Aler Dawol

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Aler Dawol

Aler Dawol

@alerdawol

Aler Dawol [email protected]

South Sudan Katılım Nisan 2017
374 Takip Edilen48 Takipçiler
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Saitama
Saitama@Zabraku_NM·
@OIuwatosin I ll break my screen if I hear fucking anghkooey one more time
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✨🇵🇭ViyaGyudon 🇵🇭✨
✨🇵🇭ViyaGyudon 🇵🇭✨@FeedMe_Katsudon·
I SEND A PESTILENCE AND PLAGUE INTO YOUR HOUSE, INTO YOUR BED INTO YOUR STREAMS, INTO YOUR STREETS INTO YOUR DRINK, INTO YOUR BREAD UPON YOUR CATTLE, ON YOUR SHEEP, UPON YOUR OXEN IN YOUR FIELD INTO YOUR DREAMS, INTO YOUR SLEEP UNTIL YOU BREAK, UNTIL YOU YIELD! I SEND THE SWARM-
Global UPDATES@GlobalUpdates24

🚨🇮🇱 BREAKING – Tens of thousands of bees have suddenly swarmed across parts of Israel and they are attacking people there Israelis are saying that they have never seen such an attack of bees in their lives

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Marie Isabella
Marie Isabella@MarieIsabellaB·
Almost mosquito season🦟😫
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Aler Dawol
Aler Dawol@alerdawol·
@Speedkicks Do you know how often the better player actually wins in T8? Or is the 60% just a ballpark estimate?
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Speedkicks@Speedkicks·
So the fallacy of “the best players still win” that FGC says a lot. Of course, if you sample the hypothetical 60% odds, thousands of times, over the course of a whole tournament, there will be good players at the top. But 60% odds for a skill gap would still be an ass game.
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Speedkicks
Speedkicks@Speedkicks·
Logical fallacy. Being the better player with an understanding, in any game, rewards you with an advantage, not a win. In a well designed game, the % advantage you receive for being the better player is so high, that we just assume the better player wins.
ONi | LAPRIZ@Lapriz_

Even though Tekken 8 is on crack right now. I still don't get why people say you don't need know to know how to play Tekken. Every Placer is still a veteran. The game Def rewards understanding Tekken.

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Mirage | Spag
Mirage | Spag@SpaghettiRip·
It's good to have a different platform to direct criticisms on the game in a more controlled and less chaotic manner. Twitter is far too chaotic to get solid data. That's the exact reason I started HEATSPEAK btw. Apparently that was a big mistake on my part 😅
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Aler Dawol
Aler Dawol@alerdawol·
@Kaneandtrench @mitsumitsu_tk Yeah, but I've just done some more labbing, and I've realised that it's character dependent. Doesn't work on Victor, for example. Not sure why
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Kaneandtrench@Kaneandtrench·
Well I didn't expect much to be done with Yoshi but man. All he really got was some minor nerfs while having new stance transitions that have very questionable use on paper, but least they fixed some consistency issues with some of his combos. His NSS f1+2 is still safe lol
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Kaneandtrench
Kaneandtrench@Kaneandtrench·
@mitsumitsu_tk I mean outside of use in the opponents back, uf1 into KIN is just generally... not good. Because now both hits of uf1,1 are punishable, and the KIN transition will be beaten by jabs regardless of KIN option, and NSS Seppuku giving IND or DGF stances is like... not very practical?
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PhiDX
PhiDX@PhiDXGames·
Servers down in 14 hours.... Season 3 online live in 18 hours.........
TEKKEN@TEKKEN

Get ready, Fighters - #TEKKEN8 Patch 3.00 drops on Mar. 17 at 2:00 CET | Mar. 16 18:00 PST | Mar. 16 10:00 JST! 🔥 Roger Jr. will jump in the fight in Fall 2026🥊 Countdown artwork illustrated by meru_illust on X.

