unity Editor users. Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers. The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect. We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share. We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts. We are actively listening to and following your questions closely. Please review our FAQ (on.unity.com/3PAiqHH) on today’s announcement. We also invite you to continue to discuss these changes with us on our forums: on.unity.com/3RmyLRx.

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Ebe
Ebe@th_ebenezer·
These are some of the best people in the #threejs & #webGL space that you should follow! I will post a detailed thread about these amazing artists/developers every week! Please let me know if I have missed anyone.😄 (In no specific order)👇
Ebe@th_ebenezer

@syrupondisplay @bruno_simon @0xca0a @3d_visionary @Andersonmancini @DaniGatunes @KennyPirman @N8Programs @MaximeHeckel @0beqz @danborutori @iced_coffee_dev @ore_ukonpower @misaki_mofujp @OtanoDesign In no specific order, these guys are THE BEST! Will add more as I remember. Thread 🧵👇

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Anderson Mancini
Anderson Mancini@Andersonmancini·
I've been very busy with projects and I haven't posted anything in a while😬. But the Predator's Cloak material is almost ready. Now I'm using @CantBeFaraz Custom Shader Material to make it easier to use. It will be available tomorrow😍 🧵1/4⬇️ #threejs #threejsJourney #r3f
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Ebe
Ebe@th_ebenezer·
Elysium is live now!!🤩 🌿Link : elysium.thebenezer.com🌿 I wanted to build the most beautiful 3D world on the #web. 6 months of hard work, dedication and many sleepless nights later, we are finally here! If this post reaches 1k likes, 👇🧵 Tools used: @threejs, #javascript
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Maxime
Maxime@MaximeHeckel·
Draft of my upcoming Raymarching blog posts ✍️ It's a big one, I prefer this rather than a 5 part series In it, I'll share the raymarching techniques I learned over the summer: - lighting/shadows - combining SDFs - FBM, noise derivatives - and more! along with demo scenes!
Maxime tweet mediaMaxime tweet mediaMaxime tweet media
Maxime@MaximeHeckel

Took a stab at building a simple Raymarching visualizer to help me introduce the concept for my next blog post It's not really "accurate" yet but I hope it can make this rendering method feel less intimidating for people not familiar with it 🙂 Will keep iterating on it!

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Yohane
Yohane@_Ardetya·
@MaximeHeckel Can't wait to read this one! I've always been scared by raymarching technique 😂
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Ebe
Ebe@th_ebenezer·
🌄Elysium: Going Live This Week!🚀 Stayed Tuned! A huge shoutout to all the incredible folks who helped with the beta testing. Thank you.🙏😇 Here's a tiny update: The camera now follows a Player Ghost for a more smoother experience! #threejs #b3d #webdev #indiegame
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Ebe
Ebe@th_ebenezer·
This post crossed wayy more than 200 likes!🤩 Thank you for supporting this project! Hold tight! 🚀Elysium will be out in a few days!🚀 In the meantime, I will be sharing the demo URL to everyone who requested for beta test access.
Ebe tweet media
Ebe@th_ebenezer

YES THIS IS ON A WEBSITE! Built with Vanilla #threejs!🤯 ⚡️Going live in two weeks!⚡️ If this post hits 200 likes, I'll open the project for beta testing next week!😉 🚀Follow for more updates. #gamedev #b3d #webdev

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Yohane
Yohane@_Ardetya·
@th_ebenezer I won't request the beta to enjoy the full elysium release in all its glory! Awesome project nonetheless 👏
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