Karl Lakner

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Karl Lakner

Karl Lakner

@ctrldashk

Art Director | Art Manager | Indie Dev | Paradox, Overkill, Starbreeze | the face of Dallas in Payday I

Stockholm Katılım Mayıs 2009
697 Takip Edilen994 Takipçiler
Karl Lakner retweetledi
Willy Dequid
Willy Dequid@WDequid·
The image shows a series of views of a proposed Tupolev strategic bomber, the Tu-170. 145 tons, mid-1990s. Magnificent design! 📸✈️ #Tupolev
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Karl Lakner
Karl Lakner@ctrldashk·
@ClaireMax @ewwendt Except here in stockholm :) we have to use body heat to keep the box at a sweet room temperate 👍
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She-Rage, Princess of Pain
She-Rage, Princess of Pain@ClaireMax·
“You go to the gym half naked for male attention” my brother in Christ, every man at my gym is gay and they’re ALSO half naked. It was 95 degrees today. I am simply trying not to get heat stroke
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RUINER 2
RUINER 2@ruinergame·
Missed me, Puppy?
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Brian Fargo
Brian Fargo@BrianFargo·
I found the old 35mm slide for the cover for Neuromancer and had it scanned in for your pleasure. Enjoy!
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Karl Lakner
Karl Lakner@ctrldashk·
@locust9 @RexTheWho That dollar sign design was more or less a single meeting, and I remember Dave saying “ok” right way when i sketched it out :) Also, that brief is set in DIN mittelschrift, not the narrower Engschrift I picked just so we could squeeze more text into the interface 😂
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David Goldfarb
David Goldfarb@locust9·
trying to organize my work area and found this relic from Payday 2
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Victoria 3
Victoria 3@PDXVictoria·
Happy Tuesday! We begin the activities with this lovely 3 Year Anniversary infographic, based on data since the last anniversary! What are your favorite statistics?
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LogoArchive
LogoArchive@LogoArchive·
Lots more historical logos added to LogoArchive over the last two weeks. See these and thousands more at logo-archive.org
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Karl Lakner
Karl Lakner@ctrldashk·
@Kappische Closed beta when? I need to play this 👍👍👍
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Kaplan
Kaplan@Kappische·
We’re back from summer vacations and ready to make games again :D Here is a compilation of some new vfx systems implemented. •In the first scene is your ship being wrecked. You can see how everything inside start to go crazy and then you see the whole ship explode and with a classic From Software ending 🪦 •Second scene is the loading screen when travelling from one destination to another 🚀 •Third scene is one of the big ships you will encounter go boom 💥
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space Kruchygir
space Kruchygir@Valahor2·
and here i am asking you about retweeting this! I am open for commissions! i can draw any #scifi stuff (mechs, vehicles, weapons, #spaceship ) of every known universe (Star Wars, 40k,halo,Mass Effect, etc.) for more info you can contact me on comments, DMS via valahor@gmail.com
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Karl Lakner
Karl Lakner@ctrldashk·
@Coulianos @X Same, more or less stopped using it now because of the signal to noise ratio…
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Filip Coulianos
Filip Coulianos@Coulianos·
My twitter feed has gone from regular game developers sharing their work to a mess of american conservative statements, videos of very violent crime, riots and anti immigration propaganda. Whats going on @X ?
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AST21
AST21@Gsh_60_1·
Fighter jets turned into racing machines. Old works spawned by old idea. Enjoyed doing these very much :)
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Dave W Plummer
Dave W Plummer@davepl1968·
I wrote this Format dialog back on a rainy Thursday morning at Microsoft in late 1994, I think it was. We were porting the bajillion lines of code from the Windows95 user interface over to NT, and Format was just one of those areas where WindowsNT was different enough from Windows95 that we had to come up with some custom UI. I got out a piece of paper and wrote down all the options and choices you could make with respect to formatting a disk, like filesystem, label, cluster size, compression, encryption, and so on. Then I busted out VC++2.0 and used the Resource Editor to lay out a simple vertical stack of all the choices you had to make, in the approximate order you had to make. It wasn't elegant, but it would do until the elegant UI arrived. That was some 30 years ago, and the dialog is still my temporary one from that Thursday morning, so be careful about checking in "temporary" solutions! I also had to decide how much "cluster slack" would be too much, and that wound up constraining the format size of a FAT volume to 32GB. That limit was also an arbitrary choice that morning, and one that has stuck with us as a permanent side effect. So remember... there are no "temporary" checkins :) Follow me for more random code musings!
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The Spaceshipper 🚀
The Spaceshipper 🚀@TheSpaceshipper·
Dear Denis, please do Rendezvous With Rama next, thank you very much.
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