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spark
@sparkjsdev
Three.js-native 3D Gaussian splatting renderer Docs/examples @ https://t.co/paCxUjmG9B | Github @ https://t.co/afLJjWD6zO | Discord @ https://t.co/tdbgq3nHbd
Katılım Haziran 2025
1 Takip Edilen5.6K Takipçiler
spark retweetledi

Dormant Memories — a gallery regrouping my recent experiments built from real-world captures, reconstructed as 3D Gaussian Splats, and in many cases manipulated using @theworldlabs' Marble.
smallfly.com/dormant_memori…
Everything is built with Spark, the 3D Gaussian splat renderer released by World Labs. It runs in the browser and can be experienced across devices: desktop, mobile, and headsets like Apple Vision Pro and Quest 3.
This work comes out of something I've been exploring for a few years now: capturing fragments of the world (places, objects, moments...) and turning them into spaces that can then be revisited, manipulated, and explored in real time. What particularly interests me here is the process of creating alternate versions of the same place; starting from something that physically exists and using it as a base to explore variations, instead of generating from scratch.
These explorations are part of what we do at @bonjourdpt... same tools, same curiosity, same collaborative energy that shape the studio's work on interactive and immersive experiences.
Some of these experiments were featured as part of the Spark 2.0 release by World Labs. Their technical blog post is a must-read; link in the thread ↓
These are experiments. They aren't fully optimized, they aren't bug-free, and the UX has rough edges. The goal is to explore, test, and learn.
#GaussianSplatting #3DGS #pointcloud #WorldModels #sparkjs #threejs
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spark retweetledi

@nelsonporto111 Yes! You can test out lofiworlds right now!
lofiworlds.ai/marble/
x.com/sparkjsdev/sta…
spark@sparkjsdev
Spark began as an internal @theworldlabs tool to solve the limits of existing web renderers. Most could only handle one object at a time and lacked dynamic animations. We built Spark on @threejs and WebGL2 so anyone can build interactive 3DGS experiences that work on every device. Lofi Worlds: lofiworlds.ai/marble/
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@sparkjsdev This is astonishing. Does this work for VR experiences as well? Is it possible to use Spark within a Meta Quest 3 virtual reality experience?
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This is just the beginning for the Spark ecosystem. 🛠️
We built these tools to see what you’ll create next. Dive into the tech, explore the code, and start building your own massive worlds today.
Read the technical blog: worldlabs.ai/blog/spark-2.0
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Finally, a look at SplatStroll. 🗺️
This project combines Spark 2.0 and dyno with CesiumJS and three.js to bring 3DGS to a global scale. Official support and a map-compatible demo are coming soon from @DuckbillStudio
Learn more: studioduckbill.jp/3DGSLabo/Splat…
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@KyivskyRus Yes! 🤩 Developer preview is now fully public and updated on our website!
sparkjs.dev
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@sparkjsdev Spark 2.0 can now stream 100M+ splats on any device! So proud to contribute to the open source ecosystem of web-based 3DGS rendering!❤️🔥🌐
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@gusgarza_ Yes! feel free to also test out our examples page here!
#hello-world" target="_blank" rel="nofollow noopener">sparkjs.dev/examples/#hell…
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spark.js 2.0 just dropped today! This is big news!
@sparkjsdev
@theworldlabs
@XRarchitect
github.com/sparkjsdev/spa…
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Spark 2.0 is a complete solution for streaming and rendering 3DGS worlds on the web. 🌍
With a programmable GPU engine, .RAD streaming, and virtual memory, we're making 100M+ splat scenes accessible to everyone, on any device.
Start building today: sparkjs.dev
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The final piece: Spark adapts OS-level Virtual Memory to the GPU. We manage a 16M splat physical pool that swaps 64K "pages" of data in and out from .RAD files using an LRU eviction strategy.
This is how we render infinite, composite worlds on a mobile device.
Demo: wlt-ai-cdn.art/spark-2.0/2604…
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