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bartwe
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bartwe
@bartwerf
Gamedev • @StaxelGame • @StarboundGame • Making a new game! • Voxel Sandboxes!
The Internet Katılım Kasım 2008
2.2K Takip Edilen10.7K Takipçiler

Voxels come with some interesting 4D-like problems. You can't just blend voxels together for the equivalent of mip mapping for 2d textures without the insides of the object becoming visible.
(proof: a two voxel thick slab with a red front and a blue back. Can't downsample that!)
(well ok there might be anisotropic solutions)
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Since last time I talked about programming here, I've made some changes to my life I'd like to talk about.
First of all, thank you for the constructive feedback.
I've gone through the documentation and figured out I need to define import aliases in both tsconfig.json and vite.config.ts (using absolute paths), and have managed to regain control of my import statements.
In the future, I will claim to do better from the start.
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♠️♦️Wishlist my second solo game Blemdeck! ♣️♥️
A deckbuil...destroying game where you ruin your cards with stickers! Remove or add pips and effects to make money and avoid getting Penalty Points!
The Steam page is now live!
#indiegame #deckbuilder #multiplayer
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@notch @BitshiftEnt You forgot your most important requirement, must be in office in Dallas.
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First day in the new Dallas office today!
We're going to need programmers.
Contact @BitshiftEnt if that could be you.
Minimum barrier of entry, at least for the first couple of hires:
* you know what O(n log n) means
* you play zachlikes for fun
* you're a slightly better programmer than i am
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@wookash_podcast @fithisux We pretend at times that it is, using swapfile backed virtual memory. Most software isn't sound in that it assumes ram to be infinite, it gets worse when you look at thread stack memory and recursive algorithms.
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This doesn’t make any sense.
The whole idea is to allocate memory upfront, and manage it within your application.
If you have a server and evergrowing list of connections/users/whatever - does it mean you have infinite memory?
The whole take is about being upfront about your memory needs. Most applications don’t do that in hope of never reaching that limit
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@wookash_podcast Say you make a text editor, You don't how many words the user is going to type, they can just keep typing forever. So you can't preallocate the ram you'd need.
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@Rhopunzel Yeah as a dev if i'm thinking "you're playing it wrong" to myself, it is time to listen to the players.
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Story time of one of my formative experiences as a developer:
I volunteered designing a GTA SA:MP server and one of my ideas was using a plane between two specific spots to generate crafting materials for guns
To deter using cars I put up road blocks on every route (1/2)
Planet Of Memes@PlanetOfMemes
😆
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Next week I'll go to Breda for the Graphics Programming Conference. @GabeRundlett and I will give a presentation on Tuesday about raytracing voxels, covering methods used both in Teardown as well as our new engine. If you are also there and would like to meet up, let me know!

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@Jadenfire It's deeper than that, the library the entire game ui is based on CEF, does not work on proton.
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@bartwerf Also another note many if not all Steam games Workshop work just fine on Steam Deck.
The reason this one doesn't is do to that odd installer but you know that's fine because of that I got to backup every mod I love & one day will play this game again when I'm back on windows..
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store.steampowered.com/app/2122880/Al… lil game i give a high five to is out :)
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