nexter 🐳

103 posts

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nexter 🐳

nexter 🐳

@_ventocry

i tweet about video games and other media i like

Katılım Mart 2026
13 Takip Edilen2 Takipçiler
Marcus Ash
Marcus Ash@marcusash·
@_ventocry Some improvements with 2-character searches too...
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Marcus Ash
Marcus Ash@marcusash·
Search is one of those places in Windows where small amounts of friction add up quickly. Opening an app. Finding a file. Changing a setting. Getting the right result should feel clear and focused. Excited to see these Search updates go live. The Windows Search Box is getting calmer, easier to scan, giving you more control over web and Store suggestions, and also improving how results appear across apps, settings, files, and more. Read more here: blogs.windows.com/windows-inside…
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nexter 🐳
nexter 🐳@_ventocry·
@RickyWinsKO @SynthPotato “We should be standing together against a company removing options” FOH. How can you do that while actively giving them $
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Ricky | Save Physical Games!
100% agree. This movement was never about attacking people who choose to buy digital. Buy your games however you want. That's your choice, and that's exactly the point. The problem is Sony taking that choice away from everyone else. This isn't physical vs. digital. It's pro consumer vs. anti consumer. We should be standing together against a company removing options, not tearing each other apart over the options we personally prefer.
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nexter 🐳
nexter 🐳@_ventocry·
@BRay4ever @NextGenPlayer Just because it is the future doesn't mean physical discs should go away entirely. Look at movies and music. Subscription services are leading the charge but the physical option is still there...
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B_Ray4ever
B_Ray4ever@BRay4ever·
Digital is the future of gaming whether we like it or not and there is nothing we can do to stop it. Fighting that future is futile. We must stand united and ensure our digital rights are protected by law. Meaning, content we paid for cannot be taken away for any reason whatsoever. America is the world’s #1 gaming market, yet we have some of the weakest consumer protections in the industry. That needs to change.
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Hunter 🎮
Hunter 🎮@NextGenPlayer·
Analysts speaking to IGN: “Sony will not reverse this decision. Digital is just too lucrative.” “50 million people subscribe to PS+. Let's say 500,000 cancel in protest, that would be just 1% of that business gone.” Canceling PS+, posting on X, community noting or signing petitions “won’t make any difference” and won’t reverse Sony’s decision analysts say ▶️ ign.com/articles/they-…
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nexter 🐳
nexter 🐳@_ventocry·
@robijntjeeeuh @pushsquare So? I'd rather be all-digital with PC than all-digital with PlayStation. Steam is much more reliable and PC has multiple storefronts.
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StrangerRobijn
StrangerRobijn@robijntjeeeuh·
@_ventocry @pushsquare Because on PC you can play physical games...? So you probably payed over 1,5k to get your PC just to play the same games also digital 😂
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PlayStation
PlayStation@PlayStation·
The neon-drenched Apex Legends x Cyberpunk Event goes live July 14.
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PunishedColonel
PunishedColonel@PurpleColonelSP·
@Chomag77 You are not the customer, you are the guy who goes in to film tiktoks of yourself shouting slurs at the staff and then you bitch and cry when they tell you to leave. You weren't going to buy anything.
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PunishedColonel
PunishedColonel@PurpleColonelSP·
> Get hired by a game studio. Dream job. Tens of thousands of hours to get here. > The studio's parent company puts you to work on "Shitty Fortnite." > Work 80 hour weeks for a year. > Shitty Fortnite is shitty. > Massive losses. > Get laid off. > People tweet about you like this
Triodug@TotallyNOTTrio

I hate that game developers these days all think they're untouchable geniuses and that it's a human rights violation to be fired for making dogshit games nobody buys.

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nexter 🐳
nexter 🐳@_ventocry·
@kinetizen @GenePark @theneedledrop I rolled my eyes reading that last part. If they believe education and experience makes their opinion more valid than stand by it ten toes down!
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Kinetic Zen
Kinetic Zen@kinetizen·
@GenePark @theneedledrop All that brick-by-brick construction of his credentials & experience to then cede the imposing fortress he's built to the "everything is subjective" hordes. Why even go out of your way if you're not going to consider your critique better, more informed, fundamentally more valid?
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nexter 🐳
nexter 🐳@_ventocry·
This is an amazing read. Miyazaki is a gem 💎
Katsuhiro Harada@Harada_TEKKEN

