Adam Billyard

206 posts

Adam Billyard

Adam Billyard

@adambillyard

Brighton, England Katılım Haziran 2010
76 Takip Edilen117 Takipçiler
Adam Billyard
Adam Billyard@adambillyard·
In a shader, is it faster to calculate a Hammersley / Halton sequence member or look it up in a texture? #glsl #shader
English
0
0
1
116
Adam Billyard
Adam Billyard@adambillyard·
@bgolus Which is why we built Polystream so we could run on any server close to you because it does not use GPUs.
English
0
0
0
0
Ben Golus⚠️⭕
Ben Golus⚠️⭕@bgolus·
The thing about game streaming services is how much of a crapshoot it is for consumers. In a lot of ways it doesn’t matter which company has the best technology, it only matters which one has the closest and most reliable connection to the server.
English
2
0
6
0
Adam Billyard
Adam Billyard@adambillyard·
@bgolus DLSS 2 uses MVs too. Novelty is using vid encoder i guess.
English
1
0
0
0
Ben Golus⚠️⭕
Ben Golus⚠️⭕@bgolus·
But it's interesting because it'll won't make latency any better, which is usually an advertised benefit of high framerate rendering and display. In some ways this is an admission that lower latency doesn't actually matter that much.
English
4
0
6
0
Ben Golus⚠️⭕
Ben Golus⚠️⭕@bgolus·
DLSS 3.0 appears to be using the same basic trick that Oculus has been abusing to extrapolate additional frames. Run the last two rendered frames through the hardware video encoder to generate motion vectors, and then over interpolate to get extra frames.
English
3
2
85
0
Adam Billyard retweetledi
Polystream
Polystream@Polystream·
First up, it's our wonderful co-founder & CTO, @adambillyard! This personal blog from earlier this year finds Adam experimenting with the STM32F103 micro controller to see if he could use its hardware timers to generate a VGA display output. 📘 light-up.co.uk/blog/adventure…
English
1
1
0
0
Adam Billyard retweetledi
Polystream
Polystream@Polystream·
Google's efforts are not "reflective of what else is happening in cloud computing today, nor should it be an indicator that cloud gaming has had its day. Quite the opposite. There is a lot of great innovation happening - it's just not happening with Stadia." 💬 @BrooseG
English
2
2
1
0
Adam Billyard retweetledi
Polystream
Polystream@Polystream·
Just amazing to see the reach of people who are playing the free PC demo of #LifeIsStrange2 - if you haven't had a chance yet check out our ground-breaking technology in action. Award-winning game + revolutionary streaming. What's not to like? buff.ly/2xiBULs @AWSGameTech
Polystream tweet media
English
0
2
3
0
Adam Billyard retweetledi
Peter Stefanovic
Peter Stefanovic@PeterStefanovi2·
Can anyone out there watch this and say hand on heart they don’t believe this Government is taking the public for mugs and fools
English
73
362
509
0
Ben Golus⚠️⭕
Ben Golus⚠️⭕@bgolus·
@SaffronCR @CasualEffects All code stored in versioned github repo. All executables stored in a Google Drive folder. Versioning “not needed, because the source is in github.” All art asset stored in a shared Dropbox. Versioning “what’s that? Is that when you add another _final to the file name?”
English
2
0
2
0
Cristina Ramos
Cristina Ramos@SaffronCR·
When people tell me that git is perfectly capable of handling game projects, you just need to separate the code repository from the binaries.
Swear Trek@swear_trek

English
5
3
22
0
Adam Billyard retweetledi
Polystream
Polystream@Polystream·
Join our Head of Engineering @psjarlo at @CppLondon meetup on the 19th of February. Jarl will be talking about 'Finding the balance; lessons learned for best C and C++ practices in a live production code base' buff.ly/2GWJr42
Polystream tweet media
English
0
6
5
0