Baron

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Baron

@bar0nFGC

Jack of all trades, master of some. Personal Trainer🏋️‍♂️ - Degree in Languages & Commerce📚 - Tekken competitor & commentator🎮

Veneto, Italia Katılım Aralık 2013
425 Takip Edilen233 Takipçiler
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Baron
Baron@bar0nFGC·
I had plot armor at yesterday's Dojo💀 Nobi would be proud
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incross
incross@crossknockout·
@Speedkicks Racism and tacos
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Falcon | Ghirlanda - Daddygamer - Abu Cassandra
Devs should simply hire few pro that showed objectivity in their behaviour and careers with placements obtained with multiple characters (able to play different play style means a broader vision of the game), give them a tournament ban of 6 months, compensated by a decent salary, and rely on them for the game balance and ideas. As arrogant as it sounds, and i am sorry if i sound like that to anyone, the dev game portal will be flooded by requests of the so called "discord heroes", people that spend a great amount of their time fanboying a single character, or fighting about who has more mods position in multiple tekken servers, without any real knowledge of the game. Therefore most of the time their opinion will be totally biased and uninformed. The fact they spend WAY more time than the average player on discord, and often organize themselves in cliques, means they will report more time than the average user and will be more loud about their report. Shirdel behavior was not only expected, but i am pretty sure it will be followed by multiple requests for other characters as well by other similar people
Riccardo@ZRicc4rdo

He also posted this on the feedback portal and is telling people to vote for it in the Alisa Discord...