From my perspective, Miyazaki is a rather unique, yet extremely serious game developer. His career did not begin in the game industry. In fact, he didn’t become a game developer until he was almost thirty years old. Even among developers of my generation (those of us born in the 1970s), I think it’s remarkable that someone who wasn’t even a game developer during the dawn of the polygon era eventually became one of Japan’s most representative game creators. (In other words, compared to the rest of us from the same generation—including myself—his career path is exceptionally unusual. Most notably, unlike many of us, he was not working at one of the major development studios that held a significant technological advantage during the early polygon era. That, more than anything else, is what makes his path so unique.) Next, regarding my impression of Dark Souls. People often focus on its difficulty as a game, but I believe Miyazaki’s true creativity shines through in the world he created. (By the way, I personally think Dark Souls has fairly simple action mechanics, and I don’t actually consider it to be an especially difficult game.) If you look into my own career, you’ll see that I was personally involved with the Dark Souls series and Elden Ring as the General Manager overseeing both production and marketing (Just to clarify, I wasn't part of the development team itself. My involvement was simply as the General Manager of the publisher-side department overseeing production and marketing). From that perspective, I can say that Dark Souls didn’t suddenly become a massive success overnight. It was the result of everything Miyazaki and his team had built up through their previous titles. Today, he receives offers from all over the world, but when I think back to the days when he and his team were struggling the most, many of those offers seem like they’re coming from people who only know who they are today. Some of them almost feel like complete reversals in attitude. Well, that’s just my personal perspective. Personally, I had grown tired of people who would simply compare games by saying things like, “That title cost X billion yen to make and sold Y million copies,” and then use nothing but those numbers to judge them against other games. There were so many people who couldn’t appreciate the journey or the growth of the developers themselves. Anyone can look at the current numbers—they’re available to everyone. Whenever I heard those kinds of opinions, I always thought, “That’s exactly what you’d expect from someone who’s never actually developed games.” What surprised me even more was that, even if people couldn’t properly evaluate that journey, almost nobody even seemed interested in trying to understand the process of how those developers gradually reached where they are today. (I'm NOT talking about the fan community). Now, going back to Miyazaki, there are two things about him that have always stayed with me. The first was back when I was developing Summer Lesson for VR, around the time it was generating a lot of buzz. One day, he came to try an early build of Summer Lesson along with people from several other game companies. While everyone else was laughing, chatting, and having fun with it, Miyazaki alone played it with incredible seriousness. Then, after everyone had finished and started discussing their impressions, he remained completely silent, staring intently at the preview monitor, deep in thought. Everyone became curious and finally asked him, “Miyazaki, what are you thinking about?” He suddenly smiled and said, “Oh… I got completely absorbed in thinking about what I would do if I were making this, and what kind of game I’d create.” What he talked about after that was, in the best possible sense, completely insane. It was one of those rare moments when I caught a glimpse of what I’d call his “mad scientist” side—his deeply serious, obsessive approach to creativity. The other thing that left a strong impression on me was that he generally dislikes video interviews (including live streaming). I once asked him about it by email, and he replied with quite a long explanation. After reading it, I completely understood where he was coming from. Simply put, he doesn’t like watching himself moving around on video. (Psychologically speaking, it’s actually a bit more complicated than that.) But there was another reason. According to him, there are naturally many people in this industry who know games far better than he does. Whenever he listens to those people speak, he realizes that his own understanding is still shallow, and it makes him feel that he’s not yet in a position to be the one talking about games. I mean… it’s common for well-known developers to say, “I still have a long way to go.” But whenever someone like him says that, my reaction is always, “Come on… if you say you’re still not there yet, then the rest of us won’t feel qualified to talk about games at all.” (laugh) Anyway, that’s one of the reasons why video interviews with Miyazaki are extremely rare. And conversations with him on camera—especially long-form discussions with another developer—are even rarer. They almost don’t exist at all. By the way, the other game developer in that photo is Masahiro Sakurai. If you ask me, he’s basically: “A Saiyan who genuinely believes he’s just another ordinary human.” Every now and then, when the rest of us are struggling with some problem, he’ll say something that sounds exactly like Goku saying, “Well… why don’t you just fly?” And I’ll reply, “Because we humans can’t use Flight Technique.” Then he just stares at me with a completely puzzled look. To put it in terms of Demon Slayer, I’d describe him as: "Like Muzan Kibutsuji casually showing up at a drinking party where all the Hashira have gathered, genuinely believing he's just another ordinary guest". That’s the kind of person he is.

