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@animtree

making games

Newry, Northern Ireland Katılım Ekim 2009
1.7K Takip Edilen2.8K Takipçiler
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Chard
Chard@animtree·
Fire in the woods
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Chard@animtree·
Any Moots in Brighton this week?
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Jo
Jo@jogamedev·
Left or Right? (Click to view full size)
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Chard@animtree·
@apepatrickdev How do you find / speak to your specific players?
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apepatrick
apepatrick@apepatrickdev·
two weeks after launching my game with around 2k wishlists, it reached about 6.8k sales while spending $0 on marketing it’s currently sitting at 90% positive reviews, with 170 reviews total. The game lasts about 1 hour, and the refund rate is around 11% which i think is around average worth noting I consider this an outlier case. from what i've seen, a launch like this is more often tied to much higher wishlists like +10k, so there are clearly many factors to take into account beyond just wishlist count on launch day, I got around 800 sales, with about a 10% wishlist conversion rate. but a lot of sales came from non-wishlist traffic such as steam showing the game in recommended sections etc.. The next day, I peaked at over 1k sales, which was the highest sales day I’ve had. That led to around 3k sales in the first 3 days steam seems to give games some launch visibility. If your game converts well, gets good reviews, and players respond positively, steam may keep showing it to more people the simplest explanation is that my game converted well, and people enjoyed it thus leading to more sales than expected WLs do matter, but they don’t tell the whole story. a game with a lower wishlist count can still perform well if other signals are strong enough my only real advice would be to care about your players and iterate with them. Get feedback, playtest a lot, and make the game better around what players actually respond to often times you'll struggle finding people to play your game, and you want the less friction possible when people plays it. have a web build and post it everywhere (itch, newgrounds etc..), users don't have to download anything and is much more accessible start building your community early, like a discord server so people can reach out to you and you connect with your players easier the more feedback the better one way to avoid mistakes other games in my genre did is read negative reviews of games similar to mine on steam, which helps pinpoint what really matters for your players, that will give you lot of directions in the beginning and what to focus the most don't skip the progression aspect, this is what will make your game fun. no matter how good your art, sounds, polish are, if progression doesn't follow it will likely won't work players care about having fun more than anything else, simple graphics can still work if art style is coherent it's hard to know whether your pacing feels good to your players without playtesting a lot yourself, and they won't always tell you what's wrong either. analytics are one way to spot this and confirm whether players are engaging. if median time is low like 10mn it is very likely that at this point you have friction issues like you encounter a big timewall and it isn't fun you may need a sample of at least 50 players to have "useful" analytics and something concrete, otherwise you might just keep guessing and hitting your head against the wall one thing to keep in mind, median playtime from a free web build will usually be lower than steam playtime. on steam, players are already more engaged because they bought the game as opposed to itch or other web platforms, the game is much more accessible, but players are also more likely to leave quickly TLDR: wishlists matter, but conversion, player feedback, pacing, and early reviews can matter just as much once steam starts testing your game
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Chard
Chard@animtree·
@equal0001 You want a spline drawing tool. Create a slice of the road, and extrude it along the spline with automatic UV mapping. Then instance the street lights, barriers etc. along the edge of the track as needed. It’s a fairly simple problem, you will find plugins for all major software
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ぬるぬる NUL2STUDIO
ぬるぬる NUL2STUDIO@equal0001·
blenderでレースゲーム的な地形をモデリングする方法が分からないんだよな 道を作って、周りに芝生を作って、崖を作って、凹凸を設定して、UV設定をして みたいなのは結構手間が掛かりそう 後この方法だと洞窟みたいな天井がある地形が作れないよね
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Chard
Chard@animtree·
@Case_Portman It makes it behave more like old Twitter. People who followed and interacted with my stuff stopped until I got the checkmark
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Case Portman - Wishlist Samurai Blitz!
Gamedevs with blue checks, is it worth it? Have you noticed a difference when posting about your game with and without being verified? This is a genuine question btw.
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Chard@animtree·
@Lowtrippy Thanks so much, love your style too!
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Chard
Chard@animtree·
Orbital camera is looking pretty tasty as well, though
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Stray Fawn Studio
Stray Fawn Studio@StrayFawnStudio·
BIG NEWS! ⚠️ Dungeon Clawler is joining Apple Arcade as Dungeon Clawler+ TODAY! 🍎 🕹️ If you have been thinking about getting an Arcade subscription AND want to support our indie studio, make sure to sign up via this link 👇 apple.co/4p0yzpN
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Chard@animtree·
@messhof My favourite game of last year, thank you for making it!
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Chard@animtree·
@WojtekWitowski Right because it feels more professional. But honestly whatever you can pull off! Game art is a marathon.
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Wartek
Wartek@WojtekWitowski·
Left or Right?🤔 (art style for a creepy game)
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Chard
Chard@animtree·
@andreintg Can you also export the prima, Alba / crow country style?
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Andrea Intg.
Andrea Intg.@andreintg·
Before we let this thing loose in the wild, I wanted to do a final showcase of what you'll get for FREEEE. Like, really free. No servers running♨️ just #threejs on your computer and: -webGPU SDF sculpting. -client-side retopology. -uv & texture baking. Hit save and the exported 3D model is yours to do whatever you want with. We still think our real-time AI and 3D gen is going to be super useful, and of course it will cost mooney. But we also think of AI in this app as a boost. The base is your 3D, how much of a boost you want is optional and up to you.
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Chard@animtree·
@LetheStation Midnight illuminati train platform something
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Chard@animtree·
@andreintg Make me a new character in unbound? 😘
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Chard
Chard@animtree·
Oh yeah, pinball fishing is the way to go
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Chard@animtree·
@danyagonsales @giucapan @AMazeFest This really hurts my eyes, as a person who doesn't have PSE. Giving the PSE in a strobing colour is the ultimate slap in the face.
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