Esper

157 posts

Esper

Esper

@bertuuuu

I don't check this account often.

Katılım Eylül 2009
163 Takip Edilen3.2K Takipçiler
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Esper
Esper@bertuuuu·
At a GP, small talk before the match: "WOW, you are going to team with @LuisSalvatto ?! It must be awesome to know a Pro Tour Champion". Still my favorite mtg story.
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Esper
Esper@bertuuuu·
@swayuCS @fREQUENCYCS Newer versions of RTSS have a prebuilt CS2 profile (its on the Profiles folder). Load that and change the fps limit value to your preference, stutters will be gone. -allow_third_party_software in the launch options too.
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swayu
swayu@swayuCS·
@fREQUENCYCS for a while rtss cap caused frametime spikes, is this still the case? (it may have been a problem specifically when faceit ac was open, but i don’t recall)
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elias
elias@fREQUENCYCS·
CS2's ingame frame limiter against Riva's async limit. Riva's cap will provide a better frametime graph and a substantial difference in 1% low average framerate. Pretty big difference.
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Esper
Esper@bertuuuu·
@Smdster Warnings and game losses for slow play should be destigmatized and be considered part of the game, like a shot clock violation in basketball. The overall standard of play in mtg should be pushed to be way faster than it is.
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Sam Pardee
Sam Pardee@Smdster·
My magic rules hot take is that they should remove slow play cautions and give warnings immediately.
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Esper
Esper@bertuuuu·
@TheZvi It's simple, in cases like this what you need to do is
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Zvi Mowshowitz
Zvi Mowshowitz@TheZvi·
I didn't intentionally write "The obvious way to explain this is that grades are" and then leave the draft but I mean that's a great writing technique if it isn't obvious to me later then it wasn't so obvious now, was it?
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Esper
Esper@bertuuuu·
@MaximsTweets @iamcs2kitchen Look for Piwielle thread on reddit with better comparison ldat data at different fps points. The higher the fps value the smaller the difference in latency between driver cap and in-game limiter (which reflex uses). But framepacing always better with drivercap.
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Maxim
Maxim@MaximsTweets·
@iamcs2kitchen Nice video! On my system capping through Nvidia with -noreflex at low FPS (100 e.g) seems to really drag down the games responsiveness, same as you, but I wonder what you would get on 240 FPS (without v-sync / g-sync) since that's what I think a lot of people use to match Hz
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CS2 Kitchen
CS2 Kitchen@iamcs2kitchen·
There are a lot of placebo guides about Input Latency. -noreflex with nvidia cap actually results in much higher input latency during gunfights than disabled, enabled, enabled + boost. Most of low latency mode settings have zero benefit in CS2. Vsync with reflex is actually not that bad. Does FSO help latency, hags ? Windowed Fullscreen vs Fullscreen. Watch here: youtu.be/Q62GdKl4T3Q
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YouTube
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Esper
Esper@bertuuuu·
@iamcs2kitchen I think good beats perfect here as a benchmark test, you'll see that the latency measurement differences between runs with the same cap method don't deviate much. It's relevant info still, need to have some data point from actual live game conditions for sanity checks.
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CS2 Kitchen
CS2 Kitchen@iamcs2kitchen·
even on refrag you will not have consistency. the servers are never reliable in ASIA and have slow server frames for me. This will affect the readings. It's fine, I know now what I need to do to. This stems from misconception of people believeing every reading they see in a benchmark software.
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Esper
Esper@bertuuuu·
@iamcs2kitchen if you don't want to do live game/conditions test for latency, you should at least show the latency comparison at 400, 500 fps etc using your method, that gives the viewer more data to making a decision. Leave to the viewers to figure out how much fps they can maintain in game.
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CS2 Kitchen
CS2 Kitchen@iamcs2kitchen·
the values are flawed with reflex off due to lack of jitter (nvcp cap only sleep wake jitter which gets smoothed) and appropiate markers. I was hoping you already knew this and the reason end to end input latency testing is the only way to not encounter these bugs when reflex is off.
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Esper
Esper@bertuuuu·
@iamcs2kitchen no reason to turn off reflex, you can have it on and prevent it from acting as a dynamic frame limiter as long as the cap you use is far away enough to prevent you becoming gpu bound. Framepacing issues with reflex happen when it activates to limit frames, not just for being on
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Esper
Esper@bertuuuu·
@iamcs2kitchen leave reflex on, it shouldnt matter for comparing fps_max and nvcp cap, as long as you are far from being gpu bound
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Esper
Esper@bertuuuu·
@iamcs2kitchen Or even compare latency at valve dm that you picked, even though that is less representative of a real life scenario
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Esper
Esper@bertuuuu·
@iamcs2kitchen Play 5v5 with Frameview or Presentmon to monitor system latency, wait for a big fight (ie., ancient mid, inferno banana) and compare latency values between nvcp cap and fps_max at 400+ fps when not GPU bound.
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Esper
Esper@bertuuuu·
@iamcs2kitchen Why are you testing in valve DM servers instead of 5v5 match or communith DM?
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Esper
Esper@bertuuuu·
@iamcs2kitchen The user (not me) used arduino to test end to end latency while using -noreflex launch option. GPU usage was below 80%, so reflex impact on latency is moot. Preveting reflex to kick in as a frame limiter has framepacing benefits, which you ignored as well.
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CS2 Kitchen
CS2 Kitchen@iamcs2kitchen·
@bertuuuu Also the result looks like you haven't used -noreflex as a launch option here.
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Esper
Esper@bertuuuu·
@iamcs2kitchen Bizzare decision to present comparison only at 110 fps and 225 fps, unless you were trying to prove a point before even looking at all the relevant data.
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Esper
Esper@bertuuuu·
@iamcs2kitchen Who cares about 1000 fps, it is at 400 fps that latency becomes the same between methods. Very weird to skip this data point. Also a common fps target range for 5700x3d + systems. You could use frameview or presentmon to test system latency in heavy gunfights as a proxy.
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8Bitbanana
8Bitbanana@8BitBanana__·
@NartOutHere At this point we need to get a video synchronized with gameplay (probably at Cologne)
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Esper
Esper@bertuuuu·
@Weird738639262 Both are functional decks, but unfavored against the top performing archetypes. So far I haven't seen a single auras or samwise list among the qualified decks last weekend, for example.
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Weird
Weird@Weird738639262·
@bertuuuu I haven't played a lot of Bo3 recently but samwise (creature combo) and Boros auras (enchantment strategies) are definitely viable right? Or did something changed in the last months? It is strange that they don't even mention sorin, also cs doesn't do anything against Boros auras
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Esper
Esper@bertuuuu·
Their data is too old or they rely too much on qualitative analysis on a large player base spread (instead of focus on top elo and qualifier weekend meta). The decks described as dominating forces are not even viable IMO, and there are 0 words about Sorin.
Esper tweet media
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