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Kanme | Victim_of_Ritual
Kanme | Victim_of_Ritual@V_o_Ritual·
Trying to wrap my head around how to make this statement all day has been tiresome to say the least. While there is a lot I’d like to say, I will do my very best to keep this as direct as humanly possible. I’ve been playing Tekken my entire life, since I was 4 years old to be exact. 20 Years now has passed since I have been playing at a competitive level with the help of the ATL scene I was close to via Dark Resurrection Online and discovering TekkenZaibatsu. I went under the tag known as “assassinx21” until I eventually changed it to Victim_of_Ritual by Tag 2. I was more than happy to continue doing this for the rest of my life given that TEKKEN was still alive and well. TEKKEN absolutely changed my life for the better. It always got me out of my darkest times. Without a shadow of a doubt if you know my story and how far I have come, I really think that without it, I wouldn’t be typing this at this very moment. Right now, I understand that the wound is still fresh from season 3 launching, but the first wound was season 2 and now it’s just salt being rubbed in it and has brought me to this situation here and in the now. TEKKEN got me out of my dark times, but now since season 2 it has brought me to a place I do not want to continue in. I wanted to get a sponsor at the end of season 1 because given Bamco’s track record since TEKKEN 5 of rolling out balance updates, it has generally been positive. (until S3 of 7, but I had hopes after all of that mess and I will say I think they cleaned it up good enough) Without going into details that I’m sure you all know where I’m going with it. I was ready, I wanted to win. Changed my main for the first time ever and soldiered on without a single complaint all throughout season 2. Half-way through I was already burnt out. I even considered giving my spot up as the finalist for TWT but my peers and Sol talked me down and I heeded it. I fought hard and no one can take that away from me. I was not excited to go to finals, not one bit. I did not want to be there. The writings were on the wall, all of my instincts told me that based on what was happening, this was it. I changed my name back to Victim_of_Ritual and switched back to Nina not to sandbag or hide data from the finalists. I did it because I wanted to go out with dignity. I was so upset with the state of the game I didn’t care whatever the result would be. I wanted to close this out just like how I started my journey. I knew it was going to be the end subconsciously. I am always self aware of who I am, what I am doing, and where I came from. Anyone at the finals or during the last world tour in the community that may have perceived me as abrasive, or passive aggressive in our interactions I just want you to know that I am very sorry if my body language portrayed any of those signs. Those of you who know me personally, and outside of the FGC is aware that I wear my emotions on my shoulder, and it is something I struggle with day to day. I went through a lot of traumatizing events in my childhood, and I still have a lot of trouble with relationships whether it be friendly, or intimate. It has never been my intention to create or cause ill will towards anyone. I was just suffering trying to juggle all of this, while also trying to build Kanme’s brand and give back to the community with what we have accomplished thus far. Back to TEKKEN: It has become apparent to me that the direction the developers are taking with this IP does not align with what I recognize it to be, at all. There seems to be an intense disconnect, dysfunction and overall miscommunication between Bandai Namco Entertainment USA/Japan, the marketing team and the developers of the game dishing out what is happening before our very own eyes. TEKKEN 8 would have not had such a successful launch had it not been carried off the backs of hard working local/major TOs, Event Organizers, and the Fighting Game Community as a whole that supported TEKKEN 7. They were actually very lucky that Street Fighter 5 had a rocky launch, which also helped. Casuals will buy the game for a vast majority of reasons, but what I listed above KEEPS THE GAME ALIVE AND WELL! If the marketing is good, the casuals will come, but more than likely it gets shelved and they move onto the next thing. However, they already got their $ from them so the budget is already there for the next. (Example, Mortal Kombat) Correlation between Project Soul and TEKKEN Project: I quit Soul Calibur 6 because the very thing that destroyed that game was not COVID, do not get it twisted. The game failed because of these same reasons that have destroyed TEKKEN’s reputation to its competitive scene now. Updates that made absolutely no sense, that did too much, but too little to address major faults in the battle system and focusing on things that did not affect competitive play. (Sounding familiar here?) They catered to casual players that didn’t care about the battle system anyways because they bought and played the game for many different reasons which in a nutshell, I’ll say it, DOPAMINE. Whether playing with friends to goof around, liked the story, characters etc. I’ll give you an example of each: In an update for SC6 they made Sophitia’s 1A (which was already very slow by the way, like 24 frames or something) SLOWER due to the fact that “Players could not block in time due to online playing conditions” Explain this to me like I am five years old. You cannot, with a straight face, give me a good enough reason to PRIORITIZE that over legit issues in the battle system. Let’s go to TEKKEN, For a solid year, people complained about Nina’s b2,2,2 on CH being a homing, 12 frame, wallsplating, CH confirm move, so what do they do? Nerf the last hit only on CH…. TONE. DEAF. Feng’s db+2,2,2. Reminds me of the exact change they made to Sophitia’s 1A. Probably bad example, but you get the point. Do you notice how there is no explanation for each move, and no nerf, or buff arrow indicators in the latest patch notes? Yeah, they KNOW, are trying to hide the fact they are doing damage control, they are guilty and should be ASHAMED. As soon as I saw that “Feedback Portal” announcement I knew that it was six feet under. Back when testing used to be a thorough, investigative endeavor by testers or even high level players, this is now their way of using US for FREE to compensate for the laziness and budget cutting of paying passionate, dedicated individuals who are determined to give people like us a good product. (I believe location tests back in the arcade days made a huge impact by the way in balancing direction too) They had 8 months to hear us out, what makes you think that portal at the end of the day is going to make a difference when it's catered to people who can’t react to Feng’s db+2,2,2? Here’s what I would like to know, the battle system team who led development from T5DR all the way to season 3 of Tekken 7, where are they? Who are they? I would love to hear their take on this. This has Project Soul written all over it and I am inclined to believe that those individuals I mentioned that worked on previous installments did not inflict these atrocities to us in season 3. These people have shown us that after all of this time, they do not care about us and are basically spitting in our faces and laughing about it at this point. I cannot and will not support a product that has done irreparable damage to me, its loyal fans and the Fighting Game Community as a whole. Promises were made, promises were not kept. I feel betrayed, lied to and fooled. Fool me once, shame on them. Fool me twice? Shame on me. And I feel the shame. CONTENT CREATORS: I understand that it is within your best interest to keep people engaged and playing the game, but I am letting you know now. Do not be disingenuous to your audience and followers. This is wrong and you know it. Speak your mind, protest, do whatever you can to get the message out because I’m letting you know right now your viewers like YOU FOR YOU. Anything YOU do they will follow because they love you. Aris as the perfect example knew this, was smart about it, saw the writing on the wall before all of us and GOT THE HELL OUT while he could. I promise you this will not hurt you. Do the right thing. @nkt_dreamer & @mykeryu , if for some reason this gets to you, and you’ve managed to read the entire thing from a die-hard fan and competitor. Use whatever power you have to convince your staff, the team, your shareholders, your investors, Bandai, etc. I am BEGGING you PLEASE with whatever is left before it is too late to re release previous TEKKEN installments like TEKKEN 5 Dark Resurrection Online and Tekken Tag Tournament 2 with proper online functionality for modern consoles so we can cherish what once was that made all of us love TEKKEN so deeply forever. I will continue to do my work with Kanme and support my community. My last hoorah for keeping fighting games as a hobby is putting all of my faith and hope into Virtua Fighter. The FGC has changed my life, and I want to change everyone who is involved in it in a positive way as well. To close this out. How I am feeling right now is like I was in a committed relationship for 20 years and my significant other decided they wanted to just be friends. I cannot be friends with that person. They’ve changed and I love them too much to stay with them. I have to let them go. I cannot be friends with TEKKEN at this time. Victim_of_Ritual is completely dead.
Kanme: Esports & Studios@Kanme_Studios

In light of recent events surrounding TEKKEN, we are saddened to announce that @V_o_Ritual will be stepping down as our brand ambassador/representative for the IP. This decision was not easy for them to make, but they feel that they cannot continue to provide their services pertaining to the game. We fully support and understand. We greatly appreciate all of the work that he put in for us this past year. Victim will continue to work behind the scenes in preparation for our Monday brackets, but will not be involved during the event. We understand this may be sad news to hear, but please respect their decision and give them space at this time.

