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Arthur (agi/arc)
3.2K posts

Arthur (agi/arc)
@arthur_hyper88
Quant at Hyper88, elder council @numerai, pre-training orthogonally cursed syntax
NY/BKK Katılım Ocak 2014
3.3K Takip Edilen2K Takipçiler
Arthur (agi/arc) retweetledi

Arthur (agi/arc) retweetledi

Wharton’s latest AI study points to a hard truth: “AI writes, humans review” model is breaking down
Why "just review the AI output" doesn't work anymore, our brains literally give up.
We have started doing "Cognitive Surrender" to AI - Wharton’s latest AI study points to a hard truth: reviewing AI output is not a reliable safeguard when cognition itself starts to defer to the machine.when you stop verifying what the AI tells you, and you don't even realize you stopped. It's different from offloading, like using a calculator.
With offloading you know the tool did the work. With surrender, your brain recodes the AI's answer as YOUR judgment. You genuinely believe you thought it through yourself.
Says AI is becoming a 3rd thinking system, and people often trust it too easily.
You know Kahneman's System 1 (fast intuition) and System 2 (slow analysis)? They're saying AI is now System 3, an external cognitive system that operates outside your brain. And when you use it enough, something happens that they call Cognitive Surrender.
Cognitive surrender is trickier: AI gives an answer, you stop really questioning it, and your brain starts treating that output as your own conclusion. It does not feel outsourced. It feels self-generated.
The data makes it hard to brush off. Across 3 preregistered studies with 1,372 participants and 9,593 trials, people turned to AI on over 50% of questions.
In Study 1, when AI was correct, people followed it 92.7% of the time. When it was wrong, they still followed it 79.8% of the time.
Without AI, baseline accuracy was 45.8%. With correct AI, it jumped to 71.0%. With incorrect AI, it dropped to 31.5%, worse than having no AI. Access to AI also boosted confidence by 11.7 percentage points, even when the answers were wrong.
Human review is supposed to be the safety net. But this research suggests the safety net has a hole in it: people do not just miss bad AI output; they become more confident in it.
Time pressure did not eliminate the effect. Incentives and feedback reduced it but did not remove it. And the people most resistant tended to score higher on fluid intelligence and need for cognition. That makes this feel less like a laziness problem and more like a cognitive architecture problem.


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Arthur (agi/arc) retweetledi

Terence Tao spent a year at the Institute for Advanced Study - no teaching, no random events of committees, just unlimited time to think. But after a few months, he ran out of ideas.
Terence thinks that mathematicians and scientists need a certain level of randomness and inefficiency to come up with new ideas.
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Arthur (agi/arc) retweetledi

Enjoy your journey PC gamers, because it isn't only the most beautiful game ever made but also one of the best of this generation.
Screenshots of Death Stranding 2: On the Beach on PS5 Pro here. Outstanding from start to finish.
#DeathStranding2 #DeathStranding




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🎥 NetStrike Claims Access to 100+ Private Cameras Across US & Israel
A threat actor group operating under the name NetStrike claims to have obtained access to over 100 private surveillance cameras across the United States and Israel.
The group shared alleged login data via Pastebin, accompanied by a message stating: “We are watching.”
⚠️ If verified, this highlights ongoing risks related to:
• Weak/default credentials
• Exposed IoT devices
• Poor network segmentation
⚠️ Claims are unverified at this stage.
#CyberSecurity #Infosec #OSINT #IoT #DataExposure #CyberThreatIntelligence #NetStrike
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Arthur (agi/arc) retweetledi

