BYTECRUNCH

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BYTECRUNCH

BYTECRUNCH

@bytecrunchdev

𝗕𝗬𝗧𝗘𝗖𝗥𝗨𝗡𝗖𝗛 • Solo Indie Studio 🇨🇿 Developing 𝗘𝗫𝗜𝗧𝗥𝗨𝗡 Survival • Management • Roguelite • Expedition RPG DMs open • [email protected]

Czech Republic Katılım Şubat 2026
141 Takip Edilen110 Takipçiler
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BYTECRUNCH
BYTECRUNCH@bytecrunchdev·
Campfire evenings in EXITRUN. A small moment to rest, recover, and prepare for the next day. #gamedev #indiedev #solodev
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BYTECRUNCH@bytecrunchdev·
@DeTomPlays Thank you! Right track sounds great. Let’s hope I can keep it moving in the right direction. 🙏
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De Tom Plays
De Tom Plays@DeTomPlays·
@bytecrunchdev Congratulations. It's always lovely when we get to one of these little milestones. It just shows that we are on the right track with our chosen project. 🙂
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BYTECRUNCH
BYTECRUNCH@bytecrunchdev·
100 followers! Thank you for following EXITRUN and BYTECRUNCH this early. Still a long road ahead, but I appreciate every bit of support. #gamedev #indiedev
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BYTECRUNCH
BYTECRUNCH@bytecrunchdev·
Harsh, but there is definitely some truth to it. A lot of projects start with a strong idea and the assumption that the weak spots will sort themselves out along the way. Usually they do not. That gets even worse when you are the only one looking at the project. That is why every dev needs someone to ping-pong ideas with. Even a bad idea can lead to a better solution. People genuinely interested in your project are more valuable than gold.
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pochmog
pochmog@pochmog·
@IndieCurator It’s never a great game that just needs to be competed. They get stuck because it’s mediocre and the developer can’t figure out how to fix it. Often they aren’t conscious of this and experience it as a loss of motivation.
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IndieCurator | Indie Games
Most indie games don’t fail because they’re bad. They die because their creators can’t finish them. Idea phase? Electric. New mechanics? Addictive. First playable build? Pure dopamine. But that last 20% — the polish, the bugs, the balancing, the endless “one more fix” loop — that’s exactly where 90% of indie projects die silently on a hard drive. Finishing isn’t a talent issue. It’s a discipline issue. If your game is stuck at 80% right now… you’re not alone. You are staring down the final boss of indie development. What’s the project that’s been stuck the longest for you? Drop the name or current % in the comments. Let’s finish what we started. #IndieDev #GameDev #インディーゲーム
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BYTECRUNCH retweetledi
Matt Hackett 📙
Matt Hackett 📙@richtaur·
Happy 3 month anniversary to the Steam Dev Cheat Sheet (v3). Share it with your fellow #gamedev folks! Any requests for future versions?
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BYTECRUNCH
BYTECRUNCH@bytecrunchdev·
@LazyDevNL Thank you! I’m getting close to the end of the current UI phase, and soon I’ll be moving into another batch of systems. They are a lot more intertwined, so they will be harder to present on X. So let’s hope the growth continues.
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BYTECRUNCH
BYTECRUNCH@bytecrunchdev·
@ericnofsinger Thank you! Seeing people interested in my project is very motivating.
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Eric Nofsinger
Eric Nofsinger@ericnofsinger·
@bytecrunchdev Congrats on hitting 100! That early support is crucial. It's not just about numbers but the community you build. Excited to see how you grow from here!
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BYTECRUNCH
BYTECRUNCH@bytecrunchdev·
Configs, plugins, references. Always ready to throw a curveball. Moving the whole dev pipeline from one station to another is a pain. Even worse, I had to do it mid-project. It is what it is. 🫤 #gamedev #solodev #devlog
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BYTECRUNCH
BYTECRUNCH@bytecrunchdev·
I took an approach where a lot of development time went into modular, scalable systems that would later serve as a kind of framework. Nothing genre-specific, mostly data structure, naming, reusable logic, and groundwork. The idea was to make the next project easier to kickstart, reduce workload, and keep things maintainable long term. I am testing that approach on my first commercial project, EXITRUN, right now. It is still early to judge, but so far it looks like it has already saved a lot of work.
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BYTECRUNCH
BYTECRUNCH@bytecrunchdev·
Some talent sections are not available from the start. They have to be unlocked by finding specific items and bringing them back to the hideout. Once unlocked, they stay on that profile permanently, even if the current survivor dies.
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BYTECRUNCH
BYTECRUNCH@bytecrunchdev·
Character panel in EXITRUN. I cannot help myself... I keep turning my UI into strange "little" devices. #gamedev #indiedev #devlog
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BYTECRUNCH
BYTECRUNCH@bytecrunchdev·
That is true, but I would not say it comes from malice. Some friends see it as your project, but are not that invested themselves. Some may not like the game and do not want to hurt the friendship. Some do not want to push you in the wrong direction with their input. I have gone through all of that with my own friends too. So far, I still have only one who gives real feedback.
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IndieCurator | Indie Games
IndieCurator | Indie Games@IndieCurator·
Many indie developers quietly spend years building games while hearing almost nothing from players. That silence can be one of the hardest parts of game development. Sometimes even a small comment can motivate a developer more than people realize 🎮 #IndieGames #IndieDev
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BYTECRUNCH
BYTECRUNCH@bytecrunchdev·
The last time I cooked a build, I almost fried my PC. After 2.5 months of having PC components all over the apartment, I finally found some time to build the new dev station. Now back to EXITRUN... After the cleanup. #gamedev #solodev #indiedev
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BYTECRUNCH
BYTECRUNCH@bytecrunchdev·
@ChuchuGamesDev Hey, I like the game, but as someone who suffers from heavy migraines, I hope there will be an option to switch back to the original visuals. The new effect looks cool, but it gets close to triggering an attack for me. Might just be a me thing, though.
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BYTECRUNCH
BYTECRUNCH@bytecrunchdev·
The card summarizes your profile name, icon, and a few other details. The TV uses the same icon and name, just to tie the whole screen together.
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BYTECRUNCH
BYTECRUNCH@bytecrunchdev·
Jumping straight into the game after profile creation felt a bit too dry. So I made this small entry screen for EXITRUN before the expedition begins. #gamedev #solodev #indiegame
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