trent
10.9K posts



Randomly googled Andrew WK and had no idea he was married to the actress with the big naturals!! Cute!

Gen Z and parents favor old-school tech like iPods and digital cameras for a simpler, less plugged-in life: 'People are just sick of it' trib.al/5jaxgnn


Need to delete 3 games to install COD? Stop defending unoptimized bloatware. Devs used to be wizards. Iwata's custom compression algorithm fit the ENTIRE previous Pokémon map onto the same cartridge. Today? Devs just throw raw audio and 4K textures at your SSD 340 GB — Medal of Honor: Above & Be. 250 GB — COD: Black Ops Cold War 213 GB — COD: Modern Warfare III 190 GB — God of War Ragnarök (PC) 175 GB — COD: Modern Warfare 170 GB — Final Fantasy XVI 161 GB — NBA 2K24 160 GB — S.T.A.L.K.E.R. 2 155 GB — Star Wars Jedi: Survivor 155 GB — Final Fantasy XV 150 GB — Horizon Forbidden West (PC) 150 GB — Red Dead Redemption 2 (PC) 150 GB — Microsoft Flight Simulator 150 GB — Baldur's Gate 3 150 GB — Forspoken 150 GB — NBA 2K25 149 GB — COD: Black Ops 6 145 GB — Final Fantasy VII Rebirth 140 GB — Monster Hunter Wilds 130 GB — Black Myth: Wukong 125 GB — Starfield 125 GB — Diablo IV … 40 KB — Super Mario Bros. *(launch file sizes) The original Super Mario Bros could fit inside a single 4K texture file of a rock in modern COD over 1,000 times. Are high-res textures naturally larger? Yes. But that's only half the story. The real reasons your SSD is crying: 1. Crunch Culture: Optimization takes time. When publishers rush releases, file compression is the first thing cut. 2. Duplicated Assets: Some games still duplicate identical files hundreds of times to speed up loading (outdated trick from the spinning hard drive era) 3. Leftover "Junk" Files: Scrapped levels and unused assets are often left in the final code because deleting them risks breaking other parts of the game. 4. Audio Bloat & Orphaned Assets: Forcing players to download uncompressed 4K cutscenes and uncompressed audio files for 12 different languages they will never use. Optimization is a lost art. We should stop normalizing 200GB games.

