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MBG
MBG@xMBGx·
Buy Wolverine PHYSICALLY. Cancel you're digital pre-order and buy it physically. Imagine how dumb these Sony execs would look if they had to show their investors a higher physical split for THEIR OWN BIG HOLIDAY TITLE after announcing they're killing physical PS games.
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nexter 🐳 retweetledi
Michael | Arkham Dreamer
Michael | Arkham Dreamer@ArkhamDreamer·
People who reduce Red Dead Redemption 2 to slowly opening drawers are pissing me off. It's one of the greatest life sims ever. Where else can you ignore the story for a week just to camp, stargaze, fish, and hunt in the wild and still have a blast? It's a masterpiece.
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nexter 🐳
nexter 🐳@_ventocry·
@RafayisTarnishd @GenePark Even with the outdated structure it’s still imo the most immersive game I’ve ever played. Like ER, it’s one of the only games where I would explore the world for hours just for the sake of exploring. But yes, better structure would have made the game much greater.
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Rafay
Rafay@RafayisTarnishd·
@_ventocry @GenePark Agreed but impact of open world is dampened by outdated structure. Side quests are restrictive. Only thing allowing player agency are random encounters ER/BOTW are good examples. You can explore, find a quest giver & you’d already have completed it (which they also point out)
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Gene Park, Obama’s Skull Face
for me red dead 2 is easily one of the best written AAA games ever. i have issues with gameplay pacing sure (honestly 99% of that is “Guarma”) but its an incredible work that gets better on replay. i kinda wanna play it now even. every time i see rdr2 glaze im like yeah go ahead
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nexter 🐳
nexter 🐳@_ventocry·
@GenePark @RafayisTarnishd People love to complain about the mission structure. While they have a point, the open world is what makes RDR2 generational imo
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nexter 🐳
nexter 🐳@_ventocry·
@mrpyo1 It’s over already they won’t backtrack
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Pyo 5️⃣
Pyo 5️⃣@mrpyo1·
I don't usually ask for this, but this petition needs to be shared. We need to hit as much as possible. There is no option, we have to save physical games and ownership: change.org/p/don-t-kill-t… KEEP FIGHTING PEOPLE, NOW OR NEVER!
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nexter 🐳
nexter 🐳@_ventocry·
@TemplarsRoar Max always speaks as if his opinions are facts. It comes off as arrogant (and I like him btw)
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Tactikal Templar
Tactikal Templar@TemplarsRoar·
Did Maximillian Dood just blame the SONY no physical disc situation on Trump?!
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nexter 🐳
nexter 🐳@_ventocry·
@SteveJ_Elstone @nib95_ PlayStation fans never wanted live service games yet Playatation was all in on it. Now that they need to recoup the money from their failed live service attempts, they’re trying to squeeze their existing player base with price increases and digital-only games…
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Ste
Ste@SteveJ_Elstone·
@_ventocry @nib95_ Not sure how you’ve come to that conclusion comparing the two things. Seems like a you problem.
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NIB
NIB@nib95_·
Seen several quote #PlayStation's 78% digital full game sales, thus omitting important context. That figure includes countless digital only releases, from back catalogue to indie games etc. Even Capcom revealed 84% of its sales were "older catalog titles", many of which are only available digitally. So using such data is somewhat misleading. To gauge REAL physical demand you need to look at splits of games that released both physical AND digital only. Thanks to the Insomniac leaks, we have such data on PS first party games. Playstation Physical / Digital splits Sackboy - 77% / 23% R&C Rift Apart - 76% / 24% Ghost of Tsushima DC - 71% / 29% Demon's Souls - 70% / 30% Miles Morales - 66% / 34% Spider-Man - 66% / 34% Returnal - 61% / 39% The Last of Us 2 - 61% / 39% Ghost of Tsushima - 51% / 49% MLB The Show 21 - 39% / 61% So per Sony's own internal data, 31/33 first party games from their chart sold more PHYSICAL than they did digital. Uncharted 4 actually has an insane 83% physical split. Granted it only covers through to a few months into 2022, but we can see from other more recent data, things haven't drastically changed. For example GSD data shows ~60% of Astro Bot sales across Europe were physical. So what skews revenue and data more digital, beyond digital only releases and platforms? The answer is games with LIVE SERVICE components, especially multiplatform ones. As you can see from Sony's internal data, MLB has the highest digital split, and it's a live service game. Generally the highly popular live service or annualised games such as Call of Duty, NBA 2K, FIFA etc, have higher digital splits, as gamers are constantly launching them (often daily) and don't want to be constantly switching discs, thus skewing digital/physical splits. It's very different to single player games which are shorter and have different play and consumer trends. So again, context matters. Then there's a MASSIVE audience of gamers that aren't even accounted for in any of this data; the countless consumers that buy and sell used physical games, because they simply can't afford as many new games, but still buy/own consoles, accessories, games, services etc. Everything from poor parents, kids etc. Ultimately, the data rejects the notion physical is dead or meaningless, even if digital accounts for the overall lionshare of revenue/sales, especially when you look at things with the proper context and/or focus on single player tentpole games, which is PlayStation's bread and butter. Keep in mind platforms make a 15% licensing fee from third parties on physical games, while they get a 30% cut on digital. Likewise first party lose a 30% cut to retailers on physical, while they keep all of the revenue on digital. As I said before, this move to kill physical is more about PlayStation trying to make far more profit and squeeze away the last remnants of consumer ownership, control, flexibility and resale, and could have greater negative market ramifications.
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