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Nikos
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Nikos
@cNGrafiken
Independent Graphic & Animation Designer based in Germany. associated with | @BlackzDesignz
Katılım Ağustos 2015
117 Takip Edilen429 Takipçiler
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honestly nothing really fancy 😅
the main trick is I wanted to flatten 3d as much as I could to focus on silhouettes. SO there's that 1 meter focal length camera that frames objects very far away from each other.
Very few shaders, mostly white materials and color mapping in post
Andy Cuccaro@AndyCuccaro
@arpeegee This looks incredible! 😍🤯 Can we get a look behind the scenes on how it was made? Maybe how it looks on viewport and what passes are you using? Amazing stuff.
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Dice Chapter II
This was mainly made to explore Octanes "Realistic Camera" emulation.
Lens Imperfections as a style... wait for the closeup!
@OTOY #Octanerender #c4d #lenssimulation
Rendered on the @rendernetwork
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Had the pleasure to work again with @JudoSloth for his new Talk Series. Check it out, it's super clean professional 👏
Credits ⬇️
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REACTING TO VOYD 2.5 PART III NOW! twitch.tv/codepandorumli…
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