Omar

2K posts

Omar

Omar

@byte_how

platform security @playstation. previously @okta, @spotify

San Francisco, CA Katılım Nisan 2011
738 Takip Edilen1.2K Takipçiler
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Omar
Omar@byte_how·
Do you like games? Do you like security? Come work with me @PlayStation ! We’re looking for staff/principle security engineers to join the console security team. Really cool work and interesting research! DMs open :)
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Fernando
Fernando@Principal_ADE·
Anybody who has ever worked in java probably remembers the distinct flavor of verbosity the file paths can take. When you translate them to a treemap visualization they actually are very aesthetically pleasing! Here is the @springframework @springjuergen
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Omar
Omar@byte_how·
@theo How much better would models have to be before you ride in a vehicle with unread model generated safety critical firmware?
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Theo - t3.gg
Theo - t3.gg@theo·
How much better do the models have to get before you'll stop reading the code?
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Mike Taylor
Mike Taylor@hammer_mt·
@jxnlco I use it to watch livestreams and tell me if anything interesting is happening
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jason
jason@jxnlco·
if you use codex's computer use tools Whats the craziest most yolo thing you've done with it? I'll start, codex has: 1. found me a website to fax medical records 2. used docusign to sign something on my behalf 3. its negotiating the sale of a watch 4. guestlist for the 5/5 party what about you?
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cr3ghost
cr3ghost@cr3ghost·
This is the type of malware game hackers build to bypass kernel anti-cheat. The same techniques can be used by malware authors to evade EDRs. A UEFI bootkit that injects into Microsoft's own Hyper-V at ring -1 before the OS even loads (easier than building a custom hypervisor from scratch). Four phase bootloader. Hypervisor VM-exit interception. EPT page shadowing. MSR virtualization. EFI memory map ghosting. TPM measurement spoofing. Reads like malware. Because it is. Videos and full technical breakdown in the link. Author: gsmll.github.io/hypervenom/wri… #ReverseEngineering #Malware #AntiCheat
cr3ghost tweet mediacr3ghost tweet media
cr3ghost@cr3ghost

While gamers debate kernel anti-cheat, ring-1[.]io was shipping a Themida-protected UEFI bootkit that injects into Hyper-V, manipulates EPT entries, clones game page tables, and hides memory contents below the OS entirely. After partially deobfuscating their binaries and recovering critical functions, this is what was inside. Bungie and Ubisoft sued them. They found $12 million in Bitcoin and kept going. This is what kernel anti-cheat is actually fighting. back.engineering/blog/04/02/202… Authors: @BackEngineerLab #AntiCheat #Malware #InfoSec

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Omar
Omar@byte_how·
This has been the best intro book to electronics I’ve encountered so far. I love it so much! I just wrapped up Part 1, which introduces the necessary foundational concepts and math in easy to grasp prose. Things are derived from first principles with no unreasonable logical leaps
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Dustin Holden - MakeMHz
Dustin Holden - MakeMHz@LoveMHz·
I’ve been keeping a secret for 5 years… For the first time, I’ll reveal the hidden 5th USB port on the original Xbox and how @MakeMHz spent the last year making the impossible possible with over 250,000 software patches. 🧵
Dustin Holden - MakeMHz tweet media
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Omar
Omar@byte_how·
Twitter replies seem to have become exclusively these 2 LLM patterns and its so fucking annoying: - Restates exactly what the post said in different words - "Its not just X, it's Y!" Its exhausting. Who wants this?
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Omar
Omar@byte_how·
@GuShuYan186441 Hi GuShuYan, please take a look at the job description linked above and apply if you feel like it fits your background and interests!
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Top Trader
Top Trader@TopTrader_tr·
@byte_how Hi, I hope you are doing well. I am very familiar with C/C++. Please send me DM
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Omar
Omar@byte_how·
PlayStation is hiring for a mid level software engineering role on our Audio Team. Really interesting embedded development work on audio processors if you or someone you know is a skilled C/C++ developer! Job Description below
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Omar
Omar@byte_how·
@outerspace2k Hi Vinayy, I personally have not seen much Java in my time here so I'm not sure what kinds of roles exist for that, I'm sorry. The PlayStation Careers page is your best listing for what's out there
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Vinayy
Vinayy@outerspace2k·
@byte_how Hi Omar, are there roles which are more inclined towards Java development or early career roles published internally at Sony/Playstation?
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Omar retweetledi
thomasmahler
thomasmahler@thomasmahler·
Since my whole timeline is full of people swooning about @dark1x claim that getting from one point of Crimson Desert’s map to another took a whopping 4 hours, let me share what’s going through my mind: I’ve been doing Level Design for 17 years now - I designed most of the levels / world for the Ori games and I’m still supervising LD on Wicked, so I think I can share some valuable insight. I always find it a bit worrying when everyone gets excited about ‘oh my god, they crafted an insanely huge world!’. In fact, I have basically the exact opposite reaction, which is more like: ‘Oh no, they started with a huge terrain, I hope they had an army of level designers to actually create a meaningful world instead of just a procedurally crafted, empty husk.’ I know how difficult it is to design good levels and how much time it takes us to build ours - so just hearing that, I already know that there’s likely not going to be a lot of actual good level design in Crimson Desert. And I actually don’t want to sound too disparaging or ruin anyone’s fun because Crimson Desert certainly looks insane and I can’t wait to play it myself either, but I also know how important and how underrated good level and world design is for a title and what the effect is if you have to OK huge, but empty worlds. I’d say at this point even some of the best studios in the world weren’t able to crack that nut. Even Nintendo struggled for a long time with the world size of Breath of the Wild and ultimately they had to put hundreds of devs on it to fill it up with content, but even their content then mostly consisted of ‘oh, here’s another Korok Seed!’ and other such lukewarm experiences. Since procedural level generation produces pretty crappy results and since we don’t have AI yet that can actually create well designed levels, the only way out of feeling like being in an empty world is to make every inch interactive. Minecraft did that and it was quite genius - but I doubt that’s what CD is going for. I understand the allure of ‘they created an entire universe!’, but be careful what you wish for: In Gaming Worlds, huge usually also means extremely shallow.
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Valentin Ignatev
Valentin Ignatev@valigo·
The worst thing about dealing with C (and C++ to an extent) code is understanding and debugging macros that you didn't write. Here are a couple ways of how to deal with them!
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Omar
Omar@byte_how·
Seems that @LogitechG forgot to renew their cert for their macOS app, and now everyone using their mice and keyboards loses all the extra functionality... including me Great, thanks.
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Marcin Krzyzanowski
Marcin Krzyzanowski@krzyzanowskim·
that's new. somebody ask me to merge change of CNAME for github page
Marcin Krzyzanowski tweet media
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