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Arijit
271 posts


@soumyadesign For iOS or MacOS development it’s just a simple modifier, so it’s not going to be hard unless you are doing it from scratch in metal on a swiftUI view - but even then there is a lot of code online on refractive material shaders which can be used on web etc.
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Interactive rug shader - A @threejs port of @_Dervishh's Unity shader. Done in #r3f with Physics via Rapier. Fun project over coffee
Live: faraz-portfolio.github.io/demo-2025-inte…
Code: github.com/Faraz-Portfoli…
#creativecoding #threejs #webgl
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@arijit1809 I should make a break-down for some of them, I just love doing VFX too much, the more I create them, the more I love doing them 😂
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@mustache_dev This is one of my favourite 3.js projects, the VFX is so immersive🤌🏻🤌🏻
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🚗💨 Mario Kart 3.js - Devlog 5
Hello !
Today's feats:
✔️ Added speedlines for that boost feel
✔️ Swapped procedural noise for textures = better performance
✔️ Tweaked colors & small fixes
It's finally coming alive!
Read below for R3F tips.
#threejs #webgl #threejsjourney
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@sunnykgupta Thanks a lot! No this was not vibe coded, although I did use cursor to get the basic stuff done, the complex parts were handled manually.
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@arijit1809 Amazing, was this vibe coded? (Asking to understand, nothing wrong with that)
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I was finally able to combine both the visuals to create my best business card yet
and thank you, @realankush for getting me the web animations course. I used a few micro-interaction concepts from that course
live link and code in the first comment ⬇️
Sagar ✭@sarlloc
created another variation, which would look best with the silver business card component both these components are created in typescript, threejs, glsl, and a bit of tailwind css
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@mustache_dev It’s hard to believe this is in the browser. I don’t have words, its too good😳
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Mario Kart 3.JS - DEVLOG 2
Today's work : improved kart drift VFX, i'm still thinking of how will I have my trail particles, but it's in progress.
Got the exact drift Shader from Mario Kart World using circle geometry.
And mostly...
#threejs #webGL #threejsjourney
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another variant is out
this time it is made with TypeScript and of gold theme
will be releasing a silver/grey variant soon!
comment if you also need a 3D business card for personal or business purposes
Sagar ✭@sarlloc
extended my previous project to make a 3D visiting card using @threejs and tailwind for my imaginary creative labs/studio thanks @tailwiinder for the layout improvement plan now: > turn this into a react component accessible to everyone > add more colors and styles to this
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@manthanguptaa Just went through the codebase, it’s amazing! Great work 🙌
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@mustache_dev @Bluedrake42 This is extremely good🤯🤯🤯 are the clouds/sun etc part of some environment map or something else? Also the best flight sim threejs game I have seen on my feed yet🫡
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What if War Thunder was a #threejs browser game ?
This is a challenge I tackled with @Bluedrake42, reproducing the exact controls and camera behaviour of War Thunder inside your browser, I've seen many flight sim since the #vibecoding era, but they miss controls.
Here it is !
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@mustache_dev @OtanoDesign That would be amazing, I will open source the repo soon - clearing up a lot of garbage experimental code right now😂
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@arijit1809 @OtanoDesign If your repo is open source i could try a few things hehe
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Arijit retweetledi

Not only have I remade #Balatro’s card behaviour in WebGL
I’ve now got custom #glsl shaders running on the cards too!
Built with #threejs
If this post hits 1k likes, I’ll drop a free & beginner-friendly video explaining exactly how I did it
#threejsjourney #100DaysOfCode
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@arijit1809 @OtanoDesign Not only is it more performant, but it’s also much more good looking
Haha my pleasure ❤️ thanks for the support
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