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Baron
Baron@bar0nFGC·
Luckily Alex comes out in sf6 tomorrow🫥
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Baron@bar0nFGC·
Nah this isn't it...
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Speedkicks
Speedkicks@Speedkicks·
👎🏾
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HG | ErnieBowl
HG | ErnieBowl@erniebowl·
ERNIEDOJO TEKKEN CAMP Vol.I - Finale Here we are, the day has finally come🥋 This isn’t just a short documentary. It’s our attempt to capture what can happen when Tekken training becomes shared, structured, and intentional. Over three days, players from different places and skill levels trained side by side in a structured format. Not just playing sets, but learning on purpose: theory, practice, one-to-one coaching, and real feedback. People leveled up - but more importantly, they stopped feeling alone in the process. And the coaches didn’t just “deliver lessons”: they connected, felt the impact, and took something back with them too. If you’ve ever felt stuck, overwhelmed by what to work on, or disconnected from your local scene, you’ll recognize the problem this camp was built to solve. It’s not about being a pro. It’s about having the right environment to grow. This wasn’t meant to be a one-off. The next edition won’t be a copy of the first - it will be shaped around real needs, across countries and communities. If this experience resonates with you, take part in shaping what comes next. Join the waiting list for future ErnieDojo Tekken Camps - wherever you’re based - and tell us about your biggest challenges as a player or as a community. Your input will directly influence the next edition 🔥 Click here to join: linktr.ee/erniedojotekke… One last time, thank you from the bottom of my heart. To everyone who trusted us, joined us, hosted the event, and helped make it a reality - this truly was a dream come true. Watching this promo always gives me goosebumps - all thanks to the amazing job made by @andreatomfilm. I hope we’ll feel the same and make it happen again! Coaches: @Oracle_Javier - @PiKaH_TK - @BUFFAL0SOLD1ER Co-founder: @gas__tk Staff: @UkyMitsu - @LuxSylva_ Creative Director: @andreatomfilm Sponsored by: @HGEsportsASD - @FOXeSport_it OSU!🥋
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Katsuhiro Harada
Katsuhiro Harada@Harada_TEKKEN·
I’d like to share that I’ll be leaving Bandai Namco at the end of 2025. With the TEKKEN series reaching its 30th anniversary—an important milestone for a project I’ve devoted much of my life to—I felt this was the most fitting moment to bring one chapter to a close. My roots lie in the days when I supported small local tournaments in Japanese arcades and in small halls and community centers overseas. I still remember carrying arcade cabinets by myself, encouraging people to “Please try TEKKEN,” and directly facing the players right in front of me. The conversations and atmosphere we shared in those places became the core of who I am as a developer and game creator. Even as the times changed, those experiences have remained at the center of my identity. And even after the tournament scene grew much larger, many of you continued to treat me like an old friend—challenging me at venues, inviting me out for drinks at bars. Those memories are also deeply precious to me. In recent years, I experienced the loss of several close friends in my personal life, and in my professional life I witnessed the retirement or passing of many senior colleagues whom I deeply respect. Those accumulated events made me reflect on the “time I have left as a creator.” During that period, I sought advice from Ken Kutaragi—whom I respect as though he were another father—and received invaluable encouragement and guidance. His words quietly supported me in making this decision. Over the past four to five years, I’ve gradually handed over all of my responsibilities, as well as the stories and worldbuilding I oversaw, to the team, bringing me to the present day. Looking back, I was fortunate to work on an extraordinary variety of projects—VR titles (such as Summer Lesson), Pokkén Tournament, the SoulCalibur series, and many others, both inside and outside the company. Each project was full of new discoveries and learning, and every one of them became an irreplaceable experience for me. To everyone who has supported me, to communities around the world, and to all the colleagues who have walked alongside me for so many years, I offer my deepest gratitude. I’ll share more about my next steps at a later date. Thank you very much for everything. 