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@sparkjsdev

Three.js-native 3D Gaussian splatting renderer Docs/examples @ https://t.co/paCxUjmG9B | Github @ https://t.co/afLJjWD6zO | Discord @ https://t.co/tdbgq3nHbd

Katılım Haziran 2025
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spark
spark@sparkjsdev·
Spark 2.0 is here! 🚀 We’re redefining what’s possible on the web with a streamable LoD system for 3D Gaussian Splatting. Built on Three.js, you can now stream massive 100M+ splat worlds to any device from mobile to VR using WebGL2. All open-source. Dive into the tech 👇
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Hugues Bruyère
Hugues Bruyère@smallfly·
Dormant Memories — a gallery regrouping my recent experiments built from real-world captures, reconstructed as 3D Gaussian Splats, and in many cases manipulated using @theworldlabs' Marble. smallfly.com/dormant_memori… Everything is built with Spark, the 3D Gaussian splat renderer released by World Labs. It runs in the browser and can be experienced across devices: desktop, mobile, and headsets like Apple Vision Pro and Quest 3. This work comes out of something I've been exploring for a few years now: capturing fragments of the world (places, objects, moments...) and turning them into spaces that can then be revisited, manipulated, and explored in real time. What particularly interests me here is the process of creating alternate versions of the same place; starting from something that physically exists and using it as a base to explore variations, instead of generating from scratch. These explorations are part of what we do at @bonjourdpt... same tools, same curiosity, same collaborative energy that shape the studio's work on interactive and immersive experiences. Some of these experiments were featured as part of the Spark 2.0 release by World Labs. Their technical blog post is a must-read; link in the thread ↓ These are experiments. They aren't fully optimized, they aren't bug-free, and the UX has rough edges. The goal is to explore, test, and learn. #GaussianSplatting #3DGS #pointcloud #WorldModels #sparkjs #threejs
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World Labs
World Labs@theworldlabs·
2 Weeks. New Tools. Infinite Worlds🚀 The World Jam is LIVE. Build the future of interactive 3D with Marble 1.1 + Spark LoD. Join our Discord to start building. More info below 👇
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neo_111
neo_111@nelsonporto111·
@sparkjsdev This is astonishing. Does this work for VR experiences as well? Is it possible to use Spark within a Meta Quest 3 virtual reality experience?
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spark
spark@sparkjsdev·
Spark 2.0 is here! 🚀 We’re redefining what’s possible on the web with a streamable LoD system for 3D Gaussian Splatting. Built on Three.js, you can now stream massive 100M+ splat worlds to any device from mobile to VR using WebGL2. All open-source. Dive into the tech 👇
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ZacD
ZacD@ZackD0x·
@sparkjsdev crazy how this tech is gonna reshape game dev fr
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spark
spark@sparkjsdev·
Spark 2.0 was built to make massive-scale 3D open and accessible on the web. It’s exciting to see builders already using the LoD system to stream high-fidelity worlds, like the 100M+ splat environments in STARSPEED. Take a look at how creators are shaping the future of 3D. 🧵👇
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ry@ryantrainorr·
@sparkjsdev somebody put new york city in this
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spark
spark@sparkjsdev·
This is just the beginning for the Spark ecosystem. 🛠️ We built these tools to see what you’ll create next. Dive into the tech, explore the code, and start building your own massive worlds today. Read the technical blog: worldlabs.ai/blog/spark-2.0
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spark
spark@sparkjsdev·
Finally, a look at SplatStroll. 🗺️ This project combines Spark 2.0 and dyno with CesiumJS and three.js to bring 3DGS to a global scale. Official support and a map-compatible demo are coming soon from @DuckbillStudio Learn more: studioduckbill.jp/3DGSLabo/Splat…
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spark
spark@sparkjsdev·
@KyivskyRus Yes! 🤩 Developer preview is now fully public and updated on our website! sparkjs.dev
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Fei-Fei Li
Fei-Fei Li@drfeifei·
@sparkjsdev Spark 2.0 can now stream 100M+ splats on any device! So proud to contribute to the open source ecosystem of web-based 3DGS rendering!❤️‍🔥🌐
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spark@sparkjsdev·
@gusgarza_ Yes! feel free to also test out our examples page here! #hello-world" target="_blank" rel="nofollow noopener">sparkjs.dev/examples/#hell
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Gus Garza
Gus Garza@gusgarza_·
@sparkjsdev this is great congrats cant wait to try it out
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spark@sparkjsdev·
@ajc_builds Thanks Adam! 🚀 Let us know what you build!
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spark@sparkjsdev·
Spark 2.0 is a complete solution for streaming and rendering 3DGS worlds on the web. 🌍 With a programmable GPU engine, .RAD streaming, and virtual memory, we're making 100M+ splat scenes accessible to everyone, on any device. Start building today: sparkjs.dev
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spark
spark@sparkjsdev·
The final piece: Spark adapts OS-level Virtual Memory to the GPU. We manage a 16M splat physical pool that swaps 64K "pages" of data in and out from .RAD files using an LRU eviction strategy. This is how we render infinite, composite worlds on a mobile device. Demo: wlt-ai-cdn.art/spark-2.0/2604…
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