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Arijit

@arijit1809

Kolkata Katılım Şubat 2024
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Arijit
Arijit@arijit1809·
I created a UNO inspired 3D multiplayer game with ThreeJS and React! Created a beautiful landing page for it that is really fun to scroll
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Arijit
Arijit@arijit1809·
@soumyadesign For iOS or MacOS development it’s just a simple modifier, so it’s not going to be hard unless you are doing it from scratch in metal on a swiftUI view - but even then there is a lot of code online on refractive material shaders which can be used on web etc.
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Sagar ✭
Sagar ✭@sarlloc·
After this Apple event, so many people are now going to learn about shaders. @threejs is going to get so popular, I am very happy :')
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Alex
Alex@mustache_dev·
@arijit1809 I should make a break-down for some of them, I just love doing VFX too much, the more I create them, the more I love doing them 😂
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Alex
Alex@mustache_dev·
Boom 1. (needs some work)
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Arijit
Arijit@arijit1809·
@mustache_dev This is one of my favourite 3.js projects, the VFX is so immersive🤌🏻🤌🏻
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Alex
Alex@mustache_dev·
🚗💨 Mario Kart 3.js - Devlog 5 Hello ! Today's feats: ✔️ Added speedlines for that boost feel ✔️ Swapped procedural noise for textures = better performance ✔️ Tweaked colors & small fixes It's finally coming alive! Read below for R3F tips. #threejs #webgl #threejsjourney
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Arijit
Arijit@arijit1809·
@sunnykgupta Thanks a lot! No this was not vibe coded, although I did use cursor to get the basic stuff done, the complex parts were handled manually.
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Arijit
Arijit@arijit1809·
I created a UNO inspired 3D multiplayer game with ThreeJS and React! Created a beautiful landing page for it that is really fun to scroll
English
221
117
2.7K
200.5K
Arijit
Arijit@arijit1809·
@archiexzzz I might have to fire myself from my job at this point
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Archie Sengupta
Archie Sengupta@archiexzzz·
Got access to Google diffusion. HOLY SH!T 909 tokens/s ?????? I made a calendar in 3s? 3 fcuking seconds?
Archie Sengupta tweet media
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Arijit
Arijit@arijit1809·
@mustache_dev It’s hard to believe this is in the browser. I don’t have words, its too good😳
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Alex@mustache_dev·
Mario Kart 3.JS - DEVLOG 2 Today's work : improved kart drift VFX, i'm still thinking of how will I have my trail particles, but it's in progress. Got the exact drift Shader from Mario Kart World using circle geometry. And mostly... #threejs #webGL #threejsjourney
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Arijit
Arijit@arijit1809·
@armedi @threejs I had no clue that the konva transformer could work in the canvas texture as well. Nice work!
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Armedi
Armedi@armedi·
Finally integrated Konva as a live texture for a @threejs model. a crucial feature for the 3D product configurator I'm building!
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Sagar ✭
Sagar ✭@sarlloc·
This is where I tweet from, by the way. Finished writing an interactive blackhole shader inspired by @XorDev's work
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Arijit
Arijit@arijit1809·
@sarlloc My favourite variant so far 👏
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Sagar ✭
Sagar ✭@sarlloc·
another variant is out this time it is made with TypeScript and of gold theme will be releasing a silver/grey variant soon! comment if you also need a 3D business card for personal or business purposes
Sagar ✭@sarlloc

extended my previous project to make a 3D visiting card using @threejs and tailwind for my imaginary creative labs/studio thanks @tailwiinder for the layout improvement plan now: > turn this into a react component accessible to everyone > add more colors and styles to this

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Arijit
Arijit@arijit1809·
@manthanguptaa Just went through the codebase, it’s amazing! Great work 🙌
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Manthan Gupta
Manthan Gupta@manthanguptaa·
My repository real-world-llm-apps has reached 200+ stars!
Manthan Gupta tweet media
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Arijit
Arijit@arijit1809·
@mustache_dev @Bluedrake42 This is extremely good🤯🤯🤯 are the clouds/sun etc part of some environment map or something else? Also the best flight sim threejs game I have seen on my feed yet🫡
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Alex
Alex@mustache_dev·
What if War Thunder was a #threejs browser game ? This is a challenge I tackled with @Bluedrake42, reproducing the exact controls and camera behaviour of War Thunder inside your browser, I've seen many flight sim since the #vibecoding era, but they miss controls. Here it is !
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Alex
Alex@mustache_dev·
Final #Balatro project. I'll be pushing a Vanilla #threejs Balatro Starter, in the coming days, where I remade the Balatro shaders using Three Shading Languages (TSL), and WebGPU. Featuring OOP, Class component Three.js Raycast with Three-mesh-bvh.
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Kevin Grajeda
Kevin Grajeda@k_grajeda·
Ripple distortion effect on a html button using SVG filters, all native to the web
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Arijit
Arijit@arijit1809·
@mustache_dev @OtanoDesign That would be amazing, I will open source the repo soon - clearing up a lot of garbage experimental code right now😂
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Arijit retweetledi
Alex
Alex@mustache_dev·
Not only have I remade #Balatro’s card behaviour in WebGL I’ve now got custom #glsl shaders running on the cards too! Built with #threejs If this post hits 1k likes, I’ll drop a free & beginner-friendly video explaining exactly how I did it #threejsjourney #100DaysOfCode
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Alex@mustache_dev·
@arijit1809 @OtanoDesign Not only is it more performant, but it’s also much more good looking Haha my pleasure ❤️ thanks for the support
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