Andrew Grant

2.8K posts

Andrew Grant

Andrew Grant

@agrant

Engineering @ Epic Games @[email protected]

iPhone: 37.801289,-122.414352 Katılım Nisan 2008
275 Takip Edilen885 Takipçiler
Andrew Grant
Andrew Grant@agrant·
Holy Sh!t 5G is fast in Phoenix!
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Andrew Grant
Andrew Grant@agrant·
Visiting Montreal for work and decided to try AirPods Live Translation for the flight attendant instructions… Maybe a warning about exchange rates?
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Andrew Grant
Andrew Grant@agrant·
No idea how new this is, but the App Store now uses 50% of the screen to show an ad for the thing you weren’t searching for. Gotta keep growing that services revenue I guess!
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Moses Akii
Moses Akii@MosesAkii1·
just tried out @JaxBekGaming SUPER ARCADE game. Great experience though I almost lost my sh*t at a point.💀 Check it👇🏾 SUPER ARCADE - 3814-4355-3331
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Wertandrew 🛸
Wertandrew 🛸@Wertandrew·
Gotcha, yeah it seems it functions now, would love if all its actions get a cancel button though because when we have 100+ unsaved actors and this happens (fires with autosave), we are forced to wait otherwise we lose all our progress. Cancel button means we can turn it off and save locally, until its back
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Andrew Grant
Andrew Grant@agrant·
In Europe, sampling fine delicacies such as third-party iOS app stores
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Dustin (DWDFN)
Dustin (DWDFN)@duos_with_dad·
@agrant This is happening on all our maps with verse recently. I normally wait what feels like 10+ minutes for it to verify before I can submit a project for publishing. I would have to push another update, but I believe this even takes a while on maps without verse persistence now.
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Dustin (DWDFN)
Dustin (DWDFN)@duos_with_dad·
I think I hate this more than pushing changes...
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Andrew Grant
Andrew Grant@agrant·
@Richytoons The short story is that the capabilities of Verse UI and UMG are converging, but currently represent the functionality/customization ends of the spectrum. We’ve come a long way this year already though, and have a few more things still in the pipe :)
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Richytoons
Richytoons@Richytoons·
I love UEFN and everything that comes with it. BUT why can we only decide between UI with functionality but minimal customization, and Customization with minimal functionality? 😂🥲
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Andrew Grant
Andrew Grant@agrant·
When you have to confess a rookie error to your AI coding agent
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Fernando Silva
Fernando Silva@nandoprince93·
Yeah my iPad Pro with iPadOS 26 is a full on computer 🤤 Don’t try and convince me otherwise 😤
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Andrew Grant
Andrew Grant@agrant·
@TheAweDam @FNCreate Eventually APIs that are using the old system will be deprecated but that’s some way off and we’ll provide plenty of notice and guidance
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AweDam - UEFN/Fortnite Creative
@FNCreate Do we only need to make these changes if we are going to republish/update our games? If we try to republish/update a game right now will existing code potentially break?
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Fortnite Developers
Fortnite Developers@FNCreate·
Starting in v36.00, we’re switching to the Left-Up-Forward (LUF) coordinate system. All transforms in UEFN—including those from Actors and Verse—now use LUF coordinates, which brings us in line with industry standards used by 3D tools like Autodesk® Maya® and Universal Scene Description (USD). Check out our documentation for all the details: fn.gg/LUF
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Andrew Grant
Andrew Grant@agrant·
@TheAweDam @FNCreate You can republish with no changes. For now you will only have to change your code if you use the new APIs that use Verse transforms. In this case you’ll need to either convert your code to LUF or use the conversion functions for data going in/out of the APIs
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Wertandrew 🛸
Wertandrew 🛸@Wertandrew·
Just one missing feature in a single verse line caused us to have to redesign a critical system from the ground up and pollute the map with 50 devices to workaround the missing feature. SetPlaybackFrame on is not instigated; it would be incredible if it was. @FNCreate
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DolphinDom 🐬 | Dominic Catelani
I'm gonna be honest this game Alliance is about to drop has arguably the best UI system I've seen in all of UEFN. I'm biased, but it's insane. That being said, I hope it's insane enough that Epic hurries up and fixes all these controller issues, they're driving me insane 😭
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Andrew Grant
Andrew Grant@agrant·
@Wertandrew If you have a repro or any other details on these issues we’ll definitely look into to them. Sorry you’re experiencing these.
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Wertandrew 🛸
Wertandrew 🛸@Wertandrew·
Epic massively broke live edit this update. 3 large new regression bugs, one of which will randomly move things around and break your stage, even untouched props. Massive, massive L. If you are missing a prop, its usually where you copied it from, or under the world.
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Andrew Grant
Andrew Grant@agrant·
@ForrestTheWoods @BenVlodgi What does your “good for mainline” test look like? At scale, CI’s advantage is it can be massively parallel in a way that local testing can never be, and overall stability becomes more important than access to latest changes. (My gut is the threshold for this is ~125+ ppl)
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Forrest Smith
Forrest Smith@ForrestTheWoods·
@agrant @BenVlodgi I go pretty far out of my way to make sure that local builds are just as valid as CI. Can crank out a new build on a local Threadripper faster than CI which is optimized for throughput. Want ultra fast turn around for quick fixes to unblock people.
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Benjamin Thomas Blodgett
Benjamin Thomas Blodgett@BenVlodgi·
Something the Perforce GUI does well which I WISH other VCS's would implement is: - Change Lists They are local unfinished commits. It's so useful to organize WIP files when I'm working on multiple things at once #gamedev. You can write the commit description early, push later.
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Forrest Smith
Forrest Smith@ForrestTheWoods·
@BenVlodgi I kinda don’t like change lists because it means what you’ve submitted hasn’t actually been tested.
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MR3D-Dev
MR3D-Dev@MR3Dev·
LMAO what? How is this map labeled as mature? Its literally just trash laying around. Are you just making random things mature now? #UnrealEngine5
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