【Postscript】 Although I will be leaving the company at the end of 2025, Bandai Namco has asked me to appear at the TWT Finals at the end of January 2026, so I expect to attend as a guest. For 30 years I kept saying, “I’ll do it someday,” and never once performed as a DJ at a tournament event. So instead, I will be releasing—for the first and last time—a 60-minute TEKKEN DJ-style nonstop mix (DJ mix), personally edited by myself, together with this announcement. Listening to it brings back many memories. Thank you again, sincerely, for all these years. ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud on.soundcloud.com/pEYofA4yXOwyC7… December 8, 2025 - The Final Day of TEKKEN’s 30th Anniversary - Katsuhiro Harada [日本語版 (Japanese version)] このたび、2025年末をもちまして、私はバンダイナムコを退職することにいたしました。 長く携わってきた『鉄拳』シリーズが30周年という大きな節目を迎え、ひとつの区切りとして最もふさわしい時期であると考えたためです。 私の原点は、日本のゲームセンターや、海外コミュニティの小さな講堂やコミュニティセンターで、まだ小規模なトーナメントをサポートしていた時代にあります。 アーケード筐体を自ら運び込み、「鉄拳もぜひ遊んでみてほしい」と声をかけながら、目の前の参加者と向き合った日々。 あの場で交わした言葉や空気が、私という開発者の核を形作りました。 時代が変化しても、あの経験が自分の中心にあります。 そしてトーナメントシーンが大きく成長した後も、皆さんは旧知の友人のように私に声をかけ、会場で対戦したり、バーで『一緒に飲もう』と誘ってくれました。 それらもまた、大切な思い出です。 ここ数年間、私生活においては友人達との死別があり、仕事においては、私が尊敬する多くの先輩方の引退や逝去に触れてきました。 そうした出来事の積み重ねが、私に『開発者として残された時間』について考える契機を与えました。 その過程で、私がもう一人の父親のように敬愛する久夛良木健さんにも相談し、貴重な助言と励ましのお言葉をいただきました。 この言葉もまた、今回の決断を静かに後押しするものとなりました。 そして、この4〜5年をかけて私の担ってきたすべての業務やストーリーや世界観、そして責務をチームに段階的に引き継ぎ、今日に至ります。 振り返れば、VR作品(サマーレッスンなど)や『ポッ拳』、ソウルキャリバーシリーズをはじめ、自社他社問わず数多くのプロジェクトに携わる機会に恵まれました。 いずれのプロジェクトも新しい発見と学びに満ち、かけがえのない経験となりました。 これまで支えてくださった皆様、世界中のコミュニティの皆様、そして長年ともに歩んできた仲間たちに深く感謝申し上げます。 次の歩みについては、改めて皆様にお伝えいたします。 これからも、どうぞよろしくお願いいたします。 +あとがき 2025年末をもって退職致しますが、2026年1月末のTWT FINALには顔を出してほしいと会社からお願いされていることもあり、FINALにはゲストとして顔を出すと思います。 これまで30年間『いつかやるよ』と言い続けてやってこなかったトーナメントイベントでのDJですが、その代わりとして“最初で最後のDJ風60分ノンストップ鉄拳ミックス(私による初編集DJ mix)”も、今回のポストに合わせて公開します。 ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud on.soundcloud.com/pEYofA4yXOwyC7… 様々な思い出が蘇ります。改めて皆さんありがとうございました。 2025年12月8日 - 鉄拳30周年最終日 - Katsuhiro Harada
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DM | Oracle_99
DM | Oracle_99@Oracle_Javier·
Another good example of a poorly use of T8_report Let's keep complaining about the depths of the Tekken gameplay like spacing, timing, gimmicks, option selects, reaction, etc. So the game becames even more dull
Ghz || Roynichi@Roynichi

These details affect tournaments, especially for Hwoarang, since he's a unique character in previous Tekken titles. To punish with 15f WS for 55 dmg (no wall), his second hit is high. If it whiffs, he can eat 70+ dmg. He simply can't punish properly like he should #Tekken_report8

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HG | ErnieBowl
HG | ErnieBowl@erniebowl·
5 things I wish for Tekken to comeback: - Auto-back roll removed; - Back to old Oki system; - Back to old Ki-Charge system; - Character Identity (more differences for amount of ch, amount of punishers, amount of usable lows); - Short combos.
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Katsuhiro Harada
Katsuhiro Harada@Harada_TEKKEN·
Wow, I just saw a photo the staff gave me and was shocked… I’ve got so much more gray hair now. Damn lol
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Baron
Baron@bar0nFGC·
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Baron@bar0nFGC·
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Baron@bar0nFGC·
I'm so happy and grateful I got to experience the first EU EVO with my friends. My performance fell a bit short of expectations but I can't complain. It was beautiful seeing my homies do so well, plus the event ran super smoothly. Thank you so much🙏 @zDamascus @Evo_France
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