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Slushie! 🍬🍧
Slushie! 🍬🍧@neronamonet·
Hawkins' status as a supernova and powerful paramecia abilities made him a "Headliner" of the Beast Pirates This puts him on the same rank as Fourtricks, who is literally a chicken's asshole
Slushie! 🍬🍧 tweet mediaSlushie! 🍬🍧 tweet media
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Mightykeef
Mightykeef@MightyKeef·
What an amazing weekend
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ToonHive
ToonHive@ToonHive·
27 years ago today, ‘The Prince of Egypt’ released in theaters.
ToonHive tweet mediaToonHive tweet mediaToonHive tweet mediaToonHive tweet media
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Katsuhiro Harada
Katsuhiro Harada@Harada_TEKKEN·
I’d like to share that I’ll be leaving Bandai Namco at the end of 2025. With the TEKKEN series reaching its 30th anniversary—an important milestone for a project I’ve devoted much of my life to—I felt this was the most fitting moment to bring one chapter to a close. My roots lie in the days when I supported small local tournaments in Japanese arcades and in small halls and community centers overseas. I still remember carrying arcade cabinets by myself, encouraging people to “Please try TEKKEN,” and directly facing the players right in front of me. The conversations and atmosphere we shared in those places became the core of who I am as a developer and game creator. Even as the times changed, those experiences have remained at the center of my identity. And even after the tournament scene grew much larger, many of you continued to treat me like an old friend—challenging me at venues, inviting me out for drinks at bars. Those memories are also deeply precious to me. In recent years, I experienced the loss of several close friends in my personal life, and in my professional life I witnessed the retirement or passing of many senior colleagues whom I deeply respect. Those accumulated events made me reflect on the “time I have left as a creator.” During that period, I sought advice from Ken Kutaragi—whom I respect as though he were another father—and received invaluable encouragement and guidance. His words quietly supported me in making this decision. Over the past four to five years, I’ve gradually handed over all of my responsibilities, as well as the stories and worldbuilding I oversaw, to the team, bringing me to the present day. Looking back, I was fortunate to work on an extraordinary variety of projects—VR titles (such as Summer Lesson), Pokkén Tournament, the SoulCalibur series, and many others, both inside and outside the company. Each project was full of new discoveries and learning, and every one of them became an irreplaceable experience for me. To everyone who has supported me, to communities around the world, and to all the colleagues who have walked alongside me for so many years, I offer my deepest gratitude. I’ll share more about my next steps at a later date. Thank you very much for everything. 【Postscript】 Although I will be leaving the company at the end of 2025, Bandai Namco has asked me to appear at the TWT Finals at the end of January 2026, so I expect to attend as a guest. For 30 years I kept saying, “I’ll do it someday,” and never once performed as a DJ at a tournament event. So instead, I will be releasing—for the first and last time—a 60-minute TEKKEN DJ-style nonstop mix (DJ mix), personally edited by myself, together with this announcement. Listening to it brings back many memories. Thank you again, sincerely, for all these years. ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud on.soundcloud.com/pEYofA4yXOwyC7… December 8, 2025 - The Final Day of TEKKEN’s 30th Anniversary - Katsuhiro Harada [日本語版 (Japanese version)] このたび、2025年末をもちまして、私はバンダイナムコを退職することにいたしました。 長く携わってきた『鉄拳』シリーズが30周年という大きな節目を迎え、ひとつの区切りとして最もふさわしい時期であると考えたためです。 私の原点は、日本のゲームセンターや、海外コミュニティの小さな講堂やコミュニティセンターで、まだ小規模なトーナメントをサポートしていた時代にあります。 アーケード筐体を自ら運び込み、「鉄拳もぜひ遊んでみてほしい」と声をかけながら、目の前の参加者と向き合った日々。 あの場で交わした言葉や空気が、私という開発者の核を形作りました。 時代が変化しても、あの経験が自分の中心にあります。 そしてトーナメントシーンが大きく成長した後も、皆さんは旧知の友人のように私に声をかけ、会場で対戦したり、バーで『一緒に飲もう』と誘ってくれました。 それらもまた、大切な思い出です。 ここ数年間、私生活においては友人達との死別があり、仕事においては、私が尊敬する多くの先輩方の引退や逝去に触れてきました。 そうした出来事の積み重ねが、私に『開発者として残された時間』について考える契機を与えました。 その過程で、私がもう一人の父親のように敬愛する久夛良木健さんにも相談し、貴重な助言と励ましのお言葉をいただきました。 この言葉もまた、今回の決断を静かに後押しするものとなりました。 そして、この4〜5年をかけて私の担ってきたすべての業務やストーリーや世界観、そして責務をチームに段階的に引き継ぎ、今日に至ります。 振り返れば、VR作品(サマーレッスンなど)や『ポッ拳』、ソウルキャリバーシリーズをはじめ、自社他社問わず数多くのプロジェクトに携わる機会に恵まれました。 いずれのプロジェクトも新しい発見と学びに満ち、かけがえのない経験となりました。 これまで支えてくださった皆様、世界中のコミュニティの皆様、そして長年ともに歩んできた仲間たちに深く感謝申し上げます。 次の歩みについては、改めて皆様にお伝えいたします。 これからも、どうぞよろしくお願いいたします。 +あとがき 2025年末をもって退職致しますが、2026年1月末のTWT FINALには顔を出してほしいと会社からお願いされていることもあり、FINALにはゲストとして顔を出すと思います。 これまで30年間『いつかやるよ』と言い続けてやってこなかったトーナメントイベントでのDJですが、その代わりとして“最初で最後のDJ風60分ノンストップ鉄拳ミックス(私による初編集DJ mix)”も、今回のポストに合わせて公開します。 ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud on.soundcloud.com/pEYofA4yXOwyC7… 様々な思い出が蘇ります。改めて皆さんありがとうございました。 2025年12月8日 - 鉄拳30周年最終日 - Katsuhiro Harada
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amour 👩‍🌾 ➡️ EVO LV A153-A154
so I actually read the article and it's pretty vague whether or not Harada meant that he's also interested in doing PPV for tekken tournies. it sounded like Harada was more interested in the *outcome* and *statistics* of PPV but ofc phrasing like that isn't gonna ragebait 🤪
VGC@VGC_News

Tekken series producer Katsuhiro Harada says he’s "quite interested" in Capcom’s decision to charge fans to stream upcoming Street Fighter 6 tournament finals. "A lot of influencers are making big money off of their streams," Harada said. vgc.news/news/tekken-bo…

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Israel Exposed
Israel Exposed@xIsraelExposedx·
Update: We have submitted in total 4 terabytes of Gaza footage, sourced from over 350 Palestinian journalists/medical staff, and multiple research teams. It includes: 855,318 images 255,032 videos 32,101 HTML files to browse through them, and other related documents. Link: watermeloncrimes.com/archives The archive is split into segments. Please help us 'seed' the torrents, torrents are a decentalizrd file sharing method that doesn't allow Israel to ever delete the files. If disk space is an issue, consider seeding just part of the archives. Thank you to all those involved in collecting this footage, and all those who sacrificed their lives to get it out to the public. All these files are accessible on ddosecrets website as well. Thanks to the team over there for helping us🫡
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Daeun Min
Daeun Min@mindaeun0822·
Dear My Champion
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