🚨Do you understand what San Francisco actually became..
a founder just said "in SF you're high status if you've built something that impacted the world positively"..
this was true in 2010..
in 2026 San Francisco.. you're high status if you raised a $2 billion round for a cow collar.. if you fired 80% of your team and called it "efficiency".. if you slapped "AI" on a wrapper around someone else's API and called yourself a founder..
Paul Graham wrote that essay when SF was full of engineers sleeping under desks trying to change the world..
now it's full of founders sleeping in penthouses trying to change their cap table..
the city doesn't whisper "build something meaningful" anymore.. it whispers "what's your valuation"..
Paul Graham wrote about a city that doesn't exist anymore.. and nobody in SF has the guts to say it..
Founder Mode@Founder_Mode_
.@victorcardenas of @slashapp ($370M+): San Francisco is the best place in the world to build a tech company. Borrowing from @paulg’s essay on how cities shape and reward ambition, when a city consistently rewards builders, it naturally becomes a magnet for ambitious people. Over time, this shared mindset creates an environment where grueling 15 hour days and going the distance to build world class products are encouraged and reinforced.
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Arthur (agi/arc) retweetledi

Despite the proliferation of startup pundits over the last 25 years, no one knows how to make startups more successful.
The New Pundits have sold millions of books, and their entrepreneurship “science” is taught in universities and accelerators all over the world. But none of it has made a difference.
Startups are no more likely to survive today than they were in 1995. By some measures, they are even less likely to work.
In his latest essay, legendary venture investor @ganeumann presents the data, diagnoses the problem, and proposes something that might actually work.
It involves Robert Boyle, Peter Thiel, Paul Feyerabend, and Lewis Carroll’s Through the Looking-Glass.
colossus.com/article/we-hav…
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Arthur (agi/arc) retweetledi

the reason why ppl think so:
1743 crypto games launched
$4B+ raised
barely 20 alive with 100+ DAU
wdyt?

Lily Liu@calilyliu
Also, gaming on a blockchain is not coming back
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Arthur (agi/arc) retweetledi
Arthur (agi/arc) retweetledi

My first impressions of Crimson Desert after 4 hours:
- The biggest flaw is the story, the writing is simply abysmal. Not one character is interesting; Kliff has no real history, motivations, an interesting personality, or anything that drives him. Dialogue in the main quest is across the board boring. I wish I could skip through dialogue like in other RPGs, fast forward is honestly not fast enough.
- Combat is great, it’s very aggressive, and it feels like running enemies down with how many different abilities they give you to mess them up, especially the martial art moves that have you throwing and tackling enemies.
- Controls are strange; I am getting used to them, but they actively ignore all modern game design standards. They aren't unplayable, but it’s one aspect that needs re-thinking in a future update.
- The world is gorgeous, exploration is a blast. On the way to a quest, I found a weird painted wall in a pit. After investigating it, I realized it was hiding a secret room with a puzzle that required me to find its clues from the nearby region. It was a really interesting emergent gameplay moment that involved no markers.
- Quest design quality varies, main quests so far have felt like mediocre fetch quests, while a couple of side quests have had genuinely interesting writing and characters, with cool objectives.
- While visuals are great on my PS5 Pro in performance mode, there is a strong amount of pop-in and some strange lighting issues in certain scenes, especially with weird noise on things. Also, frame-rate drops below 60FPS in towns.
- User Interface design is not good, I have no idea why the inventory system is not properly sorted between weapons/armor/etc., like pretty much all other RPGs, and instead has every item showing all at once with no proper separation. It needs a complete redesign.
Overall I am enjoying Crimson Desert but its very far from perfect, I haven't explored much yet as I am mostly sticking to getting through the tutorial phase first and just unlocked the Greymanes camp, so expect more thoughts later.




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Arthur (agi/arc) retweetledi
Arthur (agi/arc) retweetledi

Hauntingly unsouled game
GermanStrands@GermanStrands
in no freaking world is a game with this much attention to detail and ambition a 4.5/10
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Arthur (agi/arc) retweetledi

So the review embargo is up on crimson desert so I guess I can review it now.
I dont like giving games a score so instead I will say that I started playing it 5 days ago. And I have over 70 hours of playtime 💀
(For context I also played BDO as a high level trader) Make of thay what you will 🙂
Video coming out soon

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@gameinformer Fantastic graphic work and then massive slop in every single other department
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Crimson Desert is a beautiful, exploration-rich open-world game that’s a clear technological achievement, hampered by a cornucopia of little frustrations and a stark lack of narrative depth.
Our review: gameinformer.com/review/crimson…

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