@WyronGaines Totally agree with you, my brother they all live off a fucking food, stamps and welfare from the working folks fuck the motherfucking moon crickets
♦️Myron goes off at Puerto Ricans and says they’re useless to society!😭💀🇵🇷
“When was the last time you ever saw a Puerto Rican doctor!? Never, exactly! They’re like the n*qqers of the Hispanic community!”
These 2 friends have spent over 2 years doing something incredible. Completely remaking Valheim into a playable adventure map
- Completely free to play
- Up to 100 hours of content
- 75 unique locations to travel
- Over 2,000 hours of development
@cerix144 I genuinely believe that being caught with cheats should be treated in the same way as piracy, with a hefty fine.
It makes no difference to me if that fine is served through the mail or through a borked GPU
@cerix144 If a guy marched onto a soccer field mid-game, pulled out a knife, slashed the ball and walked away... would you be saying that "it's just a game"?
Since covid nearly everyone's lives are online, I'm sick of hearing this cope.
More and more of our focus is now going into making new gameplay content for Hytale. Very exciting times ahead!
There's still a lot of groundwork to push through, but we're moving fast. The updates we've shipped so far have mostly been about getting the foundation in shape so we can actually build content on top of it without falling into a tech debt trap.
As a quick reminder, we had only a few weeks between acquiring Hytale and shipping it. In that window, we had to build a new launcher / website / many backend services, plus a lot of engine and gameplay catch-up, on a codebase that was already a few years out of date in many areas. We promised to deliver as fast as possible, and we did, but that meant the early post-launch updates had to be catch-up work rather than huge content drops. The next step is to put ourselves in a position to roll out content updates for the chapters at a rapid cadence.
As an example, some of the team have been on accessibility / controller support / localization, and so on. That kind of work easily takes a few weeks per area, and those devs are now moving to gameplay. Same story with the movement rewrite: that was needed to properly set up future things like mounts / boats / anti-cheat, and plenty more. Most of this is invisible to players day to day, but it's much better to land early than to retrofit later.
I know a lot of what you're seeing right now is creative tools, modding, and so on. Note that we use those tools ourselves too, so every step forward there improves our workflow as well.
Part of the team is also deep in Chapter 1 right now. That first chapter is going to take some time because so many of the pieces around it are still being put in place, but once we hit the rhythm of chapters, the cadence will start picking up fast. That's the part I'm most looking forward to. The goal is that by the time we reach Chapter 3 we'll be at a really good pace.
We're hiring across many areas to support this content push, as you might have seen. Lots to do, but this is the stretch I've been waiting for!
We have the funds, the team, and the community. All we need now is some time to cook!
🚨 BREAKING:
We are OUTSIDE Chud the Builder’s COURTHOUSE in Clarksville Tennessee!!! 😲
Courtroom is PACKED TO THE GILLS with tons of CHUD SUPPORTERS!!! 🇺🇸
His BOND has been set at an exorbitant $1.25 MILLION DOLLARS for SELF DEFENSE!!!!
TWO TIERED JUSTICE!! 😡
FREE CHUD
@Okabe_Rintar0IF Sois una panda de fracasados muy grandes , ni siquiera podéis recolectar nada de las criaturas , os habéis sentido tan humillados por no poder matar a unos cuantos píxeles jdksnssnsns
@kurmiked@tmo_melonmaster@Pirat_Nation They not about to change their game choices for you cry baby bitches because just like in subnautica one is the same shit in subnautica 2 you couldnt kill the predators. Using buzz words doesnt make you smart you idiot.
Subnautica 2 devs say "go play Sons of the Forest" if you don't like its lack of violence.
The game focuses on underwater exploration, and you cannot kill most creatures.
On the official Discord, one player asked why killing is impossible in SN2 as it makes no sense. Level designer Artyom O’Rielly replied,
“This is not a killing game, so go play Sons of the Forest if you want to kill.” Another developer said, “The team discusses this a lot inside the studio and may let players catch small fish for food, but large creatures will stay safe so the game feels right.”
This idea comes from the first Subnautica, as the team wants players to discover things, feel wonder, and live with ocean life instead of fighting it.
A fan-made mod already lets players kill creatures, and the studio is reading all feedback. It plans to add better ways to scare off creatures but will not add weapons.
Early access is expected to last up to 3 years.
Subnautica 2's Steam EULA is getting huge backlash.
On first launch, players must accept a detailed End User License Agreement, and players are worried after read them
>The agreement grants a license to play the game rather than transferring ownership.
>It includes restrictions on streaming, screenshots, recordings, and certain types of content creation or monetization, often requiring disclaimers.
>The publisher retains the right to revoke access for specified reasons.
>Terms may be updated unilaterally, with users expected to review changes.
>The agreement covers data collection practices involving personal and device information.
>It addresses ownership of player-created content, modifications, and related materials.
>Additional clauses address liability limits, dispute resolution through arbitration in California, and prohibitions on certain software tools, VPN use, and other activities.
The game has achieved strong reception overall, with Very Positive Steam reviews and high concurrent player counts. Unknown Worlds Entertainment has noted that it is reviewing player feedback on the EULA.
Some players have requested refunds after reading the EULA, while others just say the terms are normal with industry standards.
This indie team is making an underwater multiplayer survival game based on Thalassophobia AND Megalophobia...
- Massive 16km world with canyons, caves & monuments
- Build & raid bases on the ocean floor
- Players & the ocean are a threat
Would you play this? It's called Anchor.
Completed Subnautica 2 , games really fun. Much more of a vibe of Subnautica 1 , and not really like Below Zero (thank god). Took about 12 hours to finish the game, and a pretty solid Early access start. Recommend
Hungry for blood?
V Rising will be FREE TO PLAY this weekend!
Read about the free weekend, V Rising sales, and news about our upcoming balance patch: blog.stunlock.com/free-weekend-a…